
Shinbi / Shinbi - Carry Hunter
total ÷ rotation timemin.
after mitigationmin.
Rotation removes 96% Target HPmin.
Rotation steps
SuggestedSuggested: abilities with one basic attack after each, except the last.
- +110 · Malice, Bloatware3840.4 sTime (s)Number of attacks1
- +304 · Celestial Spellblade, Biting Melody, Bloatware470.8 sTime (s)0.8Number of attacks
- +45 · Shredding Spells, Bloatware, Fiend, Malice435 min.0.4 sTime (s)Number of attacks1
- +70 · Biting Melody, Bloatware470.8 sTime (s)0.8Number of attacks
- +60 · Shredding Spells, Fiend, Bloatware, Malice3600.4 sTime (s)Number of attacks1
- +73 · Biting Melody, Bloatware470.8 sTime (s)0.8Number of attacks
- +211 · Shredding Spells, Fiend, Bloatware, Malice9770.8 sTime (s)Number of attacks1
Select a step to change its length or order, or to remove it.
Rotation timeline
Rotation end 4.5 s
Damage sources
- Q 12%
- E 14%
- RMB 11%
- R 31%
- Basic attacks 4%
- Effects & passives 28%
Rotation result
- Abilities2155Casts that deal damage: 4
- Basic attacks141Number of attacks: 3
- Effects & passivesmin. 873Hero, augment and item effects · 28%
The result is a lower bound: some abilities in the rotation have only partially computed damage.
Where the effects come from
- Celestial Spellblade237Oathkeeper · Triggers: 1 · 27%
- Biting Melodymin.205Triggers: 3 · 24%
- Shredding Spells140Magnify · Triggers: 4 · 16%
- Malicemin.128Tainted Scepter · Triggers: 4 · 15%
- Fiend89World Breaker · Triggers: 4 · 10%
Finishing after the rotation (basic attacks)
Left 131 HP · finishing takes about 2.3 s at 57 dmg/s
Total time to kill: 6.8 s
Today's Burst Combo (Q+E+RMB+R, once each)2155
This rotation vs Burst Combo+1014
Target conditions
A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.
- Target HP
- 3300
- Phys. armor
- 130
- Mag. armor
- 110
Effects & passives
Count effects
Counted: 7 / 7
Already in stats: Enlightened, Eradicate, Maya, Cyclone, Construct
No effect on dummy damage: 3
Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.