Crimson Legion
Wszystkie patche
Aktualizacja

Patch v1.16.4

V1.16.4 Patch NotesZaktualizowano 30 bohaterów · 146 zmian26 przedmiotów · 40 zmian10 eternali2 trybów30 poprawek

Grafika © Omeda Studios

Wpływ aktualizacji

Najwięksi wygrani

TOP 3
  1. Narbash
    1
    NarbashNajwiększe wzmocnienie
    +9
  2. Terra
    2
    TerraWyraźny zysk
    +9
  3. Drongo
    3
    DrongoSolidny buff
    +7

Najbardziej osłabieni

TOP 3
  1. Adele
    1
    AdeleNajwiększe osłabienie
    −7
  2. Renna
    2
    RennaMocny cios
    −7
  3. Kallari
    3
    KallariOdczuwalny nerf
    −6

Wynik = liczba wzmocnień lub osłabień postaci w tym patchu.

Zmiany balansu

Bohaterowie

30
Adele

Adele

SUPPORTOFFLANE12 zmian
+5−7Karta bohatera
Komentarz deweloperóworyginał ENAdele is receiving another round of changes to reduce her potency in the Support Role through early durability and damage reductions, but is receiving some targeted increases in other areas to maintain her relevance in both the Jungle and Offlane as alternative playstyles.
  • True DamageSeeds Of Dominion
    2/2.5/3/3.5/42
  • Crown Of Thorns EffectivenessTyrant Of Thorns
    300%400%
  • HealthGeneral
    685680
  • Physical ArmorGeneral
    3433
  • P
    Ally Bonus True DamageCrown Of Thorns
    6%5%
  • LMB
    CleaveAcacia
    20%25%
  • Q
    DamageRoyal Flourish
    5/15/25/35/455/20/35/50/65
  • Q
    True DamageRoyal Flourish
    70/90/110/130/15060/80/100/120/140
  • Q
    True Damage Bonus Health scalingRoyal Flourish
    7%8%
  • RMB
    DamageImperial Lash
    45/65/85/105/12540/55/70/85/100
  • RMB
    Bonus Physical Power ScalingImperial Lash
    50%80%
  • R
    Root DurationQueen’s Garden
    0.75s0.5s
Argus

Argus

MIDLANESUPPORT3 zmian
−3Karta bohatera
Komentarz deweloperóworyginał ENArgus is once again receiving adjustments as we continue to fine-tune his damage output now that the general shape of his ability tuning is in a more desirable spot, with uptime and damage being stripped back slightly again to bring him to healthier mid-point of strength.
  • Q
    CooldownDread Nova
    16/15/14/13/1216/15.25/14.5/13.75/13
  • RMB
    Magical Power ScalingParticle Shredder
    16%15%
  • R
    DamageSynaptic Obliterator
    130/155/180130/150/170
Bayle

Bayle

OFFLANEJUNGLE8 zmian
+6−2Karta bohatera
Komentarz deweloperóworyginał ENBayle is receiving a range of changes targeting a reduction in his strength at Level 1-5 specifically, as this is where he tends to dominate his lane-opponent too heavily. This lost early strength is being given back in the form of increased Scaling and Growth, meaning his strength will normalize to old values once the mid/late-game rolls round. Finally, we are adjusting his BAT to reduce his efficiency when utilizing Attack Speed heavy builds, as his general gameplay shape is intended from our side to be more about heavy hits, rather than fast hits.
  • BATGeneral
    1.61.75
  • Physical PowerGeneral
    5249
  • Physical Power GrowthGeneral
    44.4
  • Attack SpeedGeneral
    160175
  • Attack Speed GrowthGeneral
    1.21.4
  • P
    Attack SpeedBerserk
    15-83% (+4 per Level)15.5-91.5% (+4.5% per Level)
  • P
    Health Activation ThresholdBerserk
    40%35%
  • Q
    Bonus Physical Power ScalingCursed Edge
    75%80%
Countess

Countess

MIDLANEOFFLANE2 zmian
+1±1Karta bohatera
Komentarz deweloperóworyginał ENCountess is receiving some adjustments aimed at improving her Jungle and Offlane capabilities in some subtle ways, with her Ultimate now possessing more uptime for ganks or 1v1 all-ins, and her Sanguine Slash now offering more healing against Isolated Targets, better allowing it to serve as a viable choice into trade-heavy Melee matchups.
  • ±
    Now also Heals Countess for 50% more against Isolated Targets.
  • R
    CooldownFeast
    135/110/85125/105/85
Dekker

Dekker

SUPPORTPoprawka błędu
Karta bohatera
Komentarz deweloperóworyginał ENUltimate Haste now works for Dekker’s Ultimate.
    • Fixed an issue where Dekker’s Ultimate Cooldown would not correctly be reduced by Ultimate Haste.
    Drongo

    Drongo

    CARRY11 zmian
    +7−3±1Karta bohatera
    Komentarz deweloperóworyginał ENDrongo’s Augments are all receiving slight increases to their strength to elevate their impact and make his options sharper. Additionally, he is receiving some increases to his general utility, and ability uptime, with Rad Rounds notably now committing its cooldown the moment he activates the ability, opening up greater build synergy with items such as Ashbringer, or Vermis’ newest Mechadrive Blessing.
    • Healing Total Physical Power ScalingSmog Therapy
      105%115%
    • Rad Rounds Explosion RadiusBring The Boom
      500u600u
    • Shrapnel Cannon Cooldown ReductionShred Spree
      85%80%
    • Shrapnel Cannon Damage ReductionShred Spree
      60%50%
    • Mana GrowthGeneral
      4045
    • Q
      Bonus Physical Power ScalingGag Grenade
      50%80%
    • Q
      Magical Power ScalingGag Grenade
      100%120%
    • Q
      CooldownGag Grenade
      22/20/18/16/1418/17/16/15/14
    • ±E
      Cooldown now commits on Activation.
    • E
      CooldownRad Rounds
      16/14/12/10/820/18/16/14/12
    • E
      Mana CostRad Rounds
      50/45/40/35/3050
    Eden

    Eden

    CARRY5 zmian
    −5Karta bohatera
    Komentarz deweloperóworyginał ENEden Heat generation continues to ramp up too quickly relative to the threat she provides, and a range of adjustments are occurring to slow down the rate at which she can acquire Max heat, especially in the early-game where she can be oppressive for various Heroes to lane into.
    • Heat Generation On HitTachyon Lance
      2520
    • Heat Generation On HitAxiom Strike
      76
    • E
      Ranged Stance Physical PowerZero Shift
      6/14/22/30/385/12/19/26/33
    • Heat Generation On HitTalon Drive
      2520
    • Heat Generation On HitSidewind
      2520
    Feng Mao

    Feng Mao

    JUNGLEOFFLANE2 zmian
    −2Karta bohatera
    Komentarz deweloperóworyginał ENFeng Mao’s ability to burst an isolated target while remaining highly active on the map due to his unnaturally high Ultimate uptime continues to allow him to snowball too consistency. A reduction to his raw 1-shot potential, alongside his Ultimate Cooldown are needed in order to slow him down further.
    • E
      Isolation Damage Bonus Physical Power ScalingHamstring
      25%20%
    • R
      CooldownEarth Shatter
      105/95/85125/105/85
    Greystone

    Greystone

    OFFLANEJUNGLE4 zmian
    +2−2Karta bohatera
    Komentarz deweloperóworyginał ENWith the previous buffs to both Greystone himself, and items he favours such as Augmentation, Greystone has once again returned to dominance thanks to how much damage he can dish out. Reductions are occurring to help tone him down further and bring him into further parity.
    • BATGeneral
      1.11.15
    • Attack SpeedGeneral
      100%105%
    • E
      DamageSacred Oath
      10/50/90/130/17010/45/80/115/150
    • E
      Mana CostSacred Oath
      3040
    GRIM.exe

    GRIM.exe

    CARRY1 zmian
    −1Karta bohatera
    Komentarz deweloperóworyginał ENA quick hit to Grim’s Basic Attack Scaling is occuring, reducing his late-game DPS especially as his Basic Attacks dealing Magical Damage allows his damage to accelerate due to baseline Magical Armor being lower on average. Additionally, Grim’s Reboot.Exe Augment was not offering its refund correctly, but this has now been resolved.
    • LMB
      Bonus Physical Power ScalingThe Inverter
      70%67.5%
    Ikra

    Ikra

    MIDLANE7 zmian
    +5−1±1Karta bohatera
    Komentarz deweloperóworyginał ENIkra’s Hydroclasm is receiving some much needed damage amps, better rewarding him for leveraging a charged bubble in a fight. Alongside this some additional Mana is being granted to him in the mid-game to help reduce cases of running out of Mana in a moderately long fight. Finally, in return for these increases, his Health is seeing a reduction as he is currently difficult to lock down thanks to his double-stun loop, and is too naturally tanky for the damage he is capable of dishing out.
    • Health GrowthGeneral
      141138
    • Mana GrowthGeneral
      2528
    • E
      Persistent SlowHydroclasm
      15%20%
    • E
      DamageHydroclasm
      25/35/45/55/6535/45/55/65/75
    • E
      Magical Power ScalingHydroclasm
      10%15%
    • ±E
      Amplified Bubble DamageHydroclasm
      60/110/160/210/26075/120/165/210/255
    • E
      Amplified Bubble Magical Power ScalingHydroclasm
      70%80%
    Kallari

    Kallari

    JUNGLE6 zmian
    −6Karta bohatera
    Komentarz deweloperóworyginał ENKallari continues to feel overly oppressive in the average match, able to too quickly accelerate and snowball throughout a match, with her mid-game rundown and burst potential being on the high end. A range of changes are occurring, reducing her overall damage output and presence on the map, meaning Kallari will have to execute her all-in attempts with more finesse and precision moving forward.
    • Health GrowthGeneral
      134131
    • Movement SpeedGeneral
      695690
    • P
      Missing Health DamageDeath Mark
      8%7%
    • LMB
      Bonus Physical Power ScalingPlasteel Sword
      80%75%
    • Q
      Health Regen Physical Penetration ScalingShadow Walk
      100%75%
    • E
      Bonus Physical Power ScalingShadow Dance
      50%45%
    Khaimera

    Khaimera

    JUNGLE1 zmian
    +1Karta bohatera
    Komentarz deweloperóworyginał ENKhaimera’s Invigorate Heal was subject to a bug that was causing it to heal up to 2x the value, based on his Rage stacks. While this healing is actually at an acceptable level, in order to ensure that tooltips match intended functionality, we have resolved the issue and buffed the Health Regeneration Multiplier to compensate and ensure that the Heal remains at roughly the same level moving forward.
    • E
      Current Health Regen Heal MultiplierInvigorate
      1.5x4x
    Legion

    Legion

    CARRY7 zmian
    +5−2Karta bohatera
    Komentarz deweloperóworyginał ENLegion is receiving some tuning to various Abilities, opening up different build-path possibilities thanks to lower stat requirements from his Passive, while we are also enhancing the general strength of his abilities further, better allowing him to compete with the top Carries.
    • P
      Magical Power ThresholdBallistic Calibration
      9080
    • P
      Ability Haste ThresholdBallistic Calibration
      5045
    • P
      45 Ability Haste: Frag Order Missing Health DamageBallistic Calibration
      8%10%
    • Q
      CooldownSaturation Charge
      20/19/18/17/1619/18/17/16/15
    • E
      Healing Physical Penetration ScalingRally Point
      95%100%
    • E
      Healing Magical Power ScalingRally Point
      8%10%
    • R
      DamageOrbital Sanction
      28/47/6630/50/70
    Lt. Belica

    Lt. Belica

    MIDLANESUPPORT4 zmian
    +2±2Karta bohatera
    Komentarz deweloperóworyginał ENLt. Belica is receiving some changes targeting a mix of improvements to her functionality and strength in the Support role, while also making her more consistent to pilot in general. For Seismic Assault especially, the ability can be overly inconsistent for her to hit relative to the risk she puts herself in when walking up, even for the top tier players, and as such the hitbox is receiving a small increase to match the pace of the match around her. Likewise, the ability can now be Blink-proxied, meaning she has another way of making a high impact play with the ability that is inline with the majority of the rest of the cast.
    • ±
      Now also grants Lt. Belica +3% Movement Speed.
    • Q
      CooldownSeismic Assault
      18/16.5/15/13.5/1216/15/14/13/12
    • Q
      Hitbox WidthSeismic Assault
      250u270u
    • ±Q
      Seismic Assault can now be Blink-proxied mid-cast.
    Maco

    Maco

    SUPPORT9 zmian
    +2−6±1Karta bohatera
    Komentarz deweloperóworyginał ENMaco continues to dominate the duo lane, largely thanks to the wide breadth of tools he has access to. While having multiple tools is not a bad thing, he needs to be less sharp in various areas such as the Movement Speed he offers to Allies to ensure other supports can reasonably shine in other areas. Combined with other reductions across his kit, and him now falling out of his Passive Speed immediately when hit, Maco will be far easier to catch out and contest for space. Finally, a large bug was fixed with his Maco Strike Stun, meaning it no longer always Stuns for at least 1s, and therefore he must now correctly take the time to charge it to achieve a longer stun, rather than kit dumping mindlessly.
    • HealingShatterbloom
      15/25/3520/30/40
    • Health GrowthGeneral
      131128
    • Health RegenGeneral
      1.81.6
    • Physical Armor GrowthGeneral
      5.154.9
    • ±P
      Taking Hero Damage now removes Maco’s Mach Speed Buffs immediately.
    • P
      Standing Still Buff Fall-off TimeMach Speed
      1.5s3s
    • Q
      Ally Movement SpeedMaco Gift!
      10%/12%/14%/16%/18%8%/9%/10%/11%/12%
    • R
      DamageMaco Strike!
      80/120/16070/110/150
    • R
      Explosion DamageMaco Strike!
      110/170/230100/160/220
    Muriel

    Muriel

    SUPPORT4 zmian
    +2−1±1Karta bohatera
    Komentarz deweloperóworyginał ENMuriel’s Serenity ability continues to feel a little awkward and inconsistent to use. While more work may be needed on this front in the future, for now we are taking the time to do a quick pass to its general feel and behaviour to make it feel more accurate and responsive to use, with the Projectile now being slower, but decently larger.
    • RMB
      Projectile RadiusSerenity
      6585
    • RMB
      Projectile SpeedSerenity
      42503900
    • RMB
      [QoL] Projectile VFX ScaleSerenity
      1.11.4
    • ±RMB
      [QoL] Projectile Spawn LocationSerenity
      ChestRight Hand
    Narbash

    Narbash

    SUPPORT11 zmian
    +9−2Karta bohatera
    Komentarz deweloperóworyginał ENNarbash is also receiving some changes aimed at making him feel a little more responsive to play, with March and Song Of My People no longer locking out Narbash for as long when Cast. Likewise, he is receiving some general buffs across his kit, with further increases to his Physical Power builds especially, further solidifying his off-role capabilities for those that enjoy the playstyle.
    • Physical PowerGeneral
      5860
    • Mana GrowthGeneral
      4550
    • Physical ArmorGeneral
      3032
    • Q
      Blocking windowMarch
      0.3s0.1s
    • E
      Blocking windowSong Of My People
      1s0.8s
    • RMB
      Bonus Physical Power ScalingThunk
      120%130%
    • RMB
      CooldownThunk
      14/13/12/11/1013/12/11/10/9
    • R
      Magical Power ScalingCrash, Bang, Boom
      30%40%
    • R
      Bonus Physical Power ScalingCrash, Bang, Boom
      50%70%
    • R
      Final Strike Magical Power ScalingCrash, Bang, Boom
      70%80%
    • R
      Final Strike Bonus Physical Power ScalingCrash, Bang, Boom
      100%120%
    Neon

    Neon

    MIDLANE7 zmian
    +4−2±1Karta bohatera
    Komentarz deweloperóworyginał ENN3on has fallen behind the other Mages for the average player, as she was one of the few that received barely any love in the previous round of buffs to the Mage Class in general. To help elevate her up to the level of other Mages, the main improvement is reducing how Mana hungry she is with L.I.N.X and increasing the consistency of her Erase Vector Basic Attack hitbox, while small damage increases are also being peppered across her kit to allow her a more consistent shot at dueling opponents. In return, a few smaller reductions in strength are needed to reduce her Erase Vector bully potential in the early lane now it is more consistent to hit, and a lower Jump Height in Ultimate being levied to make her less obnoxious and slippery to deal with.
    • Q
      DamageL.I.N.X
      48/68/88/108/12848/69/90/111/132
    • ±Q
      Mana CostL.I.N.X
      50/60/70/80/9055/60/65/70/75
    • RMB
      DamageErase Vector
      65/90/115/140/16560/85/110/135/160
    • RMB
      Projectile RadiusErase Vector
      55u60u
    • RMB
      [QoL] Projectile VFX ScaleErase Vector
      1x2.75x
    • R
      Jump HeightFinal Thread
      50%45%
    • R
      DamageFinal Thread
      140/210/280155/225/295
    Phase

    Phase

    SUPPORT4 zmian
    −3±1Karta bohatera
    Komentarz deweloperóworyginał ENPhase continues to be problematic in higher level play especially with the various forms of safety she has for herself, and provides for her team thanks to excessive long range pulls. While this is primarily a symptom of the forgiveness window we added to the Link in v1.12, we believe this change is good for the general UX of playing Phase and not accidentally having the Link snap immediately. So, in order to both keep the forgiveness for the average Players, but limit its negative impacts at higher level play, her Link now has slightly shorter range, and it will now immediately break if she or her target move too far away from each other, regardless of the forgiveness window, as this is the interaction the average player does not utilize, but highly experienced players leverage heavily.
    • Health GrowthGeneral
      131127
    • RMB
      Ally Bonus Physical and Magical PowerTelekinetic Link
      4%/5%/6%/7%/8%3%/4%/5%/6%/7%
    • RMB
      Max Link RadiusTelekinetic Link
      1800u1700u
    • ±RMB
      The Link now immediately breaks regardless of the 1s Purple Forgiveness Window if the Link Target is 2100u away from Phase.
    Rampage

    Rampage

    JUNGLE3 zmian
    −2±1Karta bohatera
    Komentarz deweloperóworyginał ENTiny Titan continues to be a problem in the post-Eternal ecosystem, and is seeing a removal of its “No Combat Penalty" functionality to ensure that Rampage can no longer bite ankles as freely or easily, giving his opponents an easier time at spacing him.
    • ±
      No longer removes Combat Penalty.
    • Physical Armor GrowthGeneral
      4.84.5
    • R
      Movement SpeedBehemoth
      5%3%
    Renna

    Renna

    MIDLANE7 zmian
    −7Karta bohatera
    Komentarz deweloperóworyginał ENRenna possesses surprisingly high laning strength despite having a sharper Scaling curve across her kit. Pair this with her ability to raw-fire her Ultimate at an opponent in the late-game (especially when paired with Vesh’s Millenia) makes her a little too powerful at various stages of the match. As a result, reduction to her early strength through hits to her Augments and Base Health, alongside some late-game Ultimate reductions are in order.
    • Shield Magical Power ScalingNetherward
      40%35%
    • Missing Health and Mana RestoreVital Essence
      3.5%3%
    • HealthGeneral
      685675
    • Physical Armor GrowthGeneral
      54.8
    • R
      DamageAbyssal Rift
      60/82/10460/78/96
    • R
      Magical Power ScalingAbyssal Rift
      25%24%
    • R
      Mana CostAbyssal Rift
      100100/125/150
    Revenant

    Revenant

    CARRY4 zmian
    +3±1Karta bohatera
    Komentarz deweloperóworyginał ENRevenant’s general ability uptime was lessened with the additional of the Eternals to account for the various new forms of Ability Haste available in the system. However, considering he rarely opts into these options, we can adjust his cooldowns to provide him with greater uptime, and better allow him to consider maxing out various combinations of abilities, based on his playstyle preferences.
    • ±Q
      CooldownObliterate
      910/9.5/9/8.5/8
    • E
      CooldownScar
      15/14.25/13.5/12.75/1215/14/13/12/11
    • RMB
      Fourth Shot Movement SpeedHellfire Rounds
      10%12%
    • R
      CooldownReckoning
      145/125/105135/120/105
    Riktor

    Riktor

    SUPPORTJUNGLE5 zmian
    +5Karta bohatera
    Komentarz deweloperóworyginał ENRiktor is largely held down by his ability to hit smaller targets with his Riplash, especially with the previous Air Control values that have now been lessened. While this alone may make him feel more reliable in lane, we’re offering Riktor some various increases to the uptime and options when using his Kit, helping out his Support capabilities further, while also giving Jungle and Offlane Riktor a little more bang for their buck.
    • ManaGeneral
      400420
    • E
      Movement SpeedElectrocute
      6%/7%/8%/9%/10%8%/9%/10%/11%/12%
    • E
      CooldownElectrocute
      15/13.75/12.5/11.25/1015/13.5/12/10.5/9
    • RMB
      CooldownRiplash
      20/18.75/17.5/16.25/1520/18.5/17/15.5/14
    • R
      DamageSkewer
      110/190/270110/200/290
    Scarlett

    Scarlett

    OFFLANEJUNGLE3 zmian
    +1−1±1Karta bohatera
    Komentarz deweloperóworyginał ENThe initial hotfix balance Scarlet received helped make her a little more consistent for the average player and gave her a lot of the strength she was missing. Given that she takes some additional time to master, we expect Players to continue to improve with her over time and find more success as she is currently deadly in the right hands, and therefore do not want to overly increase her output in the short-term, we do not believe she needs major adjustments just yet. However, to help resolve some of her friction points, her Energy Restore on her Third Strike, as well as her Ultimate Range are both seeing increases, which should provide her with slightly more consistent ways to navigate fights.
    • ±LMB
      Third Strike Energy Restore Against HeroesCindara
      1010/10/15/20 at Levels 1/6/11/16
    • R
      RangeSwan Song
      825u960u
    • R
      [QoL] Cast FrameSwan Song
      20.519.5 to make hit timing more intuitive
    Serath

    Serath

    JUNGLEOFFLANE1 zmian
    −1Karta bohatera
    Komentarz deweloperóworyginał ENA quick hit to Serath’s Burn Damage to reduce how quickly she can melt through a target at various stages of a match, as with the addition of Weald, she is seeing a resurgence in popularity and success.
    • R
      Burn DamageHeresy
      15/30/4514/27/40
    Shinbi

    Shinbi

    OFFLANEJUNGLEPoprawka błędu
    Karta bohatera
    Komentarz deweloperóworyginał ENA niche bugfix for Shinbi when using Thraex.
      • Fixed an issue where Shinbi would not gain Track Stacks while using Thraex’s Alpha’s Court.
      Skylar

      Skylar

      CARRY4 zmian
      −4Karta bohatera
      Komentarz deweloperóworyginał ENAlongside a larger bugfix to her Hypercharge + Satariel Broken Wings interaction, Skylar is having some damage trimmed out of her kit, with Air Assault especially taking a larger hit as the double missile from her Assault MK-II Augment is capable of dishing out a deceptively high amount of damage, and contributes heavier to rundown scenarios than it might seem.
      • E
        DamageAir Assault
        15/20/25/30/3510/15/20/25/30
      • E
        Magical Power ScalingAir Assault
        15%12%
      • E
        Bonus Physical Power ScalingAir Assault
        25%20%
      • RMB
        Bonus Attack Speed ScalingHypercharge
        11%10%
      Steel

      Steel

      OFFLANESUPPORT2 zmian
      +2Karta bohatera
      Komentarz deweloperóworyginał ENSteel is receiving a bump to his Jungle capabilities, with his Shield Bash now dealing more damage to monsters generically, and his Max Health Damage seeing an increase as well, making him generically more threatening in Jungle and Offlane especially.
      • RMB
        Max Health DamageShield Bash
        5%/5.5%6%/6.5%/7%5%/5.75%/6.5%/7.25%/8%
      • RMB
        Bonus Monster DamageShield Bash
        30/35/40/45/5050/55/60/65/70
      Terra

      Terra

      OFFLANEJUNGLE9 zmian
      +9Karta bohatera
      Komentarz deweloperóworyginał ENSince the fix to various Armor Shred Effects, Terra has largely fallen out of favour and is struggling to keep up with the various other Heroes in offlane once the mid-game rolls around. To assist with this fall-off, we’re offering her more mid-game scaling and threat in general, better allowing her to take trades and threaten other Tank and Bruiser threats especially.
      • E
        Highland Hurl Bonus DamageAxe Retrieval
        +15%+20%
      • Q
        Third Strike Max Health DamageRuthless Assault
        5%/6%/7%/8%/9%5%/6.25%/7.5%/8.75%/10%
      • E
        DamageHighland Hurl
        80/115/150/185/22080/120/160/200/240
      • E
        SlowHighland Hurl
        30%40%
      • RMB
        Bonus Physical Armor ScalingWild Rush
        37.5%40%
      • RMB
        Bonus Magical Armor ScalingWild Rush
        37.5%40%
      • RMB
        Max Charge Bonus Physical Armor ScalingWild Rush
        112.5%120%
      • RMB
        Max Charge Bonus Magical Armor ScalingWild Rush
        112.5%120%
      • R
        TenacityUnstoppable Force
        40/70/10050/100/150
      Zmiany balansu

      Przedmioty

      26

      Silentium

      LegendaryCrests1 zmian
      −1
      Komentarz deweloperóworyginał ENSilentium contributes to unnecessary burst damage loops from Supports, especially considering the strength of the Silence effect itself. A damage reduction is occurring as a result, as it primarily exists to provide confirmation feedback of the effect, rather than serve as a supplementary source of burst.
      • Muzzle Damage
        10050

      Brimstone

      RareTier 24 zmian
      +1−2±1
      Komentarz deweloperóworyginał ENBrimstone is seeing a larger change, with a reduction to its cost, in exchange for slightly less damage and Health. This better allows it to be picked up early for Tanks, and therefore allows them to keep pace with other Roles in the damage and waveclear departments where needed, further enabling various Tank Junglers and Offlaners to function.
      • Health
        250200
      • Cost
        12001000
      • ±
        Recipe changed to: Vitality Beads + 650g.
      • Blaze Damage
        1210

      Deathstalker

      EpicAssassin2 zmian
      +1±1
      Komentarz deweloperóworyginał ENDeathstalker’s build path makes it awkward to purchase, especially for those looking to pick it up in an early slot. We’re shifting it to have nicer components, as well as granting it some additional Physical Power, making it a far smoother and powerful pick-up for those that desire it.
      • Physical Power
        4550
      • ±
        Recipe changed: Honed Kris + Sai + Sabre + 400g

      Demon Edge

      EpicAssassin2 zmian
      +2
      Komentarz deweloperóworyginał ENDemon Edge largely exists as a safeguard within the Item System in the event there are ever too many shields in a single team-comp, and therefore will always be niche. Despite this, even when it is required, it still fails to provide enough bang for its buck, so a bump in efficiency is needed.
      • Physical Power
        4550
      • Ability Haste
        1015

      Dread

      EpicAssassin1 zmian
      +1
      Komentarz deweloperóworyginał ENDread’s cooldown can feel overly long when it comes to late-game teamfight scenarios. While the intention is for it to only ever really fire once in a fight, in a world where a disengagement occurs, there needs to be more room for Assassins to re-gain access to the effect so that they can consider a swifter re-engage.
      • Vital Shield Cooldown
        20s15s

      Infernum

      EpicAssassin1 zmian
      +1
      Komentarz deweloperóworyginał ENInfernum needs to serve as an Anti-Tank outlet for Assassins to leverage when needed, but currently falls a little short when attempting to deal with a Tank-heavy comp. A small bump in its damage against Physical Armor stackers should help it feel more impactful.
      • Furnace Additional Cinder Damage
        0.65%0.8%

      Malady

      EpicAssassin1 zmian
      −1
      Komentarz deweloperóworyginał ENMalady is contributing to general Assassin snowballing due to its overall strength and efficiency as a 1st-buy. A drop in Penetration is needed to alleviate this.
      • Physical Penetration
        1211

      Basilisk

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENWith Bruisers struggling to keep up in the current ecosystem, sometimes lacking the damage to threaten targets, and sometimes lacking the durability to survive long enough to finish off a target. Basilisk is one area where we can sure this up, granting it a little more Health to help a Bruiser survive long enough to ramp up in a fight and leverage its Shredding capabilities.
      • Health
        275300

      Citadel

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENCitadel is on the extreme end of low Physical Power, making it feel underwhelming as a purchase for the various non-Basilisk Bruisers that might consider it. A small bump in power should make it feel more impactful on purchase.
      • Physical Power
        3540

      Gaia Greaves

      EpicFighter2 zmian
      +1−1
      Komentarz deweloperóworyginał ENGaia Greaves’ Jump Height contributes to “Jump Spam” frustration, but the item itself doesn't feel like it satisfies the durability needs as a single slot Physical Armor option. As a result, we’re granting it less Jump Height, but slightly more Physical Armor.
      • Physical Armor
        4550
      • Unburden Jump Height
        +65%+50%

      Legacy

      EpicFighter2 zmian
      +2
      Komentarz deweloperóworyginał ENLegacy is another item that is not providing enough Physical Power to Fighters to help them stay on curve, and likewise, its Cleanse Cooldown is exceptionally high where it's rarely available, making it difficult to justify picking up. Both elements are being enhanced.
      • Physical Power
        3540
      • Tenacious Bravery Cooldown
        120s60s

      Mistmeadow Buckler

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENA quick Health Regen bump for Mistmeadow, making it more desirable as a counter-buy against Magical threats in lane.
      • Base Health Regen
        100%125%

      Rapture

      EpicFighter1 zmian
      −1
      Komentarz deweloperóworyginał ENPaired with Krix, Rapture is simply dealing far too much damage. A reduction to its Health Scaling is required to reduce the impact it can have on the likes of Rampage.
      • Nearsight On-Hit Damage Bonus Health Scaling
        3%2.5%

      Rebirth

      EpicFighter1 zmian
      −1
      Komentarz deweloperóworyginał ENRebirth’s primary use-case should be as a defensive option to help Heroes survive and reset engagements, not provide too much raw Power. Currently its too high on the Physical Power side, allowing it to be picked up early in builds without enough downside.
      • Physical Power
        5045

      Salvation

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENA bump to Salvation's shield, providing a strong outlet for Fighters to survive and fight through incoming burst in situations where Rebirth is less optimal.
      • Aegis Max Health Shield
        22%25%

      Solstice

      EpicFighter1 zmian
      −1
      Komentarz deweloperóworyginał ENSolstice, especially when paired with Eternals such as Demiurge and Satariel, allows for too much upfront burst damage from a single attack which tends to allow Assassins to overkill targets too easily. A bump down in its Effect Scaling is needed to help alleviate this.
      • Bonus Physical Power Scaling
        0-55%0-50%

      Tyranny

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENGiven its more utility and ultimate-orientated effect, Tyranny lacks the base stats to hold up outside of those windows and is being granted some additional Physical Power to better allow it to compete with alternatives.
      • Physical Power
        4045

      Volcanica

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENMore bulk for Volcanica, allowing its users to survive for more rotations of abilities.
      • Health
        300325

      Vyzar Carapace

      EpicFighter1 zmian
      +1
      Komentarz deweloperóworyginał ENVyzar is positioned as an aggressive short-trade option, but outside of its Shield Effect, can make its Users feel too fragile compared to other options.
      • Health
        225250

      Astral Catalyst

      EpicMage1 zmian
      ±1
      Komentarz deweloperóworyginał ENAstral Catalyst tends to be too potent on supportive Heroes such as Mourn and Muriel, and has to be tuned to lower values to ensure Utility Ults are not overly benefitted by it. To get away from this bottleneck, the Ultimate Refund is being split for Kills and Assist, better rewarding Midlaners that play for kills, while helping control the frequency at which Supportive Heroes can repeat their Ultimates throughout a match.
      • ±
        [Soft Rework] Ravenous Ultimate Cooldown Refund
        20% on Takedown25% on Hero Kill, 15% on Hero Assist

      Vanguardian

      EpicSupport1 zmian
      +1
      Komentarz deweloperóworyginał ENVanguardian’s Aura does not currently provide enough team-wide Magical Durability to stand up as an Anti-AoE buy when looking to deal with larger Mage Ultimates so we’re offering it some additional Magical Armor.
      • Guardian Magical Armor Aura
        1215

      Xenia

      EpicSupport1 zmian
      +1
      Komentarz deweloperóworyginał ENA small price cut for Xenia, further separating it from mainline Tank options and providing a cheaper durability option for Supports that need the raw bulk.
      • Cost
        24502400

      Cursed Scroll

      EpicTank3 zmian
      −3
      Komentarz deweloperóworyginał ENCursed Scroll continues to be too performant since the addition of Krix due to the scaling synergies they have with one another. Another larger hit is being issued to ensure that Health-stackers are not melting through their targets as quickly.
      • Physical Armor
        4540
      • Forbidden Art Attack Speed
        2%1.5%
      • Forbidden Art Bonus Health Regen
        25%20%

      Elafrost

      EpicTank2 zmian
      +2
      Komentarz deweloperóworyginał ENGiven that Fire Blossom is also receiving some power increases, Elafrost needs some additional efficacy in order to be competitive.
      • Health
        300325
      • Frostblade Slow Duration
        1.25s1.5s

      Fire Blossom

      EpicTank4 zmian
      +1−2±1
      Komentarz deweloperóworyginał ENWith the change to Brimstone, we’re adjusting Fire Blossom to be more powerful in its effect and feel more premium in early builds, with a small increase to its cost to ensure there is an adequate gap between the Tier 2 and the item itself, but more damage to its burn throughout a match.
      • Cost
        29003000
      • Heatwave Bonus Health Scaling
        0.7%1%
      • Firestorm Damage Ramp
        6.25%-50%5%-40%
      • ±
        Recipe changed: Brimstone + Steel Mail + Vitality Beads + 650g

      Giant's Ring

      EpicTank2 zmian
      +2
      Komentarz deweloperóworyginał ENGiant’s Ring is often overlooked, with its Gigantism Effect feeling hard to appreciate. We’re enhancing it to make its durability spike more meaningful, and thereby allowing its Users to leverage the window to make more aggressive plays.
      • Gigantism Damage Reduction
        5%8%
      • Hero Size
        15%20%
      Zmiany balansu

      Eternale

      10

      Weald

      6 zmian
      +1−3±2Eternale w bazie wiedzy

      Major Blessing

      Komentarz deweloperóworyginał ENWeald’s Major Blessing feels satisfying and powerful, but is currently scaling too heavily with very high Attack Speed Threshold builds. We’re reverting the previous buff to its Scaling that occurred last pass to ensure it’s in closer parity with other Eternals, but are favoring a softer approach here to ensure Weald’s Major Blessing still feels impactful, and opting to reduce larger amounts of strength out of the Minor Blessings first, before we consider further changes to the Major effect. Likewise, various Bugfixes and QoL changes are present.
      • Number of Missiles
        4 (+1 per 25% Bonus Attack Speed)4 (+1 per 30% Bonus Attack Speed)
      • ±
        [QoL] Weald’s Missiles now Travel through Walls, but disappear after travelling 3000u.
      • Cooldown per Hero
        8s10s

      Forage

      Komentarz deweloperóworyginał ENGiven the scaling burst potential offered by weald, and how strong it synergizes with On-Hit builds in the mid-game+, we’re reducing the amount of free Gold on offer from Forage to ensure that laners accelerate their economy at a slower pace throughout the early and mid-game.
      • Gold On Minion & Monster Kill
        43

      Dryad’s Boon

      Komentarz deweloperóworyginał ENDryad’s Boon can enable various Heroes to hit incredibly powerful uptime breakpoints. This was a similar case for Technocrat in the old Minor Blessing system, and given the other powerful effects Weald offers, Dryad’s Boon can have a lower power budget to ensure that the entire Eternal Tree is more fairly rounded out.
      • Cooldown Reduction On-Hit
        0.2s0.15s

      Wind-Rider

      Komentarz deweloperóworyginał ENWind-Rider is also providing too much raw value as a standalone Minor Blessing, with its Total Attack Speed amp having far higher uptime and activation control compared to Xyris’ Furor Blessing. As a result, we’re shifting Wind-Rider from Total Attack Speed, to Bonus, making its curve less spiky in the end-game, while having the additional benefit of normalizing its strength across a wider range of Heroes, regardless of how heavily they invest into Attack Speed abilities and effects.
      • ±
        Attack Speed
        20% Total Attack Speed20% (+1% per Level) Bonus Attack Speed

      Thraex

      Poprawka błędu
      Eternale w bazie wiedzy

      Savage Strikes

      Komentarz deweloperóworyginał ENA quick Description fix for Thraex as the previous value was rounding up unintentionally.
        • Description now shows the correct Level 1 damage of 1.5, instead of 2.

        Nihil

        5 zmian
        +3−2Eternale w bazie wiedzy

        Adaptive Plating

        Komentarz deweloperóworyginał ENGiven the length of time needed to sit in a fight to reach max stacks, Adaptive Plating isn’t quite cutting it in the Tank-enhancing department. To provide a higher upside, we’re increasing the maximum stacks the Blessing can offer, further rewarding frontliners that stick in an extended fight and allowing them to become even larger raid-bosses, if not dealt with swiftly enough.
        • Maximum Stacks
          810

        Growing Threat

        Komentarz deweloperóworyginał ENThe wait for Growing Threat to activate can feel slightly too long for many laners that would otherwise consider it, with the 18-minute mark routinely being the stage of the game where most laning interactions start to dissipate in favour of heavier shoving and rotations. We’re shifting forward the activation time from the Blessing a couple of minutes, allowing its Users a larger window to leverage its power amp while the laning phase persists.
        • Threshold time
          18-minutes16-minutes

        Inescapable

        Komentarz deweloperóworyginał ENA quick shift in Slow effectiveness for Inescapable, with a higher intensity, but less duration, making it both stronger, and easier to feel and appreciate as a soft-counter to mobility-heavy Heroes.
        • Slow
          20%25%
        • Slow Duration
          2s1.75s

        Terror

        Komentarz deweloperóworyginał ENTerror’s Minion Effect tends to fall off heavily past the first few minutes of the lane, leaving the Tower Damage reduction to carry the primary incentive to select the Blessing. To ensure the effect continues to feel valuable, better specialising those that take it towards greater ability to tower dive opponents that opt into more defensive and passive gameplay.
        • Tower Damage Reduction
          20%25%

        Krix

        4 zmian
        +2−2Eternale w bazie wiedzy

        Voracity

        Komentarz deweloperóworyginał ENAs with many other Blessings, we’re continuing to trim the amount of gold generation present across their effects, and in Krix’s case, given how spiky mid-game Krix builds can be, slowing down the gold curve is needed.
        • Gold on Unit Kill
          +3+2

        Festering Wounds

        Komentarz deweloperóworyginał ENFestering Wounds’ Anti-Heal window is currently too tight for Heroes that trigger it via the Immobilize condition to meaningful leverage, given that the target is typically Stunned for half of the duration anyway. An increase to its duration is being granted to make it more generically applicable for various frontliners to consider, when needed.
        • Healing Reduction Duration
          2s3s

        Cannibalism

        Komentarz deweloperóworyginał ENCannibalism’s ability to lead to a heavier snowball once a few Takedowns are secured is currently making many Krix users feel immovable in the mid-game, and a small reduction is needed.
        • Takedown Max Health
          3530

        Predator

        Komentarz deweloperóworyginał ENPredator’s Movement Speed effect is currently hard to feel and appreciate, and is receiving a small increase to better enable Tank Junglers to progress around the map, given their slower clear speeds relative to other classes.
        • Movement Speed on Camp Leader Kill
          3%4%

        Major Blessing

        Komentarz deweloperóworyginał ENMuch like Weald, the general strength of Knell’s Major blessing is seen as being in a somewhat appropriate spot. While more assessment is needed in this area as other elements shift around it, for now, to bring Knell’s strength down to a more reasonable level with the original Eternal set, we are choosing to strip out strength from Knell’s Minor Blessings instead of hitting the major. Finally, there was a bug that prevented Knell from triggering more than once on multi-hit abilities, such as Terra’s Ruthless Assault, or Scarlett’s Minueta - this has now been resolved.
          • Now correctly stacks with Multi-hit Abilities, instead of being once per Ability.

          Knell

          5 zmian
          +2−2±1Eternale w bazie wiedzy

          Patina

          Komentarz deweloperóworyginał ENPatina is currently difficult to maintain in the laning phase due to the longer cooldown window, while also not doing enough to deter early-lane Ranged poke. While we have to be careful with Patina as this style of effect has the potential to become too strong of a defensive tool for laning purposes, there is currently room to provide it with a little more leeway and strength.
          • Shield
            3035
          • Cooldown
            1210s

          Peal

          Komentarz deweloperóworyginał ENPeal is currently offering its users far too much Ultimate spam, and is one of the main contributors to Knell’s overall strength. As a result, it is seeing a large reduction to provide greater windows between its user’s ultimate engagements.
          • Ultimate Haste
            2515

          Fracture

          Komentarz deweloperóworyginał ENFracture is the primary additional damage source for Knell Users, and the main element that allows Ranged Classes to consider it. While we are not against these roles opting into Knell in specific match-ups, currently the damage on offer is too high and risks outshining other Eternals, especially when paired with the durability and utility offered by its Major Blessing effects.
          • Damage
            4% (+0.3% per Level)4% (+0.2% per Level)

          Resonant Repair

          Komentarz deweloperóworyginał ENResonant Repair is currently too underwhelming to consider taking over Peal or Fracture. While both have taken hits this pass, thereby increasing its relative strength, we’re also opting to provide the Blessing with some additional Tenacity, better suiting the Blessing to being a strong option when dealing with CC-heavy teams.
          • ±
            Now also grants 20 Tenacity for 4s upon being Immobilized.

          Idrisil

          2 zmian
          +1−1Eternale w bazie wiedzy

          Cold Hearted

          Komentarz deweloperóworyginał ENCold Hearted is seeing a small but meaningful adjustment, with its overall Slow remaining the same, but it now ramping up faster. This will allow Melee Heroes to catch up to and collapse on ranged heroes that choose to poke them too aggressively in the Laning phase, providing Melee Heroes especially a stronger chance at threatening a ranged lane opponent if the Blessing is run.
          • Movement Speed Slow
            2%3%
          • Max Stacks
            54

          Vesh

          4 zmian
          −2±2Eternale w bazie wiedzy

          Lich

          Komentarz deweloperóworyginał ENLich is currently causing laning interactions to degrade and become stagnant too early into a match. Much like many other sustain-focused Blessings, we are opting to heavily reduce the amount it offers in the early game, with the Magical Lifesteal now being more backloaded at the Level 11 and 16 thresholds. Further reductions may occur in the next balance pass, but for now we will monitor how this adjustment goes.
          • ±
            Magical Lifesteal
            8% (+0.5% per Level)5%/8%/12%/16% at Levels 1/6/11/16

          Phylactery

          Komentarz deweloperóworyginał ENPhylactery is receiving a bump to its duration, better allowing its users to leverage its Cooldown Progression effect. Additionally, we have now added a cooldown to its effect to prevent Ultimate-spam abuse cases (which may or may not be relevant for an upcoming Hero…)
          • Shield and Cooldown Progression Duration
            3s4s
          • ±
            Now has a 20s Cooldown.

          Millenia

          Komentarz deweloperóworyginał ENMillenia is currently providing too much raw value and potency to late-game Ultimates, with Heroes such as Renna able to rely on it too heavily to push their damage output past a reasonable threshold in late-game teamfight scenarios.
          • Ultimate Damage per Minute
            +1%+0.75%

          Pilow

          2 zmian
          −1±1Eternale w bazie wiedzy

          Harmonic Currents

          Komentarz deweloperóworyginał ENHarmonic Currents currently provides ability-spamming Heroes with too much durability and mana due to its instantaneous effect. We are shifting the effect to be over a duration, with 1 tick of Regeneration occurring on activation, and the remaining 3 occurring once a second. This means that spammy Heroes still have slightly more innate synergy with the Blessing, but that the value is more reasonable and spread out in fights.
          • ±
            [Soft-rework] Healing and Mana Regeneration now occurs over a 3s Duration, instead of instantly.

          Neurotoxin

          Komentarz deweloperóworyginał ENSimilar to Knell’s Fracture, Neurotoxin is providing too much of a stat swing when paired with the 12% Damage Debuff Pilow can apply to its targets, resulting in an 18% overall DPS swing. We’re bumping this down further by reducing the damage amp, maintaining Pilow’s Major Blessing strength as a supportive frontline choice, but better ensuring damage-based Users cannot utilize it as heavily for 1v1 purposes.
          • Damage Taken per Stack
            2%1.5%

          Aion

          2 zmian
          +2Eternale w bazie wiedzy

          Sacrifice

          Komentarz deweloperóworyginał ENThe previous adjustment to Sacrifice was successful in reducing the passivity of many laning loops, but was a bit too harsh in how little Mana can now be gained. A bump up to its value is needed in order to allow it to feel worthwhile to consider for aggressive, Mana-hungry Heroes.
          • Missing Mana Regen on Ability Hit
            2.5%3.5%
          • Hero Kill Missing Mana Regen
            20%25%

          Satariel

          4 zmian
          +2−2Eternale w bazie wiedzy

          Major Blessing

          Komentarz deweloperóworyginał ENSatariel’s ability to result in an excessive snowball has been a frustrating experience for many players to tackle since its inclusion. While killing a Satariel user can neutralize the threat temporarily, the margin for error is currently too tight to the point it can feel way too risky to interact with a stacked Satariel user before they 1-shot you in return. While more work will likely be needed for Satariel in future updates and we will keep an eye on it, for now we are diminishing the negative impacts it’s having on players by harshly increasing the Health Penalty, and reducing the damage it provides, making it far riskier and more volatile to use as the stacked user will be easier to 1-shot in return, while also dealing less damage.
          • Health Reduction
            6% (+4% Melee/+6% Ranged per Fearless)6% (+6.5% Melee/7.5% Ranged per Fearless)
          • Bonus Stats
            5% (+5% per Fearless)5% (+4% per Fearless)

          Risen

          Komentarz deweloperóworyginał ENGiven that Satariel now makes a stacked user significantly more squishy and less powerful, the amount of Omnivamp offered by Risen can be increased to help a stacked user stay alive in a fight.
          • Omnivamp
            12%15%

          Psychosis

          Komentarz deweloperóworyginał ENPsychosis on a stacked Satariel user is contributing to excessive burst for both a range of Melee Assassins and for Ranged Heroes in isolated 1v1 scenarios. Similar to the Major Blessing, we are taking a harsher swing at this Blessing to diminish the frequency of seemingly unfair scenarios the Eternal can create.
          • Bonus Damage
            3.5% (+0.4% per Level)3% (+0.3% per Level)
          Zmiany balansu

          Tryby gry

          2

          Store News

          0 zmian
          Komentarz deweloperóworyginał ENIn Update 1.14 we added a bunch of new Icons and Banners for each Eternal, and made them exclusive drops from Ion cores. We know a lot of players were happy with this, but the main feedback pointed at their rarity and the lack of duplication protection, which made them more of a frustrating experience rather than an exciting one. The Eternal Bundle Core is a Common Loot Core drop from Ion Cores and has a 4% drop rate, the following rates were changed to support this.

            Systems

            5 zmian
            Komentarz deweloperóworyginał ENAir Control is being reduced, making the ability to manoeuvre and steer in the air less powerful, as currently it is too easy to spam jump and avoid various abilities, such as Riktor’s Riplash. We intend to look further into ways to limit the negative outcomes of “jump-spamming” in future updates, but for now, the reduced Air Control should help re-introduce some much needed risk to committing to a Jump in a fight, as your landing position will now be slightly more predictable and telegraphed. We have adjusted the default camera mode (this is the normal Camera you have when not targeting or using an ability) to no longer have Camera Lag. In simple terms, this makes aiming snappier and more precise to your inputs, and should result in gameplay feeling more cleaner and more responsive.
            • Air ControlAir Control
              90%75% for the Majority of Heroes
            • Kallari Air ControlAir Control
              100%90%
            • Eden Air ControlAir Control
              100%85%
            • Mourn Air ControlAir Control
              90%80%
            • ±
              Ranged & Melee Default Camera Camera Lag Disabled, making aiming more precise and responsive.
            Zmiany balansu

            Poprawki błędów

            30
            • Fixed an issue where Brawl was offering the incorrect XP/Amber values. It has now been changed to match the values of ARAM.
            • Fixed an issue where Brawl loadouts would not equip correctly and would default to Lane loadouts instead.
            • Fixed an issue in Brawl where an invisible ledge was present in the Dusk Team’s Spawn.
            • Fixed an issue in Ranked Draft where Users would force highlight their Preferred Hero when they transition to the Ban Phase.
            • Fixed an issue where Users could see Overhead Emotes while dead, even if they muted the Enemy Player.
            • Fixed an issue where Remake Matches would have a delay before ending when the timer reaches 0.
            • Fixed an issue on the Eternal Selection page in Draft where the “Back” button could clip off screen for Low Level Accounts.
            • Fixed an issue where Wraith’s Marked VFX does not display on a Target if they are not in direct line of sight of the User.
            • Fixed a rare issue where Khaimera could infinitely attack without penalty.
            • Fixed an issue where Switching Roles in the Loadout Builder could stop the Search from functioning.
            • Fixed an issue where Users that were Gifted would not always be shown every Item Gifted within the pop-up.
            • Fixed an issue where featured loadouts were sometimes incorrectly ordered
            Treść i grafiki patcha należą do Omeda Studios. Komentarze deweloperów podajemy w oryginale (EN).