
Revenant / Daddy Hunter
total ÷ rotation timemin.
after mitigationmin.
Rotation removes 79% Target HPmin.
Rotation steps
SuggestedSuggested: all abilities, then a run of basic attacks.
- +22 · Xyris7380.4 sTime (s)Number of attacks1
- +7 · Woundseeker, Xyris87 min.0.4 sTime (s)Number of attacks1
- +51 · Xyris17062.2 sTime (s)2.2Number of attacks
Select a step to change its length or order, or to remove it.
Rotation timeline
Rotation end 3 s
Damage sources
- Q 28%
- E 3%
- Basic attacks 65%
- Effects & passives 3%
Rotation result
- Abilities825Casts that deal damage: 2
- Basic attacks1706Number of attacks: 3
- Effects & passivesmin. 80Hero, augment and item effects · 3%
The result is a lower bound: some abilities in the rotation have only partially computed damage.
Where the effects come from
- Xyris76Triggers: 1 · 95%
- Woundseekermin.4Tainted Trident · Triggers: 6 · 5%
Finishing after the rotation (basic attacks)
Left 689 HP · finishing takes about 0.9 s at 771 dmg/s
Total time to kill: 3.9 s
Today's Burst Combo (Q+E+RMB+R, once each)825
This rotation vs Burst Combo+1786
Target conditions
A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.
- Target HP
- 3300
- Phys. armor
- 130
- Mag. armor
- 110
Units killed (Xyris)
Units killed in the match. The bonus stays the same for the whole rotation.
Xyris bonus: +3% (3% + 0.4% × 0)
+0.4% for every full 10 units killed, up to 400 units.
Effects & passives
Count effects
Counted: 4 / 4 · Not counted: 3
Already in stats: Bounty Hunter, Precision, Puncture, Bone Collector
No effect on dummy damage: 3
Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.