Crimson Legion
Rotation DPS729dmg/s

total ÷ rotation timemin.

Rotation time3.5s
Total damage2576

after mitigationmin.

Target HP removed78%

Rotation removes 78% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: all abilities, then a run of basic attacks.

  1. +65 · Eviscerate, Havoc, Xyris2330.4 s
    Time (s)
    Number of attacks1
  2. +26 · Eviscerate, Wastelander, Havoc, Xyris65 min.0.4 s
    Time (s)
    Number of attacks1
  3. +69 · Eviscerate, Havoc, Wastelander, Xyris192 min.0.4 s
    Time (s)
    Number of attacks1
  4. +167 · Eviscerate, Havoc, Wastelander, Xyris4480.8 s
    Time (s)
    Number of attacks1
  5. +101 · Chilling Momentum, Xyris12101.5 s
    Time (s)1.5
    Number of attacks

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
E
RMB
R
×3

Rotation end 3.5 sAfter the end: +21

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 9%
  • E 3%
  • RMB 7%
  • R 17%
  • Basic attacks 47%
  • Effects & passives 17%
Result

Rotation result

Rotation removes min. 78% Target HP
  • Abilities938Casts that deal damage: 4
  • Basic attacks1210Number of attacks: 3
  • Effects & passivesmin. 428Hero, augment and item effects · 17%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Eviscerate141Triggers: 1 · 33%
  • Havocmin.94Nuclear Rounds · Triggers: 1 · 22%
  • Wastelandermin.65Triggers: 9 · 15%
  • Chilling Momentummin.65Lightning Hawk · Triggers: 1 · 15%
  • Xyris64Triggers: 1 · 15%

Damage after the rotation ends (over time): 21 · included in the effects total

Finishing after the rotation (basic attacks)

Left 724 HP · finishing takes about 0.9 s at 789 dmg/s

Total time to kill: 4.5 s

Today's Burst Combo (Q+E+RMB+R, once each)938

This rotation vs Burst Combo+1638

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110

Units killed (Xyris)

Units killed in the match. The bonus stays the same for the whole rotation.

Xyris bonus: +3% (3% + 0.4% × 0)

+0.4% for every full 10 units killed, up to 400 units.

Effects

Effects & passives

Count effects

Counted: 6 / 6 · Not counted: 3

Already in stats: Precision, Puncture

No effect on dummy damage: 1

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.