Crimson Legion
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Patch v1.13

V1.13: Throne of Thorns Patch NotesZaktualizowano 30 bohaterów · 250 zmian53 przedmiotów · 115 zmian10 trybów20 poprawek

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Wpływ aktualizacji

Najwięksi wygrani

TOP 3
  1. Serath
    1
    SerathNajwiększe wzmocnienie
    +10
  2. Riktor
    2
    RiktorWyraźny zysk
    +9
  3. Zinx
    3
    ZinxSolidny buff
    +8

Najbardziej osłabieni

TOP 3
  1. Aurora
    1
    AuroraNajwiększe osłabienie
    −12
  2. Maco
    2
    MacoMocny cios
    −8
  3. Yurei
    3
    YureiOdczuwalny nerf
    −6

Wynik = liczba wzmocnień lub osłabień postaci w tym patchu.

Zmiany balansu

Bohaterowie

30
Akeron

Akeron

OFFLANEJUNGLE7 zmian
−5±2Karta bohatera
Komentarz deweloperóworyginał ENAkeron is currently overperforming in the Offlane, specifically when he maxes out his Hellfire, with the combination of damage and his innate durability allowing him to bully out various matchups too early in the match. Likewise the uptime and raw value of devouring a target with Consume is on the high end, compounding his strength. Adjustments to both are needed to bring him back into parity.
  • ±
    Hellfire [Primary]:
  • Damage
    15/28/41/54/6715/26/37/48/59
  • Magical Power Scaling
    20%18%
  • Cooldown
    14/13/12/11/1014/13.25/12.5/11.75/11
  • ±
    Consume [Ultimate]:
  • Health on Execute
    100/150/200100/125/150
  • Cooldown
    120/100/80130/110/90
Aurora

Aurora

OFFLANEJUNGLE23 zmian
+1−12±10Karta bohatera
Komentarz deweloperóworyginał ENWhile Aurora’s damage potential has fallen to more appropriate levels, her general durability and disruptive uptime makes her difficult to catch out and deal with appropriately, even if she over extends. We’re once again nudging down her values in various areas to give her opponents a little extra breathing room between ability rotations, and a better chance at fighting back against her. As mentioned in a prior update, Boris has been creeping up in the power rankings now that the more extreme outliers are settling into a more appropriate spot. Given we don’t want to diminish his mauling capabilities too much (that’s kinda what bears do, y’know?), we’re reducing his general efficacy to ensure he doesn’t stat check opponents as easily, especially in the early game where he is fond or running at Objectives on cooldown, leaving his opponents little room for response unless they are coordinating well together.
  • ±
    General:
  • Health Growth
    113109
  • Physical Armor
    3433
  • ±
    Boreal Sweep [Alternate]:
  • Explosion Magical Power Scaling
    70%65%
  • ±
    Hoarfrost [Secondary]:
  • Cooldown
    12/11.5/11/10/10.5/1013/12.5/12/11.5/11
  • ±
    Cryoseism [Ultimate]:
  • Cooldown
    130/110/90135/120/105
  • ±
    Savage Shred [Augment]:
  • Physical Armor Shred
    40%35%
  • ±
    Bolster Bearicade [Augment]:
Countess

Countess

MIDLANEOFFLANE7 zmian
+4±3Karta bohatera
Komentarz deweloperóworyginał ENWhile Countess tends to scale reasonably well once a few items come online, she can often feel as if she lacks too much impact before that point. As a result she’s receiving a boost to her early/mid-game capabilities, better allowing her to spike and contend with other Heroes at key moments, such as Level 6 and 9.
  • ±
    General:
  • Health Growth
    108111
  • ±
    Eventide [Secondary]:
  • Damage
    100/140/180/220/260100/145/190/235/280
  • ±
    Feast [Ultimate]:
  • Damage
    125/175/225150/200/250
  • Max Health Damage
    4%5%
Crunch

Crunch

OFFLANEJUNGLE11 zmian
+5−1±5Karta bohatera
Komentarz deweloperóworyginał ENThe previous round of changes to Crunch provided a resurgence of excitement and interest for Crunch, while also helping his power level return to a desirable level. However, there’s still some room to grant him a little extra punch to his crunch, as he can still struggle to find success in specific matchups he should be well-suited to, and continues to underperform in the Jungle role especially.
  • ±
    Combo Crunch [Augment]:
  • Attack Speed
    5%6%
  • Max Stacks
    65
  • ±
    Lunge Crunch [Augment]:
  • Dash Range
    10%15%
  • ±
    General:
  • Health Growth
    113115
  • ±
    Left Crunch [Primary]:
  • Empowered Total Physical Power Scaling
    120%/126%/132%/136%/144%120%/128%/136%/144%/152%
  • ±
    Right Crunch [Secondary]:
  • Damage
    60/85/110/135/16060/90/120/150/180
Drongo

Drongo

CARRY6 zmian
+2−1±3Karta bohatera
Komentarz deweloperóworyginał ENDrongo is receiving a small set of changes that will help open up some alternative build paths, with his Smog Therapy and Old Rusty receiving some small adjustments that will better incentivise investment into them as stylistic mixups, rather than Drongo enjoyers feeling like Rad Rounds maxing is the only viable path.
  • ±
    Smog Therapy [Augment]:
  • Healing
    60/105/150/195/24010/55/100/145/190
  • ±
    Scaling
    120% Bonus Physical Power105% Total Physical Power
  • ±
    Old Rusty [Alternate]:
  • Slow
    30%30%/32.5%/35%/37.5%/40%
  • Magical Power Scaling
    40%45%
Eden

Eden

CARRY11 zmian
+1−5±5Karta bohatera
Komentarz deweloperóworyginał ENSimilar to what happened to her post-release, Eden has been finding more success lately due to her natural counters such as Kallari and Khaimera receiving power reductions over the previous few balance passes. As a result, alongside the emergence of some unique speed-focused builds with Kinetic Waltz, there are less Heroes keeping her in check which has resulted in a general boon to her success. As a result, we’re trimming out some power across her kit, reducing her early-game strength with damage adjustments to make her a little more manageable in lane, while also targeting her general Melee Stance sustain to reduce how oppressive she can feel when she has secured a lead.
  • ±
    Kinetic Waltz [Augment]:
  • Cooldown Reduction
    40%35%
  • Movement Speed
    50%40%
  • ±
    General:
  • Physical Power
    5855
  • ±
    Tachyon Lance [Ranged - Primary]:
  • Cooldown
    13/11/9/7/513/11.25/9.5/7.75/6
  • ±
    Zero Shift [Secondary]:
  • Melee Stance Healing
    6%/11%/16%/21%/26%6%/10%/14%/18%/22%
  • ±
    Sidewind [Ranged - Alternate]:
  • Damage
    75/105/135/165/19570/100/130/160/190
Gadget

Gadget

MIDLANE1 zmian
±1Karta bohatera
Komentarz deweloperóworyginał ENAn error with Gadget’s Speed Gate cooldown values occurred in the transition to v1.12, resulting in her receiving the incorrect value. This has now been resolved.
  • ±
    Speed Gate [Secondary]:
Greystone

Greystone

OFFLANEJUNGLE5 zmian
−3±2Karta bohatera
Komentarz deweloperóworyginał ENGiven his late-game presence and general sticking power, Greystone early-game is a tad too stoic and stable, leading to him feeling overly difficult to keep down before he reaches a critical, unkillable mass. Some small adjustments to his laning strength are occurring, better allowing Bruisers to disrupt his scaling in the early-game.
  • ±
    General:
  • Physical Armor
    3432
  • Health Regen
    1.71.5
  • ±
    Make Way [Primary]:
  • Physical Armor Shred Duration
    5s4s
GRIM.exe

GRIM.exe

CARRY4 zmian
+1−1±2Karta bohatera
Komentarz deweloperóworyginał ENGrim’s Displacement Blast is currently one of the hardest hitting abilities in the game, and given his strong late-game impact and DPS output, it allows him to dominate too many matchups and transition to the later stages of a matchup too easily. As a result we’re taking a healthy chunk out of its Level 9+ damage, and offsetting it slightly with boosts to his Magical Power Scaling to ensure the bomba-Grim enjoyers of the world are not overly impacted by this loss of strength.
  • ±
    Displacement Blast [Primary]:
  • ±
    Damage
    25/75/125/175/22530/75/120/165/210
  • Total Physical Power Scaling
    125%105%
  • Magical Power Scaling
    90%100%
Howitzer

Howitzer

MIDLANE2 zmian
−1±1Karta bohatera
Komentarz deweloperóworyginał ENFor this pass, we are once again speeding up Howitzer’s R2000 Missile charge rate, with the hope of hitting a more enjoyable middleground for players that provides a healthier mix or intent and hovering versatility for the User, while still remaining readable for the opponent. While there is some additional work that remains to be done that should increase the general feel and reliability of the ability as it can be unintuitive to aim, the charge time adjustments should be a meaningful step in making the ability more enjoyable to use.
  • ±
    R2000 Missile [Primary]:
  • Max Charge Time
    0.8s0.6s
Kallari

Kallari

JUNGLE9 zmian
−5±4Karta bohatera
Komentarz deweloperóworyginał ENKallari continues to overly excel in the average match and is in need of further adjustments. For this pass she is receiving a general reduction power across her kit, trimming out some of her excess damage potential that typically occurs in the mid game to better ensure that she must execute her loop accurately in order to find success, rather than being able to rely on Basic Attacks and Death Mark as easily to bridge the damage gap should she miss an ability.
  • ±
    Death Mark [Passive]:
  • Missing Health Damage Bonus Physical Power Scaling
    3%2.5%
  • ±
    Plasteel Swords [Basic Attack]:
  • Bonus Physical Power Scaling
    85%80%
  • ±
    Shadow Walk [Primary]:
  • Cooldown
    12/10.5/9/7.5/614/12/10/8/6
  • ±
    Shadow Dance [Secondary]:
  • Bonus Physical Power Scaling
    55%50%
  • Cooldown
    16/15/14/13/1217/16/15/14/13
Khaimera

Khaimera

JUNGLE2 zmian
±2Karta bohatera
Komentarz deweloperóworyginał ENWe missed Khaimera when doing our pass in v1.12 that made various Hero Ultimates actually go on cooldown if interrupted. This has now been resolved.
  • ±
    Cull [Ultimate]:
  • ±
    Now correctly goes on cooldown if the ability’s cast is interrupted.
Kwang

Kwang

JUNGLEOFFLANE11 zmian
+6±5Karta bohatera
Komentarz deweloperóworyginał ENThe last round of adjustments help bring Kwang back into contention with the general Offlane and Jungle pool while reducing some of his excess burst damage capabilities in the earlier stages of the game. Despite this, we still believe there is room to give him a touch more power, especially in the early-game Mana department.
  • ±
    General:
  • Attack Speed Growth
    1.21.4
  • Physical Armor Growth
    4.14.35
  • Mana Growth
    4852
  • ±
    Surge Of The Heaves [Secondary]:
  • Damage
    60/80/100/120/14060/85/110/135/160
  • Magical Power Scaling
    40%45%
  • ±
    Light Of The Heavens [Alternate]:
  • Mana Cost
    7570
  • ±
    Fury Of The Heaves [Ultimate]:
  • ±
    Cooldown
    130/100/70120/100/80
Maco

Maco

SUPPORT14 zmian
+2−8±4Karta bohatera
Komentarz deweloperóworyginał ENThe last round of changes to Maco helped reduce him from a “must-pick”, and thereby allowing for further diversity in the Support role. Despite this, Maco continues to feel too oppressive in specific areas, such as the amount of burst damage and durability he is capable of despite possessing incredible disruption and roaming tools, or his strength in the Offlane when he opts into specific builds. Once again we’re trimming down this excess to ensure that Maco still remains satisfying to pilot, but that he is not overly proficient in as many areas.
  • ±
    Ferocious Flight [Augment]:
  • Additional Shield
    30/50/70/90/11020/40/60/80/100
  • Additional Shield Magical Power Scaling
    12.5%10%
  • Additional Shield Max Health Scaling
    1.5%1.25%
  • ±
    General:
  • Health Growth
    109106
  • Attack Speed
    115120
  • Basic Attack Time
    1.21.3
  • ±
    Maco Fly! [Secondary]:
  • Damage Magical Power Scaling
    75%70%
  • Shield Max Health Scaling
    6.5%5.5%
  • ±
    Maco Strike [Ultimate]:
Murdock

Murdock

CARRY2 zmian
−1±1Karta bohatera
Komentarz deweloperóworyginał ENMurdock has been one of the most consistent Heroes among the Carry pool thanks to his general versatility and incredible damage output. Currently he’s hitting a little too hard relative to other Heroes once the mid/late-game rolls around, and given his global map presence and general safety, this damage output is not appropriate to the lack of risk he takes throughout a match relative to the likes of Eden and Sparrow. As a result, we’re reducing his Basic Attack Scaling to reflect his strength as a more generalist, control Carry.
  • ±
    The Enforcer [Basic Attack]:
  • Bonus Physical Power Scaling
    90%85%
Muriel

Muriel

SUPPORT7 zmian
−4±3Karta bohatera
Komentarz deweloperóworyginał ENMuriel is receiving a smaller set of changes this pass, with changes primarily focused around reducing her general uptime and potency. In the case of Reversal of Fortune, it is receiving a cooldown hit to ensure it is not as freely usable in the later stages of a match as this is where Muriel can begin to splitpush and the windows of downtime and punishment are currently too minimal; and for Consecrated Ground, the value of its damage and healing in the early lane is slightly too high, making it overly difficult for many Melee Supports to fight into her zones. Finally, we’ve adjusted the Animation Speed of Serenity in order to make the Ability a little more intuitive to fire and hit which should help many players have a more enjoyable and consistent experience.
  • ±
    Consecrated Ground [Primary]:
  • Damage
    100/130/160/190/22090/120/150/180/210
  • Healing
    70/90/110/130/15060/80/100/120/140
  • ±
    Serenity [Alternate]:
  • Animation Speed
    1.4x1.25x
  • ±
    Reversal Of Fortune [Ultimate]:
  • Cooldown
    160/140/120160/145/130
Narbash

Narbash

SUPPORT13 zmian
+7−1±5Karta bohatera
Komentarz deweloperóworyginał ENNarbash is receiving a sweeping set of changes, with the goal of further improving his rough edges to make him more satisfying to play. On the Thunk front, he is receiving a reduction in the Thunk knock-back in order to reduce how much it feels like a negative when using it aggressively, while also increasing its Stun duration to give it adequate impact. Likewise, we have adjusted Crash Bang Boom’s Slow Duration, meaning it will no longer immediately fall off when an Enemy gets outside its range, and therefore make achieving the Mesmerize condition far more consistent. Finally, we’re once again reducing the cooldown of Song Of My People, better allowing high APM Narbash enjoyers to easily toggle between their stances and play at the pace they desire. Alongside the other general balance adjustments, these changes should hopefully have Narbash feeling more consistent and enjoyable to operate, and we will continue to keep an eye on him moving forward in case more work is needed.
  • ±
    General:
  • Health Growth
    110114
  • ±
    War Anthem [Augment]:
  • Bonus Physical Power
    5%/7.5%/10%/12.5%/15%8%/10%/12%/14%/16%
  • ±
    Song Of My People [Secondary]:
  • Cooldown
    1.41
  • ±
    Thunk [Alternate]:
  • Bonus Physical Power Scaling
    90%100%
  • Magical Power Scaling
    75%80%
  • Stun Duration
    1s/1.05s/1.1s/1.15s/1.2s1.1s/1.15s/1.2s/1.25s/1.3s
  • Knockback Distance
    250u225u
  • ±
    Crash Bang Boom [Ultimate]:
Neon

Neon

MIDLANE8 zmian
+1−4±3Karta bohatera
Komentarz deweloperóworyginał ENNow that some time has passed since N3on’s addition to the Predecessor roster, we have seen many players reach a level of mastery with her that allows them to utilize her full potential. As a result, she is now in a position where we can pull back on some of the general burst potential and uptime she has, with L.I.N.X specifically taking a bigger hit as the consistency changes to the ability in v1.12.4 made the ability much more reliable to use and we now see players too easily 1-shotting down their targets once N3on acquires a couple of items.
  • ±
    General:
  • Mana Growth
    2831
  • ±
    L.I.N.X [Primary]:
  • Magical Power Scaling
    47.5%42.5%
  • Return Damage Magical Power Scaling
    47.5%42.5%
  • Pulse Damage Magical Power Scaling
    47.5%42.5%
  • ±
    Final Thread [Ultimate]:
  • Cooldown
    120/100/80120/105/90
Phase

Phase

SUPPORT6 zmian
−3±3Karta bohatera
Komentarz deweloperóworyginał ENPhase is receiving a smaller set of changes to ensure her general capabilities are not too powerful relative to the rest of the roster, especially as she acts as a harder counter in various matchup scenarios where the safety she offers can too effectively stonewall incoming aggression.
  • ±
    General:
  • Health Growth
    112110
  • ±
    Telekinetic Link [Alternate]:
  • Time before Link breaks at Max Range
    1.3s1s
  • ±
    Hyperflux [Ultimate]:
  • Attack Speed
    55%/80%/105%50%/75%/100%
Rampage

Rampage

JUNGLE2 zmian
−1±1Karta bohatera
Komentarz deweloperóworyginał ENThe previous round of adjustments to Rampage were successful in reducing his general damage output and oppressiveness as the strength was primarily coming from his Rumbling and Tiny Titan Augments. Now that they are in a more appropriate place, we’re targeting the removal of some further damage within his kit. This better positions him more accurately as a frontline menace while ensuring he does not have much backline threat given said durability.
  • ±
    Rumble [Secondary]:
  • Health to Physical Power
    2%/2.5%/3%/3.5%/4%1.5%/2%/2.5%/3%/3.5%
Revenant

Revenant

CARRY3 zmian
−1±2Karta bohatera
Komentarz deweloperóworyginał ENSince v1.12, Revenant has been suffering from a bug where his Critical Strikes were dealing less damage than intended. This has now been resolved which will provide him with a meaningful bump in damage. Due to this, while the fix will result in a net-increase in power, as a precaution, we are undoing the previous increase to his Physical Power Growth to slightly offset some of this new strength and will keep an eye on him moving forward.
  • ±
    General:
  • Physical Power Growth
    3.83.4
  • ±
    Reckoning:
Riktor

Riktor

SUPPORTJUNGLE13 zmian
+9±4Karta bohatera
Komentarz deweloperóworyginał ENRiktor has largely fallen out of contention within the Support Role as he typically feels too fragile to position aggressively in the early lane, too immobile to roam the map appropriately, and is not adequately rewarded when landing a Riplash in lane (especially with the air control changes making hooks more difficult to land), often losing out on the back end of trades despite hitting a full combo. To help bring him back into contention as a respected Support threat, we’re granting him a range of increases across his kit that will help resolve these issues and allow him to feel more autonomous and impactful throughout a match.
  • ±
    General:
  • Health
    660675
  • Movement Speed
    690700
  • Cleave
    20%25%
  • ±
    Electrocute [Secondary]:
  • Damage
    50/80/110/140/17060/95/130/165/200
  • Shield Max Health Scaling
    8%/10%/12%/14%/16%9%/11%/13%/15%/17%
  • Movement Speed
    5%/6%/7%/8%/9%6%/7%/8%/9%/10%
  • ±
    Riplash [Alternate]:
  • Damage
    10/45/80/115/15010/50/90/130/170
  • Max Health Damage
    9%10%
  • ±
    Skewer [Ultimate]:
Serath

Serath

JUNGLEOFFLANE18 zmian
+10−2±6Karta bohatera
Komentarz deweloperóworyginał ENSerath is one of the few remaining Heroes that feels a little left behind since the v1.12 update. Despite possessing incredible damage output, her general fragility and “all or nothing” nature leads to a playstyle that is frustrating to both operate, and be on the receiving end of, as many combat encounters resolve extremely quickly with either herself or her target being slain. Given this, we’re shifting around Serath’s values a bit, granting her increased durability, utility and uptime across her base kit. In return, we’re reducing some of the excess damage from Heresy. The combination of these changes will have Serath feeling more functional in duels and teamfights, but will offer her opponents more room to respond as they will not be melting as quickly in specific mid/late-game all-in scenarios.
  • ±
    Wrath Unleashed [Augment]:
  • Bonus Attack Speed
    0.5%0.75%
  • ±
    General:
  • Health Growth
    108112
  • Health Regen Growth
    0.180.2
  • Physical Armor Growth
    3.84
  • Mana Growth
    4448
  • ±
    Heaven’s Fury [Primary]:
  • Cooldown
    17/16.5/16/15.5/1516/15.5/15/14.5/14
  • ±
    Ascend [Secondary]:
  • Cooldown
    20/18.5/17/15.5/1415/14.5/14/13.5/13
  • ±
    Chastise [Alternate]:
Sparrow

Sparrow

CARRY4 zmian
−2±2Karta bohatera
Komentarz deweloperóworyginał ENWith the introduction of Stealth into her base kit in v1.12 that freed up her Augment options, Sparrow’s general consistency and consistent DPS output results in her being a staple within the Carry role that has far less fragility and weaknesses than before. Due to this, we’re trimming back some of the excess damage she is capable of to ensure her general output is more in line with her newfound versatility.
  • ±
    Sun Shards [Augment]:
  • Total Physical Power Scaling
    25%20%
  • ±
    Heightened Senses [Secondary]:
  • Total Physical Power Scaling
    25%20%
Steel

Steel

OFFLANESUPPORT6 zmian
+1−3±2Karta bohatera
Komentarz deweloperóworyginał ENSteel is receiving some smaller adjustments aimed at two things: For starters, we’re reducing the general durability he possesses in the early-lane, better allowing him to be poked out and pressured in the Duo Lane especially. On the flip side, we are adjusting the damage weights of Shield Bash to make Steel feel more functional in the Offlane/Jungle roles, making it more effective against higher health targets so that he can continue to posture for priority in various matchups, but roughly the same overall damage when damaging lower health, squishy targets.
  • ±
    General:
  • Physical Armor
    3835
  • Health Regen Growth
    0.250.22
  • ±
    Shield Bash [Alternate]:
  • Damage
    50/85/120/155/19035/65/95/125/155
  • Max Health Damage
    3%/3.5%/4%/4.5%/5%5%/5.5%/6%/6.5%/7%
TwinBlast

TwinBlast

CARRY11 zmian
+5−2±4Karta bohatera
Komentarz deweloperóworyginał ENDespite having a high theoretical damage output, the inconsistency present within TwinBlast’s ability-set results in him slightly lagging behind other Carries. Due to this unreliability, we’re once again bolstering his cooldown uptime and general strength across his arsenal, better allowing him to feel functional against a variety of foes and for each element of his Kit to feel impactful.
  • ±
    General:
  • Physical Power Growth
    44.3
  • Mana Growth
    4548
  • ±
    Vaporize [Primary]:
  • Cooldown
    12/10.5/9/7.5/611.5/10/8.5/7/5.5
  • ±
    Rocket Dash [Secondary]:
  • Cooldown Refund On Hero Hit
    7%/8%/9%/10%/11%8%/9%/10%/11%/12%
  • Cooldown Refund On Non-Hero Hit
    2.8%/3.2%/3.6%/4%/4.4%3.2%/3.6%/4%/4.4%/4.8%
  • ±
    Vortex Grenade [Alternate]:
  • Total Physical Power Scaling
    30%35%
  • Slow Duration
    0.60.75s
Wraith

Wraith

CARRYMIDLANE10 zmian
+5−3±2Karta bohatera
Komentarz deweloperóworyginał ENWraith is receiving a more subtle set of changes that will help improve his early-game laning experience, with adjustments to his Knock, Knock that will improve the number of opportunities he has to pop marks across a wave or commit to back to back snipes, as well as redistributing some of the damage of Peekaboo’s Mark into the upfront hit to provide more general value. In return for this increase to early-game usability and autonomy, we’re trimming back some of the Mana Refund to ensure he cannot resort to passive play as easily, while also reducing some of the Mark Damage which can become excessive in the late-game.
  • ±
    Peekaboo! [Primary]:
  • Damage
    20/35/50/65/8040/60/80/100/120
  • Magical Power Scaling
    55%60%
  • Mark Max Health Damage
    8%/8.5%/9%/9.5%/10%6.5%/7%/7.5%/8%/8.5%
  • ±
    Knock, Knock! [Alternate]:
  • Damage
    15/30/45/60/7520/35/50/65/80
  • Magical Power Scaling
    80%85%
  • Mana Refund
    40%35%
  • Cooldown Refund
    65%70%
  • Cooldown
    11/10/9/8/710/9.25/8.5/7.75/7
Yurei

Yurei

JUNGLE10 zmian
−6±4Karta bohatera
Komentarz deweloperóworyginał ENYurei’s ability to dominate a match in the first 10-15 minutes thanks to her high early-game damage currently makes her too reliable of a threat, especially in the hands of players that have mastered her. Likewise, she is currently able to exert too much pressure in Offlane matchups thanks to her Ephemeral Surge offering a consistent source of Mana Restore that leaves her opponents little room to duel her. Due to these factors, we are reducing her general Mana efficiency and damage output, better ensuring she must work adequately hard to achieve her win-conditions and find success in fights.
  • ±
    Ephemeral Surge [Augment]:
  • Mana Restore
    5%3%
  • ±
    Anima Burst [Primary]:
  • Healing Bonus Physical Power Scaling
    80%75%
  • Missing Health Increased Healing Modifier
    60%50%
  • ±
    Severance [Secondary]:
  • Damage
    60/95/130/165/20060/90/120/150/180
  • Bonus Physical Power Scaling
    110%105%
  • ±
    Whispering Echoes [Alternate]:
  • Mana Cost
    3035
Zarus

Zarus

OFFLANEJUNGLE11 zmian
+1−6±4Karta bohatera
Komentarz deweloperóworyginał ENSince the change to Zarus’ Evade that granted it some additional verticality, Zarus has emerged as one of the most well-rounded combatants in the roster. Despite his versatility and generalist nature, he continues to excel in too many areas and is in need of further adjustments to his cooldown uptime and general durability to ensure he is more adequately in the middle of the pack.
  • ±
    The Ascended [Augment]:
  • Health per Minute
    65
  • ±
    General:
  • Health
    690675
  • Health Growth
    113111
  • Attack Speed Growth
    1.81.35
  • Mana Growth
    4044
  • ±
    Evade [Secondary]:
  • Cooldown
    13/12.25/11.5/10.75/1015/14/13/12/11
  • ±
    Coliseum [Ultimate]:
  • Cooldown
    140/120/100140/125/110
Zinx

Zinx

SUPPORT13 zmian
+8±5Karta bohatera
Komentarz deweloperóworyginał ENDespite the larger v1.12 outliers now settling down, Zinx still hasn't quite found her footing within the Support role and is in need of an extra bump to push her back up as a contender in the role. For this pass, we’re increasing the general consistency and uptime of Ricochet, making it more satisfying to use, alongside providing her with slightly greater lane threat and healing capabilities, better allowing her to reach a level of impact and autonomy in a match that is reflective of other Supports.
  • ±
    General:
  • Movement Speed
    660665
  • ±
    Ricochet [Primary]:
  • Cooldown
    18/17.5/17/16.5/1616/15.5/15/14.5/14
  • Projectile Speed
    32503500
  • Projectile Radius
    6065
  • ±
    [QoL] Projectile VFX Size increased by 15%.
  • [QoL] Cast Frame
    66.5
  • ±
    Bad Medicine [Secondary]:
  • Impact Damage
    35/55/75/95/11545/65/85/105/125
  • Impact Magical Power Scaling
    35%40%
  • ±
    Infuse [Alternate]:
Zmiany balansu

Przedmioty

53

Exodus

LegendaryItem Changes Overview2 zmian
+1±1
  • ±
    Exodus is receiving an improvement to its cooldown, better allowing it to be taken as a technical pick-up in various matchups and team compositions and compete with the likes of Pacifier and Liberator.
  • Cooldown
    120100

Gravitum

LegendaryItem Changes Overview3 zmian
−2±1
  • ±
    Gravitum has seen a surge in popularity now that Player’s have better realised the value its effect can have within fights and in dealing with specific Heroes. Now that it is more broadly appreciated, it is in need of tuning down to feel less oppressive.
  • Polarity Blast Ground Duration
    2.5s2s
  • Cooldown
    90s100s

Obelisk

LegendaryItem Changes Overview2 zmian
+1±1
  • ±
    Obelisk can feel overly difficult to stack up as the match accelerates into the mid/late-game and is receiving a bump to its cooldown to better allow it to compete for its slot within builds.
  • Cooldown
    1512

Tempest

LegendaryItem Changes Overview2 zmian
+1±1
  • ±
    Tempest is often overshadowed by Winter’s Fury due to the comparable output of their effects. To create slightly more differentiation, we’re granting back some of the previously lost Healing to Tempest, better allowing it to serve as the more durable option when players are choosing between the 2.
  • Overcharge Healing
    30%35%

Silentium

LegendaryItem Changes Overview3 zmian
−2±1
  • ±
    Silentium currently shuts down too many proactive plays and contributes to unnecessary burst scenarios. As a result, it is receiving a reduction in both its damage and Silence Duration.
  • Muzzle Damage
    150100
  • Muzzle Silence Duration
    1s0.75s

Alchemical Rod

RareItem Changes Overview2 zmian
−1±1
  • ±
    Both Alchemical Rod and Azure Core currently offer too much band for their buck in the Magical Power department, making them too comparable and homogenous with the damage-heavy options. As a result, we’re dropping the amount of power Font’s effect provides.
  • Font Bonus Mana to Magical Power
    4%3.5%

Dust Devil

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    31002950
  • Menace Max Stacks
    65

Equinox

EpicItem Changes Overview3 zmian
+1−1±1
  • ±
    Equinox’s Shielding effect is currently providing Carries with too much surplus durability, making them live in scenarios they rightfully should have died, with many users opting to purchase it within the 3rd slot of builds due to its overall strength.
  • Cost
    30002950
  • Adamance Shield
    400-750350-650

Nuclear Rounds

EpicItem Changes Overview1 zmian
+1
  • Cost
    28002750

Onixian Quiver

EpicItem Changes Overview1 zmian
+1
  • Cost
    28002750

Scattershot

EpicItem Changes Overview2 zmian
−1±1
  • ±
    Scattershot’s general uptime on Heroes such as Eden that can proc it repeatedly leads to it being overly powerful on these specific users. An increase to its cooldown is occurring to bring greater parity between users, regardless of their attack rate.
  • Scatter Cooldown
    0.5s0.65s

Envy

EpicItem Changes Overview1 zmian
+1
  • Cost
    30002900

Mesmer

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    29002850
  • Health
    275250

Deathstalker

EpicItem Changes Overview3 zmian
+1−1±1
  • ±
    A shift in stat profile for Deathstalker, better solidifying it as a Pen-heavy option that can curve into a capstone in the later stages of a match.
  • Physical Penetration
    57
  • Attack Speed
    25%20%

Basilisk

EpicItem Changes Overview2 zmian
−1±1
  • ±
    Basilisk is currently over performing on various Heroes, offering too strong of an overall stat package. A reduction in Health is occurring to ensure there is a more adequate damage:durability ratio on offer.
  • Health
    300275

Citadel

EpicItem Changes Overview3 zmian
+2−1
  • Cost
    31003000
  • Physical Power
    4035
  • Health
    250300

Gaia Greaves

EpicItem Changes Overview6 zmian
+1−2±3
  • ±
    With the increase to air control in v1.12, Gaia Greaves has become an even more oppressive pick-up for a broad range of Heroes and Roles thanks to its strong roaming effects and respectable stat profile. For this pass we’re removing the Tenacity aspect of the item, as well as trimming down the Movement Speed and Jump Height it offers, better ensuring there it is not as catch-all of an item and that other’s can be considered in its place, especially various Bruisers such as Zarus who can become overly mobile and elusive when equipped with them.
  • Cost
    29002800
  • ±
    15% Tenacity Removed
  • ±
    Recipe changed: Vigorous Beads + Gilded Pendant + 500g
  • Tremor Movement Speed
    5040
  • Unburden Jump Height
    75%65%

Mutilator

EpicItem Changes Overview3 zmian
+2±1
  • ±
    Mutilator has largely fallen out of favour in recent updates, with its high price point and lower potency damage effect making it unable to serve as an adequate pick-up to various bulky Heroes in the earlier stages of a match. A bump to its damage and cost-effectiveness is needed to bring it back into contention.
  • Cost
    32003150
  • Devour Mutilate Multiplier
    2.5x3x

Tainted Blade

EpicItem Changes Overview2 zmian
−1±1
  • ±
    Tainted Blade currently provides too much value as a general pick-up, especially in the earlier stages of a match. Given it’s strong application as a Blight item, we want to ensure it is a little less generically valuable and more appropriately specialised, while also not being as easily poachable by Heroes outside of the Bruiser class. As a result, we are reducing the amount of Ability Haste it offers.
  • Ability Haste
    1510

Tyranny

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    30002850
  • Health
    350300

Volcanica

EpicItem Changes Overview4 zmian
+2−1±1
  • ±
    Volcanica is one of the Items receiving a Price and Stat adjustment, further opening it up as a “tech” buy that can easily be slotted into builds. In this particular case, due to the general strength of its effect, we are also shifting its stat profile slightly to ensure that when it is picked up there is an adequate damage trade-off, making it less desirable on Assassins and those Heroes that rely on larger Physical Power thresholds to achieve damage breakpoints.
  • Cost
    28502750
  • Physical Power
    3530
  • Health
    275300

Vyzar Carapace

EpicItem Changes Overview1 zmian
+1
  • Cost
    30002900

Astral Catalyst

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    29502850
  • Magical Power
    8075

Azure Core

EpicItem Changes Overview2 zmian
−1±1
  • ±
    Both Alchemical Rod and Azure Core currently offer too much band for their buck in the Magical Power department, making them too comparable and homogenous with the damage-heavy options. As a result, we’re dropping the amount of power Font’s effect provides.
  • Font Bonus Mana to Magical Power
    4%3.5%

Dreambinder

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    28002650
  • Magical Power
    8575

Gaussian Greaves

EpicItem Changes Overview1 zmian
+1
  • Cost
    30002900

Lifebinder

EpicItem Changes Overview3 zmian
+1−2
  • Magical Power
    8575
  • Cost
    30002800
  • Twilight Sonata Magical Power
    32.5

Noxia

EpicItem Changes Overview1 zmian
±1
  • ±
    Noxia was suffering from a rather nasty bug that resulted in it dealing less damage than intended to high-health targets as it was using the Owner’s Max Health for its damage calculation, and not the Target’s. This has now been resolved, and should have the item feeling far more impactful and specialised at dealing with those chonky Sevarogs and Rampages.

Orion

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    30002850
  • Magical Power
    8075

Soulbinder

EpicItem Changes Overview1 zmian
+1
  • Cost
    31003000

Spellbreaker

EpicItem Changes Overview3 zmian
+2−1
  • Cost
    30002900
  • Magical Power
    7570
  • Magical Armor
    3540

Tainted Scepter

EpicItem Changes Overview3 zmian
+1−1±1
  • ±
    Similar to Tained Blade, Tainted Scepter is currently providing slightly too much value as a first-buy relative to other options. As a result, we are shifting Malice’s effect damage to be a touch more backloaded, meaning it is less potent on the first-buy before recovering to its previous damage at around the 250 Magical Power Mark.
  • Malice Damage
    21.5
  • Malice Magical Power Scaling
    0.8%1%

Crystal Tear

EpicItem Changes Overview1 zmian
+1
  • Cost
    24502400

Dawnstar

EpicItem Changes Overview3 zmian
+1−2
  • Cost
    24002300
  • Health
    250225
  • Crusader Attack Speed
    35%30%

Devotion

EpicItem Changes Overview3 zmian
+1−1±1
  • ±
    Despite being intended as a more specialised, anti-magical burst pick-up for Enchanters that is worth considering in the later stages of a match, Devotion is currently providing too much raw value in the early stages of a match and is in need of tuning down.
  • Fidelity Bonus Heal & Shield Power
    12%10%
  • Mystica Magic Damage Threshold
    120150

Enra's Blessing

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    25002400
  • Health
    250225

Everbloom

EpicItem Changes Overview1 zmian
+1
  • Cost
    25002450

Frosted Lure

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    25002350
  • Health
    350300

Galaxy Greaves

EpicItem Changes Overview1 zmian
+1
  • Cost
    25502500

Lunaria

EpicItem Changes Overview1 zmian
+1
  • Cost
    25002450

Marshal

EpicItem Changes Overview3 zmian
+1−1±1
  • Magical Power
    5045
  • Cost
    25002400
  • ±
    Recipe Changed: Mystic Cane + Codex + Pendant + 750g

Tainted Charm

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    25002350
  • Health
    375350

Tainted Totem

EpicItem Changes Overview2 zmian
+1−1
  • Magical Power
    5045
  • Cost
    23002250

Truesilver Bracelet

EpicItem Changes Overview1 zmian
+1
  • Cost
    24002350

Warp Stream

EpicItem Changes Overview4 zmian
+1−2±1
  • ±
    Warp Stream particularly is receiving a larger Cost reduction, not only separating it from the other Class’ Items as with the majority of other Support items, but better allowing it to be picked up as a “tech” option by non-supports that are looking for a boost to their engagement capabilities.
  • Cost
    24002200
  • Health
    500400
  • Ability Haste
    1210

Windcaller

EpicItem Changes Overview2 zmian
+1−1
  • Cost
    24502350
  • Magical Power
    5045

Vanguardian

EpicItem Changes Overview1 zmian
+1
  • Cost
    25502450

Void Conduit

EpicItem Changes Overview1 zmian
+1
  • Cost
    24002300

Xenia

EpicItem Changes Overview3 zmian
+3
  • Cost
    25002450
  • Magical Armor
    2025
  • Xenos Guard Activation Radius
    170u200u

Crystalline Cuirass

EpicItem Changes Overview2 zmian
±2
  • ±
    Crystalline Cuirass is receiving some flat Movement Speed, better complementing and signalling the nature of its Passive effect, while also further differentiating and exaggerating its use-cases relative to the other Magical Armor options such as Unbroken Will and Void Helm.
  • ±
    3% Movement Speed added.

Fist Of Razuul

EpicItem Changes Overview4 zmian
+1−2±1
  • ±
    Fist is receiving a bump to its damage to better enable it as an aggressive dueling option for a wider range of Tanks and Bruisers, rather than existing as a “Sevarog only” pick up. With this increase in dueling damage, we’re reducing its healing to be on parity with its former value, while also reducing the strength of Minion Crusher to ensure that it is not offering too much catch–all effectiveness when combining 1v1 strength with wave clear.
  • Razuul’s Might Damage Max Health Scaling
    2.5%3%
  • Razuul’s Might Healing
    80%65%
  • Minion Crusher Minion Damage
    30%25%

Giant's Ring

EpicItem Changes Overview1 zmian
+1
  • Cost
    30002900

Raiment of Renewal

EpicItem Changes Overview3 zmian
+2±1
  • ±
    With the reduction in costs to various other items creating more variable spikes and opportunity costs in greeding for more expensive options, Raiment now has space to receive an injection of Health and Tenacity that will better allow it to function in a variety of bulky builds as the premier Health pick-up.
  • Health
    600700
  • Tenacity
    10%15%
Zmiany balansu

Tryby gry

10

Daybreak V4

0 zmian
Komentarz deweloperóworyginał ENCan you believe our baby is already on V4? It feels like only yesterday we introduced it to the world! V4 is definitely one of the biggest overhauls we’ve made to Daybreak so far. Your feedback has been incredibly helpful in shaping the map, and we hope you’ll enjoy the changes! One of the biggest updates is that the map has been made exactly 13.58% smaller. This should improve rotation times, reduce travel time, and improve the overall flow of the map. The jungle has once again been reworked for a better layout and smoother flow, and the placement of jungle entrances has been adjusted to enable better ganks - or help you avoid them. The placement of some camps has also been adjusted to make jungle clears more straightforward. Additionally, the number of jungle camps has been reduced. This is a natural change following the map size decrease and reflects our desire to ensure junglers stay engaged with what’s happening in the lanes and around objectives. To better support lower-mobility Heroes on the map, we’ve either removed or adjusted jump-over surfaces so all Heroes can take advantage of them. We’re also adjusting the teleporters. Their location has been shifted slightly to ensure they remain a respectable distance away from the pit, rather than acting as a direct ride straight there.

    New Hero: Adele

    1 zmian
    Komentarz deweloperóworyginał ENOn the distant garden world of Velrune sits the discontented queen Adele, the current heir and ruler of the Kingdom Of Thorns. She is the descendant of a noble bloodline granted incredible strength and resilience through the consumption of sacred seeds found within the royal garden. Over millennia, her family has ruled this Kingdom with an iron fist to maintain the status quo within its corner of the universe. Masters of weapon-smithing and a penchant for extravagant fashion the Kingdom Of Thorns has sat content behind its walls of power until recently with its newly appointed ruler Adele who has taken the throne under what many believe to be questionable circumstances. Her new doctrine has seen the expansion of the Thorn empire into the stars as Adele seeks to expand her power by any means necessary. Health: 670 (+108 per Level) Health Regen: 1.8 (+0.2 per Level) Mana: 320 (+40 per level) Mana Regen: 1.3 (+0.12 per level) Attack Speed: 140 (+1.4 per Level) Physical Armor: 38 (+4.6 per Level) Magical Armor: 30 (+1.4 per Level) Physical Power: 45 (+3 per Level) Movement Speed: 700 BAT: 1.15 Effect: Damaging Enemy Heroes applies Thorns to the enemy for 4s, additional applications refresh the duration. Allied Heroes that damage an Enemy afflicted with Thorns deal an additional 10% of their damage as Bonus True Damage. Type: Melee Effect: Melee basic attack dealing 45 (+30% Physical Power) Physical Damage and 6 (+1 per level)(+30% Physical Power) True Damage. CD: 12s Cost: 30/35/40/45/50 Effect: Adele swings her sword around her, gaining 40% Movement Speed for the duration, dealing 5/12/19/26/33 (+50/58/66/74/82% Total Physical Power) Physical Damage to Enemies twice and Mesmerizing all Enemies hit for 1s. Adele then slams her sword, dealing 70/90/110/130/150 (+9% Bonus Health) True Damage to all Enemies in front of her. CD: 16/15.25/15.5/14.75/14s Cost: 60 Effect: Adele equips her shield for 5s and summons a protective shield around her, this can be cast during other abilities. Adele’s hitbox is larger and she gains 20/22.5/25/27.5/30% (+4.5% Physical Armor)(+4.5% Magical Armor) Damage Reduction. On cast Adele attaches a Thorned Vine to all nearby enemies within a 800u radius, dealing 7/9/11/13/15(+1% Bonus Health) True Damage every 0.5s for the duration. The Vine snaps if the Target is 1000u away from Adele. CD: 12/11/10/9/8s Cost: 40/45/50/55/60 Effect: Adele unfurls her sword 1300u in a straight line, dealing 45/80/115/150/185 (+50% Bonus Physical Power) True Damage to all Enemies it passes through. If Imperial Lash hits an Enemy Hero they are Rooted for 0.6s and Adele dashes to the hit Hero that is furthest away. CD: 120/95/75s Cost: 100 Effect: Adele performs a small leap, slamming the ground and summoning a large Thornbush at her location for 8s. Vines attach to all Enemies within the central section dealing 80/120/160 (+10% Bonus Health) Physical Damage, interrupting abilities, Rooting all Enemies for 0.75s and pulling flying Enemies to the ground. Enemies inside the Thornbush are Slowed by 35% and take 4/7/10 True Damage for every 30u they move while within it.
    • Effect: Adele can now trigger the Bonus Damage from Crown of Thorns at 200% effectiveness. Royal Flourish’s cooldown isAugments
      9/8.5/8/7.5/7s, provides 15% more Movespeed, but no longer Mesmerizes Enemies

    Post Match Battle Pass Screen

    0 zmian
    Komentarz deweloperóworyginał ENThe new scoreboard isn’t the only new thing coming to your post-match screen! We’re also adding a Battle Pass view, making it easier to see exactly how much XP you’ve earned toward your Battle Pass. You’ll be able to check whether you unlocked a reward after the match, and if not, see how far away you are from your next reward across any Battle Passes you own.

      Quests

      0 zmian
      Komentarz deweloperóworyginał ENQuests - our new system of daily, weekly, and monthly tasks - are coming to Predecessor in V1.13. This was one of the community’s most requested features, and we’re very excited to finally bring it to the game. There will be several kinds of quests: We hope quests will keep you coming back, giving you an exciting new way to earn more Cores and unlock cool rewards.

        Refer-a-Friend Competition

        0 zmian
        Komentarz deweloperóworyginał ENIf you’ve recently referred a friend who reached level 5 in the game, you’re in the running to win our grand prize - a Secretlab gaming chair! The competition is open for a few more days, so there’s still time to enter - or increase your number of entries. You can find more details about the competition here.

          Scoreboard

          0 zmian
          Komentarz deweloperóworyginał ENThe scoreboard is also getting a refresh - just take a look at that image! We’re hoping this sleek new design will deliver a better post-match experience, making it easier to quickly review stats and find exactly what you’re looking for.

            Store News

            12 zmian
            Komentarz deweloperóworyginał ENWhat’s worse than Grux? A Grux with a divine blessing. To fight the darkness, you need to understand it. Her highness has immaculate style. In this patch, we’re adding the new Gold Bones Undertow Opal skins for Gideon, Riktor, and Feng Mao, available exclusively through Quantum Cores. As part of this change, we’re updating Quantum Core drop rates to include these new Legendary Opal skins, bringing back Platinum drops, and improving Rare+ skin drop rates overall. Currently on live Quantum Cores drop a Rare+ Skin every 5.2 Cores after the changes in 1.13 they will drop a Rare+ Skin every 4.3 Cores. Drop Rate Changes - Quantum Cores
            • 300 PlatinumQuantum Core Changes
              0%4%
            • Uncommon SkinsQuantum Core Changes
              8%8.4%
            • Rare SkinsQuantum Core Changes
              11%14%
            • Epic SkinsQuantum Core Changes
              5%6%
            • Opal Rare SkinsQuantum Core Changes
              1.4%0.9%
            • Opal Epic SkinsQuantum Core Changes
              0.6%0.7%
            • Opal Legendary SkinsQuantum Core Changes
              0%0.5%
            • BannersQuantum Core Changes
              11.5% down10%
            • IconsQuantum Core Changes
              11.5% down10%
            • SpraysQuantum Core Changes
              15.5% down13.5%
            • Overhead EmotesQuantum Core Changes
              15.5% down13.5%
            • Quantum CoresQuantum Core Changes
              5.5% down4%

            Toxicity Reporting Upgrade

            0 zmian
            Komentarz deweloperóworyginał ENTo help us assess and act on player reports more accurately, we’re introducing additional report reasons that you can select when reporting a player. Please make sure you’re reporting others accurately so we can take the most appropriate action.

              Uncapped Affinity

              0 zmian
              Komentarz deweloperóworyginał ENHero Affinity is going all the way up to level 99! One of the most requested changes is finally here, and we’re thrilled to bring it to the game. Level 10 Affinity is no longer the limit, so jump into some matches with your main - or don’t - and watch that number climb.

                Zarus Plush

                0 zmian
                Komentarz deweloperóworyginał ENOur very first merch drop is here! We’ve partnered with Youtooz to create our very own Zarus plush, and you can pre-order it later today on the Youtooz website. Make sure to grab one if you want it - these are made to order, so once the pre-order window closes, they’re gone!
                  Zmiany balansu

                  Poprawki błędów

                  20
                  • GadgetCooldown corrected from 20/18/16/15/14 to 20/18.5/17/15.5/14.
                  • NarbashFixed an issue where the ability could cease to function if Narbash died before unlocking it.
                  • RevenantFixed an issue where Revenant was dealing 10% less Critical Strike Damage than intended.
                  • RevenantFixed an issue where Revenant would not correctly Cleanse Gideon’s Cosmic Power Tether upon entering the Nether Realm.
                  • Fixed a bug that would occasionally prevent match results (VP gain/loss, match history entries) from saving.
                  • Fixed an issue where Recall Animations would break when Skipping time in Replays.
                  • Fixed an issue where Zarus could gain more stats than intended from Coliseum.
                  • Fixed an issue where various Heroes could reach unintended Out Of Bounds areas in the Offlane.
                  • Fixed an issue where the Augments Selection transition could be ungraceful in the ARAM mode.
                  • Fixed an issue where Lt. Belica would become taller when swapping Skin Variants in the Heroes Tab.
                  • Fixed an issue where Narbash’s Head would appear below him after Recalling when using his Bash-O-Lantern Skin.
                  • Fixed an issue where Loot Core breadcrumb notifications could become permanently stuck when quickly purchasing and opening a Core.
                  Treść i grafiki patcha należą do Omeda Studios. Komentarze deweloperów podajemy w oryginale (EN).