
Akeron / Dmg Akeron
total ÷ rotation timemin.
after mitigationmin.
Rotation removes 41% Target HPmin.
Rotation steps
SuggestedSuggested: abilities with one basic attack after each, except the last.
- +87 · Malice, Disintegrate, Xyris83 min.0.4 sTime (s)Number of attacks1
- +2 · Xyris590.8 sTime (s)0.8Number of attacks
- +35 · Disintegrate, Shredding Spells, Malice, Xyris, Fiend195 min.0.4 sTime (s)Number of attacks1
- +2 · Xyris590.8 sTime (s)0.8Number of attacks
- +34 · Disintegrate, Xyris, Malice308 min.0.4 sTime (s)Number of attacks1
- +2 · Xyris590.8 sTime (s)0.8Number of attacks
- +105 · Disintegrate, Shredding Spells, Fiend, Xyris, Malice326 min.0.8 sTime (s)Number of attacks1
Select a step to change its length or order, or to remove it.
Rotation timeline
Rotation end 4.4 sAfter the end: +37
Damage sources
- Q 6%
- E 14%
- RMB 23%
- R 24%
- Basic attacks 13%
- Effects & passives 20%
Rotation result
- Abilities912Casts that deal damage: 4
- Basic attacks176Number of attacks: 3
- Effects & passivesmin. 266Hero, augment and item effects · 20%
The result is a lower bound: some abilities in the rotation have only partially computed damage.
Where the effects come from
- Malicemin.93Tainted Scepter · Triggers: 4 · 35%
- Disintegratemin.80Megacosm · Triggers: 13 · 30%
- Shredding Spells40Magnify · Triggers: 4 · 15%
- Xyris34Triggers: 1 · 13%
- Fiend18World Breaker · Triggers: 3 · 7%
Damage after the rotation ends (over time): 37 · included in the effects total
Finishing after the rotation (basic attacks)
Left 1946 HP · finishing takes about 26.3 s at 74 dmg/s
Total time to kill: 30.7 s
Today's Burst Combo (Q+E+RMB+R, once each)912
This rotation vs Burst Combo+442
Target conditions
A state of the target that some effects need. It holds for the whole rotation; the CC from your own abilities is shown separately on the timeline.
- Target HP
- 3300
- Phys. armor
- 130
- Mag. armor
- 110
Units killed (Xyris)
Units killed in the match. The bonus stays the same for the whole rotation.
Xyris bonus: +3% (3% + 0.4% × 0)
+0.4% for every full 10 units killed, up to 400 units.
Effects & passives
Count effects
Counted: 5 / 5 · Not counted: 5
Already in stats: Eradicate, Maya
No effect on dummy damage: 3
Cast times are not in the game data, so these are starting assumptions. Cooldowns do not block the rotation, they only warn when an ability is reused. Eden's Heat decay is simplified: Heat resets after a pause longer than 3.5 s.