Crimson Legion
Rotation DPS677dmg/s

total ÷ rotation timemin.

Rotation time3s
Total damage2039

after mitigationmin.

Target HP removed62%

Rotation removes 62% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: abilities with one basic attack after each, except the last.

  1. —286 min.0.4 s
    Time (s)
    Number of attacks1
  2. +94 · True Strike, Hex, Savage Strikes2400.7 s
    Time (s)0.7
    Number of attacks
  3. +126 · Alternate Reality, Thraex, Hex424 min.0.4 s
    Time (s)
    Number of attacks1
  4. +47 · Thraex, Hex, Savage Strikes2400.7 s
    Time (s)0.7
    Number of attacks
  5. +75 · Thraex, Hex5070.8 s
    Time (s)
    Number of attacks1

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
×1
RMB
×1
R

Rotation end 3 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 14%
  • RMB 21%
  • R 25%
  • Basic attacks 23%
  • Effects & passives 17%
Result

Rotation result

Rotation removes min. 62% Target HP
  • Abilities1218Casts that deal damage: 3
  • Basic attacks479Number of attacks: 2
  • Effects & passivesmin. 342Hero, augment and item effects · 17%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Thraexmin.115Triggers: 2 · 34%
  • True Strike76Augmentation · Triggers: 1 · 22%
  • Hex71Tainted Blade · Triggers: 8 · 21%
  • Alternate Realitymin.64Alternator · Triggers: 1 · 19%
  • Savage Strikesmin.17Triggers: 5 · 5%

Finishing after the rotation (basic attacks)

Left 1261 HP · finishing takes about 3.7 s at 339 dmg/s

Total time to kill: 6.7 s

Today's Burst Combo (Q+E+RMB+R, once each)1218

This rotation vs Burst Combo+821

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 5 / 5 · Not counted: 2

Already in stats: Gladiator, Puncture, Rallying Roar

No effect on dummy damage: 4

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.