Crimson Legion
Rotation DPS665dmg/s

total ÷ rotation timemin.

Rotation time2.7s
Total damage1813

after mitigationmin.

Target HP removed55%

Rotation removes 55% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: abilities with one basic attack after each, except the last.

  1. —2610.4 s
    Time (s)
    Number of attacks1
  2. +89 · Rend, Bloodlust, Corrode, Savage Strikes2100.8 s
    Time (s)0.8
    Number of attacks
  3. +54 · Thraex, Corrode3430.4 s
    Time (s)
    Number of attacks1
  4. +262 · Bloodlust, Rend, Thraex, Corrode, Savage Strikes2100.8 s
    Time (s)0.8
    Number of attacks
  5. +70 · Corrode, Thraex3160.4 s
    Time (s)
    Number of attacks1

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
×1
E
×1
RMB

Rotation end 2.7 sAfter the end: +142

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 14%
  • E 19%
  • RMB 17%
  • Basic attacks 23%
  • Effects & passives 26%
Result

Rotation result

Rotation removes min. 55% Target HP
  • Abilities919Casts that deal damage: 3
  • Basic attacks420Number of attacks: 2
  • Effects & passivesmin. 474Hero, augment and item effects · 26%
The result includes partially counted effects — a lower bound.

Where the effects come from

  • Bloodlustmin.175Triggers: 12 · 37%
  • Rendmin.117Sky Splitter · Triggers: 2 · 25%
  • Thraexmin.92Triggers: 2 · 19%
  • Corrode77Basilisk · Triggers: 5 · 16%
  • Savage Strikesmin.13Triggers: 5 · 3%

Damage after the rotation ends (over time): 142 · included in the effects total

Finishing after the rotation (basic attacks)

Left 1487 HP · finishing takes about 5.4 s at 275 dmg/s

Total time to kill: 8.1 s

Today's Burst Combo (Q+E+RMB+R, once each)919

This rotation vs Burst Combo+894

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 5 / 5 · Not counted: 2

Already in stats: Bludgeon, Agawar's Protection, Ferocity

No effect on dummy damage: 5

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.