Crimson Legion
Rotation DPS907dmg/s

total ÷ rotation timemin.

Rotation time3.6s
Total damage3300

after mitigationmin.

Target HP removed100%

Rotation removes 100% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: all abilities, then a run of basic attacks.

  1. —67 min.0.4 s
    Time (s)
    Number of attacks1
  2. —2320.4 s
    Time (s)
    Number of attacks1
  3. —12960.8 s
    Time (s)
    Number of attacks1
  4. +356 · Solarblade, Chilling Momentum, Nevermore, Annihilate13492 s
    Time (s)2
    Number of attacks

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
RMB
R
×3

Rotation end 3.6 sKill 3.6 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 2%
  • RMB 7%
  • R 39%
  • Basic attacks 41%
  • Effects & passives 11%
Result

Rotation result

Rotation removes min. 100% Target HP
Kills in one rotation
Kill: 3.6 s
  • Abilities1595Casts that deal damage: 3
  • Basic attacks1349Number of attacks: 3
  • Effects & passivesmin. 356Hero, augment and item effects · 11%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Solarblade205Solaris · Triggers: 1 · 58%
  • Chilling Momentummin.68Lightning Hawk · Triggers: 1 · 19%
  • Nevermoremin.47Triggers: 1 · 13%
  • Annihilatemin.36Vanquisher · Triggers: 1 · 10%

Today's Burst Combo (Q+E+RMB+R, once each)1595

This rotation vs Burst Combo+1705

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 4 / 4 · Not counted: 5

Already in stats: Puncture, Precision

No effect on dummy damage: 1

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.