Crimson Legion
Rotation DPS1730dmg/s

total ÷ rotation timemin.

Rotation time2s
Total damage3459

after mitigationmin.

Overkill above the target's HP+159

+5% Target HP

Step 1

Rotation steps

SuggestedSuggested: abilities only, in Q, E, RMB, R order. This hero usually does not weave basic attacks between them.

  1. +202 · Pyro, Eviscerate, Xyris423 min.0.4 s
    Time (s)
    Number of attacks1
  2. +53 · Eviscerate, Xyris, Disintegrate2580.4 s
    Time (s)
    Number of attacks1
  3. +32 · Xyris, Disintegrate6490.4 s
    Time (s)
    Number of attacks1
  4. +281 · Exalted, Xyris15610.8 s
    Time (s)
    Number of attacks1

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
E
RMB
R

Rotation end 2 sKill 2 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 12%
  • E 7%
  • RMB 19%
  • R 45%
  • Effects & passives 16%
Result

Rotation result

Rotation removes 100% Target HP
Kills in one rotation
Kill: 2 s
  • Abilities2892Casts that deal damage: 4
  • Basic attacks0No attacks in the rotation
  • Effects & passivesmin. 568Hero, augment and item effects · 16%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Exalted234Overseer · Triggers: 1 · 41%
  • Pyro126Combustion · Triggers: 1 · 22%
  • Eviscerate102Triggers: 1 · 18%
  • Xyris87Triggers: 1 · 15%
  • Disintegratemin.18Megacosm · Triggers: 3 · 3%

Today's Burst Combo (Q+E+RMB+R, once each)2892

This rotation vs Burst Combo+568

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110

Units killed (Xyris)

Units killed in the match. The bonus stays the same for the whole rotation.

Xyris bonus: +3% (3% + 0.4% × 0)

+0.4% for every full 10 units killed, up to 400 units.

Effects

Effects & passives

Count effects

Counted: 6 / 6 · Not counted: 2

Already in stats: Field Data Accumulation, Font, Eradicate

No effect on dummy damage: 2

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.