Crimson Legion
Rotation DPS867dmg/s

total ÷ rotation timemin.

Rotation time3s
Total damage2611

after mitigationmin.

Target HP removed79%

Rotation removes 79% Target HPmin.

Step 1

Rotation steps

SuggestedSuggested: all abilities, then a run of basic attacks.

  1. +22 · Xyris7380.4 s
    Time (s)
    Number of attacks1
  2. +7 · Woundseeker, Xyris87 min.0.4 s
    Time (s)
    Number of attacks1
  3. +51 · Xyris17062.2 s
    Time (s)2.2
    Number of attacks

Select a step to change its length or order, or to remove it.

Step 2

Rotation timeline

Order on the timeline
Q
E
×3

Rotation end 3 s

skillbasic attackdamage from effects (strip under the step)

Damage sources

  • Q 28%
  • E 3%
  • Basic attacks 65%
  • Effects & passives 3%
Result

Rotation result

Rotation removes min. 79% Target HP
  • Abilities825Casts that deal damage: 2
  • Basic attacks1706Number of attacks: 3
  • Effects & passivesmin. 80Hero, augment and item effects · 3%

The result is a lower bound: some abilities in the rotation have only partially computed damage.

The result includes partially counted effects — a lower bound.

Where the effects come from

  • Xyris76Triggers: 1 · 95%
  • Woundseekermin.4Tainted Trident · Triggers: 6 · 5%

Finishing after the rotation (basic attacks)

Left 689 HP · finishing takes about 0.9 s at 771 dmg/s

Total time to kill: 3.9 s

Today's Burst Combo (Q+E+RMB+R, once each)825

This rotation vs Burst Combo+1786

Target

Target conditions

A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.

Target HP
3300
Phys. armor
130
Mag. armor
110

Units killed (Xyris)

Units killed in the match. The bonus stays the same for the whole rotation.

Xyris bonus: +3% (3% + 0.4% × 0)

+0.4% for every full 10 units killed, up to 400 units.

Effects

Effects & passives

Count effects

Counted: 4 / 4 · Not counted: 3

Already in stats: Bounty Hunter, Precision, Puncture, Bone Collector

No effect on dummy damage: 3

Assumptions

Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.