Crimson Legion
Rotation DPS2737dmg/s

total ÷ rotation timemin.

Rotation time2.6s
Total damage7116

after mitigationmin.

Overkill above the target's HP+3816

+116% Target HP

Step 1

Rotation steps

SuggestedSuggested: all abilities, then a run of basic attacks.

  1. —202 min.0.4 s
    Time (s)
    Number of attacks1
  2. +6 · Woundseeker890.4 s
    Time (s)
    Number of attacks1
  3. +91 · Alternate Reality, Woundseeker4110.4 s
    Time (s)
    Number of attacks1
  4. +796 · Final Hour, Woundseeker4675 min.0.8 s
    Time (s)
    Number of attacks1
  5. —8470.6 s
    Time (s)0.6
    Number of attacks

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
E
RMB
R
×3

Rotation end 2.6 sKill 2 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 3%
  • E 1%
  • RMB 6%
  • R 66%
  • Basic attacks 12%
  • Effects & passives 13%
Result

Rotation result

Rotation removes 100% Target HP
Kills in one rotation
Kill: 2 s
  • Abilities5376Casts that deal damage: 4
  • Basic attacks847Number of attacks: 3
  • Effects & passivesmin. 892Hero, augment and item effects · 13%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Final Hour467Spear Of Desolation · Triggers: 1 · 52%
  • Woundseekermin.363Tainted Trident · Triggers: 4 · 41%
  • Alternate Realitymin.62Alternator · Triggers: 1 · 7%

Today's Burst Combo (Q+E+RMB+R, once each)5376

This rotation vs Burst Combo+1739

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110
Effects

Effects & passives

Count effects

Counted: 6 / 6 · Not counted: 3

Already in stats: Ballistic Calibration, Razor's Edge, Puncture

No effect on dummy damage: 4

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.