Crimson Legion
Rotation DPS623dmg/s

total ÷ rotation timemin.

Rotation time3s
Total damage1900

after mitigationmin.

Target HP removed58%

Rotation removes 58% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: abilities with one basic attack after each, except the last.

  1. —590 min.0.4 s
    Time (s)
    Number of attacks1
  2. +74 · Rend, Colossal Cleave1850.7 s
    Time (s)0.7
    Number of attacks
  3. —203 min.0.4 s
    Time (s)
    Number of attacks1
  4. +64 · Rend, Colossal Cleave1850.7 s
    Time (s)0.7
    Number of attacks
  5. —5980.8 s
    Time (s)
    Number of attacks1

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
×1
RMB
×1
R

Rotation end 3 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 31%
  • RMB 11%
  • R 31%
  • Basic attacks 19%
  • Effects & passives 7%
Result

Rotation result

Rotation removes min. 58% Target HP
  • Abilities1391Casts that deal damage: 3
  • Basic attacks370Number of attacks: 2
  • Effects & passivesmin. 139Hero, augment and item effects · 7%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Rendmin.99Sky Splitter · Triggers: 2 · 71%
  • Colossal Cleavemin.40Overlord · Triggers: 2 · 29%

Finishing after the rotation (basic attacks)

Left 1400 HP · finishing takes about 5.5 s at 255 dmg/s

Total time to kill: 8.5 s

Today's Burst Combo (Q+E+RMB+R, once each)1391

This rotation vs Burst Combo+509

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 2 / 2 · Not counted: 3

Already in stats: Devourer, Bludgeon, Agawar's Protection

No effect on dummy damage: 6

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.