Crimson Legion
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Patch v1.18

V1.18: Frostbite Patch NotesZaktualizowano 18 bohaterów · 57 zmian12 przedmiotów · 10 zmian11 trybów40 poprawek

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Wpływ aktualizacji

Najwięksi wygrani

TOP 3
  1. Legion
    1
    LegionNajwiększe wzmocnienie
    +7
  2. Maco
    2
    MacoWyraźny zysk
    +6
  3. Skylar
    3
    SkylarSolidny buff
    +6

Najbardziej osłabieni

TOP 3
  1. Valmont
    1
    ValmontNajwiększe osłabienie
    −6
  2. Maco
    2
    MacoMocny cios
    −5
  3. Skylar
    3
    SkylarOdczuwalny nerf
    −5

Wynik = liczba wzmocnień lub osłabień postaci w tym patchu.

Zmiany balansu

Bohaterowie

18
Countess

Countess

MIDLANEOFFLANEPoprawka błędu
Karta bohatera
Komentarz deweloperóworyginał ENA fix for Countess’ Shadow Slip, where previously she could reactivate it and teleport back the same moment she is stunned. This has now been resolved.
    • Fixed an issue where Countess could Teleport back to her Shadow the same frame she is hit by Crowd Control.
    Eden

    Eden

    CARRYPoprawka błędu
    Karta bohatera
    Komentarz deweloperóworyginał ENA bugfix for Eden that was preventing her from gaining Physical Power in her Ranged form after respawning.
      • Fixed an issue where Eden would not gain her Ranged Stance Bonus Physical Power upon respawning, unless she toggled Stance.
      GRIM.exe

      GRIM.exe

      CARRYPoprawka błędu
      Karta bohatera
      Komentarz deweloperóworyginał ENQuick Bugfix for Grimothy, with his Instant Reload Augment now correctly executing targets when an Item Effect is triggered on top of his Ultimate and brings them below 5% Health, such as Combustion’s Damage bringing the target down from 5.1% to 4.9%.
        • Now correctly Executes Heroes when GTFO Damages the target below 5% Health from an Item Effect, such as Combustion’s damage.
        Howitzer

        Howitzer

        MIDLANEPoprawka błędu
        Karta bohatera
        Komentarz deweloperóworyginał ENHowitzer suffered (or benefitted) from a strange bug that caused his 2nd Basic Attack to sometimes have 100% Cleave on a miss. This has now been resolved.
          • Fixed an issue where Howitzer’s 2nd Basic Attack could have 100% Cleave if he missed his shot.
          Iggy & Scorch

          Iggy & Scorch

          MIDLANE1 zmian
          +1Karta bohatera
          Komentarz deweloperóworyginał ENIggy is receiving a targeted nerf to his Offlane capabilities, better allowing Melee Heroes to take them down with Basic Attacks, given the damage Melee Heroes are guaranteed to take on approach.
          • Q
            Melee Basic Attack Damage Taken ModifierFlame Turret
            1.7x2x
          Kallari

          Kallari

          JUNGLE2 zmian
          +2Karta bohatera
          Komentarz deweloperóworyginał ENKallari has largely fallen to the wayside since the last few rounds of adjustments she received. While we are conscious of being careful with her power level, she currently feels underwhelming outside of extreme snowball scenarios. To help with this, we’re granting her a little more Dagger strength and utility, better allowing her to navigate mid-range fights through more effective poke and set-up, rather than simply offering her more unmissable damage with her Ultimate or Dash.
          • RMB
            Bonus Physical Power ScalingCrippling Dagger
            85%90%
          • RMB
            SlowCrippling Dagger
            25%30%
          Kira

          Kira

          CARRY2 zmian
          +1±1Karta bohatera
          Komentarz deweloperóworyginał ENKira is seen to be on the weaker side of Carries by many, largely struggling to maintain pressure and keep up with the stronger lane bullies that are currently thriving in the Duo Lane. To help bring her up to speed, we’re granting her some additional wave clearing and poke capabilities from her Passive’s Raven by granting it some flat damage so that it doesn't feel as underwhelming when triggered on low health targets. Likewise, an increase to her Dusk’s scaling is being offered, making well-timed Ultimates and drawn out engagements more rewarding for her to seek out, as the ability largely falls off too heavily in late-game scenarios.
          • ±P
            DamageNevermore
            (+7% Target’s Current Health)15/30/45/60 (Hero Level 1/6/11/16) (+5% Target’s Current Health)
          • Q
            Bonus Physical Power Scaling per StackDusk
            12%15%
          Legion

          Legion

          CARRY8 zmian
          +7−1Karta bohatera
          Komentarz deweloperóworyginał ENLegion is receiving some shifts to his general power, with his early game now being bolstered to better allow him to maintain pressure and reach his mid-game spike in a more reliable fashion. Likewise, his Augments are seeing some minor shifts, with Heavy Caliber especially seeing more success in high end play compared to his other 2 Augments. Naturally, pushing up the early game strength of a slower, more scaling-orientated Hero always risks their consistency being too high relative to their late-game power and potential, so we will be keeping an eye on him and will adjust further next patch if needed.
          • Fire RatePress The Advantage
            12%/16%/20%/24%/28%14%/18%/22%/26%/30%
          • DamageNapalm Zone
            57
          • Bonus Physical Power ScalingNapalm Zone
            6%7%
          • Damage ModifierHeavy Caliber
            310%300%
          • Q
            CooldownSaturation Charge
            19/18/17/16/1518/17/16/15/14
          • RMB
            DamageFrag Order
            70/110/150/190/23080/120/160/200/240
          • RMB
            Bonus Physical Power ScalingFrag Order
            60%/65%/70%/75%/80%65%/70%/75%/80%/85%
          • RMB
            Magical Power ScalingFrag Order
            40%60%
          Maco

          Maco

          SUPPORT11 zmian
          +6−5Karta bohatera
          Komentarz deweloperóworyginał ENMaco has suffered from repeated hits to his strength over the last few months, largely pushing him out of play. While he still finds ways to succeed in the hands of high-ranked players, he is suffering too heavily in the average match and in need of some love. To address this, we are increasing the output of various abilities such as the healing and shielding he offers and pushing their values away from “Tank Maco” builds, making him more generically impactful for the average player. In return, we are making some targeted hits to the more oppressive gameplay loops he can engage in at the higher skill-brackets, such as close range stunning his target into an undodgeable ult, or receiving too much benefit from tankier build paths.
          • Health RegenGeneral
            1.61.3
          • Attack SpeedGeneral
            115125
          • BATGeneral
            1.31.45
          • Healing Magical Power ScalingShatterbloom
            4%4.5%
          • Additional Shield Magical Power ScalingFerocious Flight
            12%15%
          • Cooldown refundFerocious Flight
            1s1.5s
          • Q
            Health Magical Power ScalingMaco Gift!
            35%40%
          • E
            ShieldMaco Fly!
            60/115/170/225/28060/110/160/210/260
          • E
            Shield Magical Power ScalingMaco Fly!
            50%60%
          • RMB
            Stun DurationMaco Sparkle!
            1.1/1.15/1.2/1.25/1.3s1/1.05/1.1/1.15/1.2s
          • RMB
            Minimum Stun DurationMaco Sparkle!
            0.5s0.35s
          Morigesh

          Morigesh

          MIDLANE2 zmian
          −2Karta bohatera
          Komentarz deweloperóworyginał ENThe last round of changes helped bring Morigesh back into contention among the various Midlane Mages, but has consequently pushed her power a little too far over the edge. A small hit to her Cursed Infestation Augment and Movement Speed is being levied, as this both slows down her wave clearing and poking capabilities, while also making her more vulnerable in the Offlane especially as it is now easier for them to close the gap and threaten her.
          • Hive DamageCursed Infestation
            +12%+10%
          • Movement SpeedGeneral
            675670
          Muriel

          Muriel

          SUPPORT3 zmian
          +1−1±1Karta bohatera
          Komentarz deweloperóworyginał ENMuriel continues to be problematic when opting for tankier build paths, largely thanks to the amount of raw defense she can provide to her Allies without the need for Magical Power in her build, and thereby being hard to pick-off in a fight if she is building tankier. To help resolve this further, we’re shifting some of her Alacrity’s Shield into Magical Scalings, with it only normalizing once a couple of Magical Items are purchased, and reducing the amount of flat Damage Reduction offered by her ultimate in exchange for it now also scaling with Magical Power.
          • E
            ShieldAlacrity
            80/120/160/200/24080/115/150/185/220
          • E
            Magical Power ScalingAlacrity
            50%60%
          • ±R
            Damage ReductionReversal Of Fortune
            30%20% (+5% Magical Power)
          Revenant

          Revenant

          CARRYPoprawka błędu
          Karta bohatera
          Komentarz deweloperóworyginał ENEver wanted to be a Rev-shaped Loot Goblin and Ult your enemy to pick up some Tower Gold? Well, Revenant suffered from an issue where he could not pick up Tower Gold that is on the floor while in the Nether Realm. Now he can!
            • Fixed an issue where Revenant could not pick up Tower Gold while in the Nether Realm.
            Serath

            Serath

            JUNGLEOFFLANE2 zmian
            +2Karta bohatera
            Komentarz deweloperóworyginał ENSerath has largely fallen out of favour since the last round of changes she received, with her struggling to make an impact unless she secures an early snowball. We’re granting her some additional mid-game strength to ensure that she can scale a little more naturally across a game regardless of match state.
            • Physical Power GrowthGeneral
              2.63.3
            • RMB
              DamageChastise
              80/105/130/155/18080/110/140/170/200
            Sevarog

            Sevarog

            OFFLANEJUNGLEPoprawka błędu
            Karta bohatera
            Komentarz deweloperóworyginał ENA quick bugfix for Sev to make his Ultimate behaviour consistent with other Abilities of its nature, with his Ultimate now correctly going on Cooldown if he is stunned mid-swing.
              • Now correctly goes on cooldown if its cast animation is interrupted.
              Skylar

              Skylar

              CARRY13 zmian
              +6−5±2Karta bohatera
              Komentarz deweloperóworyginał ENSkylar is receiving a round of changes aimed at shifting some of her Beam and Hover Missile strength into the rest of her abilities and Augments, providing her with a broader damage profile and more effectiveness as an Anti-Tank, rather than it being focused into the more frustrating “Fly and Beam you to death” gameplay regardless of target type. Additionally, this shift away from raw DPS allows us to give her some more uptime on her Air Assault, making her more effective in Mid-game skirmishes where it is typically still at Rank 1 and difficult to use more than once in a long fight.
              • Explosion Missing Health DamagePlasma Barrage
                6%7.5%
              • Time between ShotsAtomised Artillery
                0.75s0.65s
              • ±
                Now also grants +10 Ultimate Haste.
              • ManaGeneral
                280290
              • Q
                SlowPlasma Grenade
                40%/45%/50%/55%/60%45%/50%/55%/60%/65%
              • E
                Missile Damage Bonus Physical Power ScalingAir Assault
                20%16%
              • E
                Missile Damage Magical Power ScalingAir Assault
                12%10%
              • E
                CooldownAir Assault
                24/22/20/18/1621/19.75/18.5/17.25/16
              • RMB
                Bonus Physical Armor PenetrationHypercharge
                20%25%
              • RMB
                Damage Ramp per HitHypercharge
                1%0.75%
              • RMB
                Max Damage Ramp StacksHypercharge
                2530
              • RMB
                Max Damage RampHypercharge
                25%22.5%
              Steel

              Steel

              OFFLANESUPPORT3 zmian
              +1−2Karta bohatera
              Komentarz deweloperóworyginał ENSteel’s ability to stonewall out opponents in the Duo Lane can make him feel overly difficult to punish or pressure thanks to his baseline durability. He’s receiving some reductions to his level-1 durability as a result, but to ensure Offlane Steel is not overly impacted, he is receiving some additional Health scaling to his Bull Rush, better allowing him to clear waves and maintain threat in the 1v1.
              • Physical ArmorGeneral
                3835
              • Health RegenGeneral
                21.8
              • Q
                Bonus Health ScalingBull Rush
                5%6%
              Valmont

              Valmont

              MIDLANE10 zmian
              +4−6Karta bohatera
              Komentarz deweloperóworyginał ENThe last round of changes have helped normalize Valmont down to a more reasonable power level, but his general Mana & Health Sustain, and his ability to run rampant in a fight with his Ultimate are still overly difficult for many Heroes to manage. For this pass we’re reducing his general staying power and Ultimate healing and damage effectiveness against Heroes, and shifting some of that lost damage into his Rupture. This will help ensure that Valmont must use his complete kit to find consistent success in a fight, rather than being able to simply rip Ult and fabulously walk at his opponents until they die.
              • Omnivamp Bonus Mana ScalingSanguine Banquet
                0.4%0.35%
              • P
                Mana RestoreHemophagia
                3-383-33
              • Q
                Magical Power ScalingRupture
                15%16%
              • R
                DamageExsanguinate
                40/65/9040/62/84
              • R
                Damage Magical Power ScalingExsanguinate
                23%20%
              • R
                Hero HealingExsanguinate
                20/40/6016/34/52
              • R
                Hero Healing Magical Power ScalingExsanguinate
                22%20%
              • R
                Minion Healing ModifierExsanguinate
                10%12.5%
              • R
                Minion HealingExsanguinate
                1.8/3.6/5.42/4.25/6.5
              • R
                Minion Healing Magical Power ScalingExsanguinate
                2.2%2.5%
              Zinx

              Zinx

              SUPPORTPoprawka błędu
              Karta bohatera
              Komentarz deweloperóworyginał ENA meaningful bugfix for Zinx (and Rebirth) that could cause players that are resurrected to have their camera placed in the sky but still be able to move around their Hero. This has now been resolved.
                • Fixed an issue where the Hero Resurrected by Zinx’s Ultimate would have their Camera detached and be placed in the wrong area upon revival.
                Zmiany balansu

                Przedmioty

                12

                Rapid Rapier

                RareTier 2Poprawka błędu
                Komentarz deweloperóworyginał ENA quick bugfix for Rapid Rapier, and all the associated Items (Stormbreaker/Lightning Hawk/Omen), where their Momentum effects would immediately activate if the attack that hits a target would increase their stack counter to 100, rather than it requiring the user to already be at 100 stacks when launching the attack.
                  • Fixed an issue where Momentum Items would trigger their damage effect if the attack that increases stacks increased the stack count to 100.

                  Stalwart Gauntlets

                  RareTier 21 zmian
                  −1
                  Komentarz deweloperóworyginał ENA quick cost reduction for Stalwart Gauntlets as it’s largely overpriced, and is now used in Vortex Stone’s recipe.
                  • Price
                    11501000

                  Judgement

                  LegendaryCrests1 zmian
                  +1
                  Komentarz deweloperóworyginał ENJudgement’s Damage currently falls off too heavily in the later stages of a match, making it rather underwhelming as a form of supplementary burst. Some increased scaling will help it feel more impactful as the game rolls on.
                  • Thunder Cleaver Damage Total Physical Power Scaling
                    30%40%

                  Solaris

                  EpicCarry1 zmian
                  −1
                  Komentarz deweloperóworyginał ENWhile Solaris serves a strong purpose for the users it synergizes best with (TwinBlast and Kira) it is often picked up by too many other Heroes such as Eden and Yurei. To reduce its overall effectiveness across the Hero roster, a reduction in Haste is occurring to make it less of a “catch all” purchase.
                  • Ability Haste
                    1510

                  Storm Breaker

                  EpicCarryPoprawka błędu
                    • Fixed an issue where Stormbreaker’s Electric Strike would not reduce the Cooldown of Spectra’s effect.

                    Infernum

                    EpicAssassinPoprawka błędu
                    Komentarz deweloperóworyginał ENA fix for an Infernum x Malady interaction, with the DoT now correctly triggering Malady’s additional low health damage effect.
                      • Fixed an issue where Infernum’s Damage Effect would not trigger Malady’s Demise Effect.

                      Penumbra

                      EpicAssassin2 zmian
                      +2
                      Komentarz deweloperóworyginał ENPenumbra is largely underbought, lacking the raw stats to compete for a slot in builds given that its Passive effect is unreliable and purely utility driven. A quick bump is required to make it more attractive and competitive in builds.
                      • Cost
                        29002850
                      • Physical Penetration
                        89

                      Rebirth

                      EpicFighter1 zmian
                      −1
                      Komentarz deweloperóworyginał ENRebirth is close to where we want it to be, but is still providing too much uptime between uses, making it difficult for opponents to consistently punish Heroes that pick it up earlier into a match due to the speed of its cooldown.
                      • Mechanica Cooldown
                        270300

                      Magnify

                      EpicMage1 zmian
                      −1
                      Komentarz deweloperóworyginał ENMagnify currently provides some excessive healing thanks to the Omnivamp on offer, making it too mandatory and/or attractive for various Heroes compared to other anti-tank alternatives.
                      • Omnivamp
                        10%8%

                      Timewarp

                      EpicMage1 zmian
                      −1
                      Komentarz deweloperóworyginał ENTimewarp continues to see a surge in play, both thanks to how well it synergizes with Aion, and due to how desirable it is for many Supports as a greedy option. Its identity as one of the stronger forms of Cooldown Reduction in the game is something we want to maintain for now, but with Aion receiving some hits, we are choosing to drop the Mana Regen here too, reducing the strength of the synergy and making it less potent on Supports in the early game (as they tend to have higher Mana Regen than other classes).
                      • Base Mana Regen
                        150%125%

                      Warp Stream

                      EpicSupport1 zmian
                      −1
                      Komentarz deweloperóworyginał ENWarp Stream can often feel overly difficult to utilize in a fight once its user takes damage. A reduction in time before it can be activated after damage should have it feeling more consistent and enjoyable to use throughout a match.
                      • Tele-Blink Damage Timer
                        2.5s2s

                      Hexbound Bracers

                      EpicSupport1 zmian
                      +1
                      Komentarz deweloperóworyginał ENDespite the Enchanters that poach the item, Hexbound Bracers currently does not offer enough durability in the later stages of a match for the frontline Heroes that appreciate it the most. An increase to its damage block is occurring, better suiting it towards being a solid counter to fast attacking Heroes, such as Legion, Skylar, or Eden.
                      • Hexed Guard Basic Attack Damage Block
                        5 (+1 per Level)8 (+1 per Level)
                      Zmiany balansu

                      Tryby gry

                      11

                      New Hero: Kaelen

                      0 zmian
                      Komentarz deweloperóworyginał ENSworn to protect the innocent, Kaelen is a noble knight of the frozen north who wages war on two fronts: against the darkness that stirs the world, and the beast that stirs within. Cursed with the mark of the wolf, Kaelen roams the land alongside Scarlett, searching for a cure. Until he finds one, he turns the fear of the beast into a weapon, wielding his twin greatswords and the bitter cold of the north to freeze his enemies where they stand. Effect: Abilities leave behind large patches of Rimeglass for 6s. Enemies that stand on Rimeglass are afflicted with Frostbite for 1s. Affected Enemies are Slowed by 15% and take 0.5% of their Max Health as True Damage per 0.5s. Type: Melee Range: 325u Cleave: 25% Effect: Melee Basic Attack dealing 65 (+80% Bonus Physical Power) Physical Damage. CD: 13/11.75/10.5/9.25/8 Cost: 60/65/70/75/80 Mana Effect: Kaelen spins his greatswords around him over 3.5s, dealing 7.5/10/12.5/15/17.5 (+8%/10%/12%/14%/16% Total Physical Power) (+0.5%/0.825%/1.15%/1.475%/1.8% Max Health) Physical Damage every 0.25s to all Enemies in a 400u Radius. While Spinning, Kaelen continuously spawns patches of Rimeglass underfoot. This ability cannot be interrupted by Hard Crowd Control Effects, meaning Kaelen will continue to spin even while Stunned. Razorstorm’s Damage is 60% effective against Minions, and deals +5 bonus Damage to Monsters with each strike. Passive: Increase total Physical and Magical Armor by 4/6/8/10/12%, increased by 1.5x while on Rimeglass. CD: 16/15.5/15/14.5/14s Cost: 80 Mana Effect: Kaelen dashes forward 1100u, stopping past the first Enemy Hero, dealing 70/95/120/145/170 (+100% Bonus Physical Power) Physical Damage to all units hit and Slowing them by 25% for 1.2s. If Enemy Unit has Frostbite applied, Damage Dealt is increased by x2 and Enemy Heroes are Rooted instead for 1.2s. CD: 15/14.5/14/13.5/13s Cost: 50/55/60/65/70 Mana Effect: Kaelen channels his blades for 0.6s before releasing a frozen Rimefang’s Spirit, flying forward 2250u whilst creating a trail of Rimeglass underneath it. The Spirit pierces terrain and deals (+11%/12%/13%/14%/15% Target’s Max Health) Physical Damage to all Enemies it passes through, Stunning them for 0.2s and Slowing them by 50% for 1.5s. CD: 130/110/90s Cost: 100 Mana Effect: Kaelen channels for 1.5s before leaping into the sky for 4s. While in the sky, Kaelen has 1275 Movement Speed, can move over large walls and ledges, and is immune to damage effects. Kaelen then crashes down at target location after 4s, or upon reactivation, dealing 200/300/400 (+100% Bonus Physical Power)(+6% Bonus Health) Physical Damage to all Enemies at the impact location and Slowing them by 40% for 1.5s. Enemies caught in the center of the damage zone are Rooted for 1.5s. The impact leaves behind a raging Frost Storm for 8s. Enemies inside the storm are continuously afflicted with Frostbite and take 2x Damage from it. Relevant Ability: Razorstorm [Primary] Type: Enhanced Ability Effect: Razorstorm now strikes an additional time for every 20% Attack Speed owned, up to +10 strikes and can Critically Strike. Rimeglass no longer grants Armors. Relevant Ability: Winter’s Pursuit [Secondary] Type: Reduced Cooldowns Effect: Pale Twins or Ability hits against Heroes and Camp Leaders reduce Winter's Pursuit Cooldown by 3% on hit. Relevant Ability: Frostfall [Ultimate] Type: Utility Effect: Frostfall grants Allies within the Targeting Zone +20% Movement Speed for 3s. Upon landing, Kaelen gains a (+10% Max Health)(+4% Max Health per Enemy Hero hit) Shield for 4s.

                        Store News

                        0 zmian
                        Komentarz deweloperóworyginał ENEight exclusive items, no duplicates and equal drop chance.

                          Variant VFX

                          0 zmian
                          Komentarz deweloperóworyginał ENA range of our variants this update include brand new, coloured VFX to match - a popular request among many players in the community! These special variants are available for Quantum Zarus, Quantum Twinblast, Quantum Scarlett and Nullfire Quantum Lt. Belica. Variants featuring VFX recolours carry a 200 premium over standard variants.

                            Hero Voice Comms

                            0 zmian
                            Komentarz deweloperóworyginał ENWhen you use the comms wheel, your Hero can now speak for you. With a Hero’s Voice Comms pack, every option on the comms wheel, like “Attack Fangtooth”, is spoken in that Hero’s own voice instead of the generic one.

                              The Void & Daily Deals Changes

                              0 zmian
                              Komentarz deweloperóworyginał ENThe Void is a brand new personal sale, made just for you. When it opens, you’ll reveal 5 skins picked from the Heroes you play, each with its own discount of up to 70% off. The Void will start opening during V1.18, in batches, so not everyone will get theirs at the same time. Keep an eye on the main menu, and when it does open: don’t stare too long. With V1.18, Daily Deals are leaving the Store, as The Void takes their place. The Featured tab now shows four featured items instead.

                                Triple Battlepass XP Weekend

                                0 zmian
                                Komentarz deweloperóworyginał ENThis weekend, get 3x XP on the Celestial Dawn Battlepass! Got some more rewards to collect before the new Battlepass arrives? Jump in from Friday to Monday 12pm UTC!

                                  Overclocked Mode

                                  41 zmian
                                  Komentarz deweloperóworyginał ENOverclocked is a brand new Limited Time Mode. Managing resources, long cooldowns and slow map traversal are gone, leaving fast, explosive team fights. Matches last around 14-20 minutes, so jump in and spam those abilities! Available for a limited time only! Echoes of the Damned Reaper of Souls
                                  • Passive Gold GenerationGold
                                    2.613
                                  • Spawn TimeExplosive Flowers
                                    4m20s
                                  • Respawn TimeExplosive Flowers
                                    2m 30s1m
                                  • Portal Activation TimeArcshot Gateway
                                    8m5m
                                  • Portal CooldownArcshot Gateway
                                    3m-2m (based on game time)1m
                                  • Trigger TimeWorld Shift
                                    14m7m
                                  • Blink CooldownOverclocked Global Buff
                                    5m2m
                                  • Stack Drop ChanceRenna
                                    50%90%
                                  • Stacks required per TierSevarog
                                    4035
                                  • Bonus GoldLucky Feather
                                    56
                                  • Hero Bonus GoldLucky Feather
                                    4050
                                  • Mana per StackAlchemical Rod / Azure Core
                                    57

                                  Ranked News

                                  1 zmian
                                  Komentarz deweloperóworyginał ENV1.18: Frostbite brings big changes to the top of the Ranked ladder. There's a brand new tier, Paragon now belongs to the very best of the best, and players who stay in the fight lose much less VP when a teammate goes AFK. For the full story, check out our blog, The Road to Paragon: Ranked in 1.18 and Beyond. Split 5 ends on Tuesday 3rd November with the release of V1.18, so be sure to get your peak Rank this weekend and lock in your end of Split rewards. Finishing Placements will get you the Split 5 Icon and Banner for your peak Rank. If you win 15 games, you will unlock the Royal Wukong skin, with additional variants if your peak Rank was Gold or higher. All players will start the new split in Placements and have 5 matches to complete to get placed (10 if you're new to Ranked or haven't played in a while). V1.18 adds a brand new tier towards the top of the ladder: Master, sitting between Diamond I and Paragon. Paragon should be the ultimate achievement: the rank people recognise the moment they see it in the lobby. From V1.18, only 100 players can be Paragon at any one time. To keep the top of the ladder competitive, Master and Paragon now have VP decay. To be the best of the best, you'll have to fight for your spot. We know you have lives outside of Predecessor, so decay won't drop your VP the moment you stop playing. Nothing ruins a Ranked game like a teammate going AFK. Starting in V1.18, the players who stay in the fight lose much less VP, and players who go AFK and get demoted feel it more. You now lose at least 25% less VP when a teammate goes AFK. We know many of you are very excited to hear more about our new map, Daybreak! It's all still full speed ahead here, our team are working on set dressing right now to make sure the map feels epic and immersive. We're seeing a lot of positive feedback from testers, and we're really excited to get it into your hands! We're aiming to launch Daybreak early next year, so keep an eye out for more news (and some screenshots) soon.
                                  • VP lost in a match with an AFK teammateCracking Down on AFKs
                                    20%-40%5%-25% of a normal loss

                                  New Items

                                  0 zmian
                                  Komentarz deweloperóworyginał ENFor the next few updates we are planning to introduce various new items, alongside a couple of reworks, so be sure to watch this space! For now, we have 2 new additions that are centered around Frontliners and Shielding: Firstly, we have “Vortex Stone”. This will benefit many frontline engagers such as Riktor, Steel, and Adele, allowing them to reduce their cooldowns for a faster second rotation upon engaging, while staying durable while in the thick of the fight thanks to the Shield it provides upon triggering its effect. Secondly, we have “Forticus”. This new Physical Armor Tank Item allows many frontliners such as Kaelen and Steel to stick in the fight, providing them with a repeated Shield, as well as ramping stats for each second they fight, thereby acting as a form of pseudo Health Regen and improved sticking power (or a way to make a swift exit should the tides of battle turn against you!)

                                    Gameplay Balance

                                    21 zmian
                                    Komentarz deweloperóworyginał ENThe Maw’s low health damage condition can be difficult to reach, given Marrow doesn’t offer many other damage increases relative to other Eternals, making Carries especially struggle when using it. A decrease will help normalize it further with the strength of other aggressive blessings. Krix is currently contributing to excessive durability on Bruisers in the Jungle especially, making them forgo other Eternals in favour of it due to its generic strength. A small cut to its Health on offer, alongside a hit to Predator’s Jungle Clear and ganking capabilities will help lower it down, and make it feel less mandatory compared to other potential Eternal setups. Another hit for Patina’s shield, as it currently affords squishier users to benefit too heavily from the mix of durability and damage (from Fracture) on offer. As mentioned, Fracture is the Minor Blessing that opens up Knell to more damage orientated users such as Scarlett and Eden. While this is part of the intended design as we wish to allow Heroes to opt for a more mixed durability and damage profile when considering their Eternal, Knell is currently providing the damage classes with more strength than is desirable. A quick bump for Resonant Repair to help level it up to the strength of the others in its category, better allowing its use when against a CC-heavy team. Vesh’s general scaling outlet, given that it’s based on time, allows many Mages to become somewhat absurd in the late-game. We’re trimming out some of this damage to better normalize how hard Mages can hit once they reach the 30+ minute mark. While we have largely reduced the early-game healing from Lich to a point we believe is more appropriate, it is still offering a little too much as the mid/late-game rolls around, often allowing its users to sustain through mistakes when hitting Minion Waves especially. With more Heroes picking up Phylactery, its strength is now more largely appreciated by Players thanks to the speed at which a second rotation of abilities can be achieved on the likes of N3on, leading to overbearing all-in potential. Given the strength of Xyris’s Total Attack Speed Amp throughout a match, we’re trimming back how much it offers to ensure that its damage potential is less overbearing. Cull the Weak sees far less play than the other alternatives, and is receiving an increase to its Mana Regen capabilities, better positioning it as a choice for Mana-hungry laners that are seeking some extra longevity before they need to reset. The amount of Ability Haste on offer from Construct makes it too consistent relative to other options, and affords many Mages especially too high of an upside once Level 18 is achieved. This allows them to forgo Haste Items entirely if they choose, rather than being a form of supplementary Haste to round out a build, and is therefore in need of a reduction. Memory Leak has risen in popularity, with a wide range of Mages opting for it in combination with Azure Core or Soulbearer. While the scaling Mana is perfectly fine to offer, the upside on how much it provides once the mid-game rolls around is currently too high and outperforms other options too heavily. Once again we’re bumping down the amount of gold generation available from Aion. As we have mentioned in the past, the ability for its Users to get ahead in economy, even in a largely losing lane-state, can feel both frustrating and unsatisfying for the opponent. By trimming down the forms of “free gold” offered over the last few updates, we’re hoping to push these Eternals into a more reasonable state where laning dynamics and early leads feel meaningful. Philosopher arguably causes more issues than Aion’s Major Blessing, due to the fact it allows its user to passively generate a lead, compared to the Major which requires the Hero to interact and fight to receive its benefits. While Heroes may indeed be sacrificing a Minor Blessing in return for the 700-1000+ Gold in the late-game, the sheer upside of Philosopher’s gold is still too high and overshadows the value other Minor Blessings provide. Arcane Resonance’s Cooldown Progression is currently causing two issues: Firstly, the amount of Ability spam it provides allows highly mobile Heroes to be nigh uncatchable. And then in combination with Philosopher, it provides too much free gold at the same time. As a result, we’re dropping the Cooldown Progression to ensure its impact is lessened, especially in the extreme scenarios. Perfection’s Haste allows for specific abuse cases to occur, with various Heroes able to take it against a low-poke opponent who cannot easily damage the user below the threshold, and thereby benefit from a permanent +30 Haste. This is especially potent as it also gives its user high uptime on their Ultimate, reducing windows of downtime too heavily in specific matchups as the unpoked Hero can just keep dumping their Ultimate on cooldown, meaning their lane opponent cannot reasonably keep up.
                                    • Bonus Damage Health ThresholdThe Maw
                                      40%45%
                                    • Max HealthMajor Blessing
                                      5%4%
                                    • Damage AmplificationPredator
                                      10%8%
                                    • Movement SpeedPredator
                                      4%3.5%
                                    • DurationPredator
                                      20s15s
                                    • ShieldPatina
                                      30 (+14 per Level)30 (+12 per Level)
                                    • Damage AmplificationFracture
                                      4% (+0.2% per Level)3.5% (+0.2% per Level)
                                    • Healing on Immobilized Max Health HealingResonant Repair
                                      3%3.5%
                                    • Ability DamageMajor Blessing
                                      7% (+0.4% per Minute)7% (+0.35% per Minute)
                                    • Magical LifestealLich
                                      4%/7%/10%/14%4%/6%/9%/12%
                                    • Cooldown ProgressionPhylactery
                                      100%75%
                                    • Total Attack SpeedFuror
                                      20%17.5%

                                    Systems

                                    10 zmian
                                    Komentarz deweloperóworyginał ENHeroes with Attack Chains would not always execute Minions that showed a Red Healthbar indicator, causing confusion for players (e.g: Scarlett’s 2x/2x/1x Speed Basic Attack). This has now been resolved. Healthbar Status Timer Bars could sometimes be slightly desynced from the actual duration of the effect, especially noticeable on effects like Epoch’s Stasis. This has now been resolved. In v1.15 we made some improvements to Tower Targeting Behaviour to stop it from instantly swapping and shooting another target if their original Target died. While it mostly did the trick, there has been a bug that would still cause this behaviour to occur at specific timing windows. This has now been resolved. Various abilities and effects were missing the appropriate Tag identifiers to be treated as a Dash, Leap, or Teleport, meaning their use would not trigger Effects that are checking for these Abilities, such as Weald’s Wind-rider, Nihil’s Inescapable, or Berserker Axe’s/Envy’s Effect. They are listed below for full clarity as some new interactions can now occur.
                                    • ±
                                      Akeron Web Lash Leap [Secondary] = Dash
                                    • ±
                                      Drongo mid-air Shrapnel Cannon [Ultimate] = Dash
                                    • ±
                                      Kwang Fury Of The Heavens’ Teleport [Ultimate] = Teleport
                                    • ±
                                      Mourn’s Abduct Augment Pull [Alternate] = Dash
                                    • ±
                                      N3on Erase Vector Recast [Alternate] = Dash
                                    • ±
                                      N3on Final Thread Recast [Ultimate] = Leap
                                    • ±
                                      Blink = Blink + Teleport
                                    • ±
                                      Phase’s Blink = Blink + Teleport
                                    • ±
                                      Grux’s Blink, Chieftain’s Blink Augment = Blink + Teleport
                                    • ±
                                      Abyssal Dart Reactivation = Teleport
                                    Zmiany balansu

                                    Poprawki błędów

                                    40
                                    • SystemsHeroes with Variable Damage Attack Chains will now correctly execute Minions at their default damage modifier when the Healthbar is shown as red, rather than it being based on the individual damage of the Attack chain.
                                    • SystemsFixed an issue where the Time Bars above a Hero’s Health would not always accurately reflect the time remaining on a Status Effect.
                                    • SystemsFixed an issue where Towers could sometimes instantly shoot another Target if their current Target dies.
                                    • SystemsFixed an issue where Tower Targeting VFX could remain in the world if a player disconnects and rejoins a Match.
                                    • SystemsFixed various abilities to now be correctly tagged as Dashes, Leaps, Blinks or Teleports:
                                    • CountessFixed an issue where Countess could Teleport back to her Shadow the same frame she is hit by Crowd Control.
                                    • EdenFixed an issue where Eden would not gain her Ranged Stance Bonus Physical Power upon respawning, unless she toggled Stance.
                                    • GRIM.exeNow correctly Executes Heroes when GTFO Damages the target below 5% Health from an Item Effect, such as Combustion’s damage.
                                    • HowitzerFixed an issue where Howitzer’s 2nd Basic Attack could have 100% Cleave if he missed his shot.
                                    • KallariFixed an issue where Kallari’s Double Jump would not go on cooldown if she is interrupted out of it.
                                    • LegionNow correctly executes Minions, rather than his Execute Threshold being overly low.
                                    • MacoDescription no longer states that the Shield is 10 higher than intended.
                                    Treść i grafiki patcha należą do Omeda Studios. Komentarze deweloperów podajemy w oryginale (EN).