Crimson Legion
Rotation DPS735dmg/s

total ÷ rotation timemin.

Rotation time2s
Total damage1471

after mitigationmin.

Target HP removed45%

Rotation removes 45% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: abilities only, in Q, E, RMB, R order. This hero usually does not weave basic attacks between them.

  1. +32 · Vesh4570.4 s
    Time (s)
    Number of attacks1
  2. +35 · Vesh, Shredding Spells3260.4 s
    Time (s)
    Number of attacks1
  3. +54 · Shredding Spells, Vesh3740.4 s
    Time (s)
    Number of attacks1
  4. +51 · Exalted, Shredding Spells, Vesh1430.8 s
    Time (s)
    Number of attacks1

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
E
RMB
R

Rotation end 2 sAfter the end: +63

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 31%
  • E 22%
  • RMB 25%
  • R 10%
  • Effects & passives 12%
Result

Rotation result

Rotation removes min. 45% Target HP
  • Abilities1300Casts that deal damage: 4
  • Basic attacks0No attacks in the rotation
  • Effects & passivesmin. 171Hero, augment and item effects · 12%
The result includes partially counted effects — a lower bound.

Where the effects come from

  • Veshmin.91Triggers: 24 · 53%
  • Shredding Spells56Magnify · Triggers: 4 · 33%
  • Exalted24Overseer · Triggers: 1 · 14%

Damage after the rotation ends (over time): 63 · included in the effects total

Finishing after the rotation (basic attacks)

Left 1829 HP · finishing takes about 32.7 s at 56 dmg/s

Total time to kill: 34.7 s

Today's Burst Combo (Q+E+RMB+R, once each)1300

This rotation vs Burst Combo+171

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 4 / 4 · Not counted: 4

Already in stats: Font, Eradicate, Lich

No effect on dummy damage: 1

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.