
Narbash / Sypher's Narbash
total ÷ rotation timemin.
after mitigationmin.
Rotation removes 12% Target HPmin.
Rotation steps
SuggestedSuggested: abilities only, in Q, E, RMB, R order. This hero usually does not weave basic attacks between them.
- —3640.4 sTime (s)Number of attacks1
- +1 · Immobilizer17 min.0.8 sTime (s)Number of attacks1
Select a step to change its length or order, or to remove it.
Rotation timeline
Rotation end 1.2 s
Damage sources
- RMB 95%
- R 4%
- Effects & passives 0%
Rotation result
- Abilities381Casts that deal damage: 2
- Basic attacks0No attacks in the rotation
- Effects & passivesmin. 1Hero, augment and item effects · 0%
The result is a lower bound: some abilities in the rotation have only partially computed damage.
Where the effects come from
- Immobilizermin.1Dynamo · Triggers: 2 · 100%
Finishing after the rotation (basic attacks)
Left 2918 HP · finishing takes about 18.7 s at 156 dmg/s
Total time to kill: 19.9 s
Today's Burst Combo (Q+E+RMB+R, once each)381
This rotation vs Burst Combo+1
Target conditions
A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.
- Target HP
- 3300
- Phys. armor
- 130
- Mag. armor
- 110
Effects & passives
Count effects
Counted: 1 / 1 · Not counted: 4
Already in stats: Mosh Pit, Adaptive Aggression, Bludgeon, Agawar's Protection
No effect on dummy damage: 6
Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.