
Aurora / [V1.17] - Crimson Aurora - Offlane Guide
total ÷ rotation timemin.
after mitigationmin.
Rotation removes 65% Target HPmin.
Rotation steps
SuggestedSuggested: abilities with one basic attack after each, except the last.
- +22 · Unstable Shackles2200.4 sTime (s)Number of attacks1
- +140 · Frostblade, Shatter, Knell590.9 sTime (s)0.9Number of attacks
- +80 · Unstable Shackles, Knell, Shredding Spells, Fiend3520.4 sTime (s)Number of attacks1
- +722 · Frozen Simulacrum (Frost Storm), Shatter, Knell590.9 sTime (s)0.9Number of attacks
- +163 · Knell, Unstable Shackles, Fracture, Shredding Spells, Fiend345 min.0.8 sTime (s)Number of attacks1
Select a step to change its length or order, or to remove it.
Rotation timeline
Rotation end 3.3 sAfter the end: +642
Damage sources
- E 10%
- RMB 16%
- R 16%
- Basic attacks 5%
- Effects & passives 52%
Rotation result
- Abilities916Casts that deal damage: 3
- Basic attacks117Number of attacks: 2
- Effects & passivesmin. 1128Hero, augment and item effects · 52%
The result is a lower bound: some abilities in the rotation have only partially computed damage.
Where the effects come from
- Frozen Simulacrum (Frost Storm)min.642Triggers: 3 · 57%
- Shatter139Triggers: 2 · 12%
- Unstable Shacklesmin.102Flux Matrix · Triggers: 1 · 9%
- Knellmin.77Triggers: 5 · 7%
- Frostblademin.73Elafrost · Triggers: 1 · 6%
Damage after the rotation ends (over time): 642 · included in the effects total
Finishing after the rotation (basic attacks)
Left 1139 HP · finishing takes about 16.9 s at 67 dmg/s
Total time to kill: 20.2 s
Today's Burst Combo (Q+E+RMB+R, once each)916
This rotation vs Burst Combo+1245
Target conditions
A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.
- Target HP
- 3300
- Phys. armor
- 130
- Mag. armor
- 110
Effects & passives
Count effects
Counted: 8 / 8 · Not counted: 2
Already in stats: Stone Skin, Stoneweaver, Maya
No effect on dummy damage: 1
Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.