Crimson Legion
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Patch v1.16

V1.16: Aegis of Dawn Patch NotesZaktualizowano 35 bohaterów · 78 zmian15 przedmiotów · 19 zmian7 eternali13 trybów59 poprawek

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Wpływ aktualizacji

Najwięksi wygrani

TOP 3
  1. Crunch
    1
    CrunchNajwiększe wzmocnienie
    +3
  2. Riktor
    2
    RiktorWyraźny zysk
    +3
  3. TwinBlast
    3
    TwinBlastSolidny buff
    +3

Najbardziej osłabieni

TOP 3
  1. Akeron
    1
    AkeronNajwiększe osłabienie
    −5
  2. Zinx
    2
    ZinxMocny cios
    −5
  3. Feng Mao
    3
    Feng MaoOdczuwalny nerf
    −4

Wynik = liczba wzmocnień lub osłabień postaci w tym patchu.

Zmiany balansu

Bohaterowie

35
Akeron

Akeron

OFFLANEJUNGLE5 zmian
−5Karta bohatera
Komentarz deweloperóworyginał ENWith the previous round of changes to Akeron and him now possessing additional utility and damage from his Health Scalings, we’re looking to normalize his build options further by reducing the general strength of his Magical builds, as they are currently far overperforming his Tank or Physical alternatives.
  • Q
    Magical Power ScalingHellfire
    18%16%
  • Q
    Hero Missile Homing RadiusHellfire
    450u380u
  • E
    Web Shot Magical Power ScalingWeb Lash
    40%35%
  • E
    Leap Magical Power ScalingWeb Lash
    40%35%
  • R
    Bite Magical Power ScalingConsume
    45%40%
Argus

Argus

MIDLANESUPPORT6 zmian
+1−3±2Karta bohatera
Komentarz deweloperóworyginał ENThe previous round of changes to Argus were made to elevate the areas of his kit that were generally lacking, and to be in line with the other changes that happened to the majority of Mage’s across the class. With that now past us, we are reducing the general strength of his Particle Shredder, as well as heavily limiting the amount of free Mana he can restore throughout the lane by simply hitting Minions thanks to the changes to both his Augment and to Aion’s Sacrifice, better ensuring there is an appropriate Mana:Damage tradeoff when he’s looking to pump a target.
  • ±
    No longer restores Mana when hitting Non-Heroes.
  • Mana Restored when hitting HeroesMana Catalyst
    10%12%
  • RMB
    DamageParticle Shredder
    13/20/27/34/4113/19/25/31/37
  • RMB
    Magical Power ScalingParticle Shredder
    18%16%
  • ±RMB
    Mana CostParticle Shredder
    12/14/16/18/2013/14/15/16/17
  • RMB
    CooldownParticle Shredder
    33.5
Countess

Countess

MIDLANEOFFLANE2 zmian
+2Karta bohatera
Komentarz deweloperóworyginał ENCountess was one of the few Mages last patch that did not really receive a great benefit from the changes. For this pass, we’re pushing her late-game Ultimate Damage and Durability up slightly to bring her further up to speed, as the teamfighting stage of the game is where she starts to struggle to find windows for execution.
  • Health GrowthGeneral
    130132
  • R
    DamageFeast
    135/185/235135/215/285
Crunch

Crunch

OFFLANEJUNGLE3 zmian
+3Karta bohatera
Komentarz deweloperóworyginał ENA quick bump to Crunch’s lesser used Augments, with Lunge Crunch returning to old values to better enable his Jungle play patterns, and Falcon Crunch offering some additional bang for its buck to better match the strength of the others.
  • Additional DistanceLunge Crunch
    10%15%
  • Empowered Right Crunch DamageFalcon Crunch
    15%20%
  • Empowered Right Crunch In-Air CooldownFalcon Crunch
    +30%+25%
Dekker

Dekker

SUPPORT1 zmian
−1Karta bohatera
Komentarz deweloperóworyginał ENDekker is the first Ranged Hero receiving a reduction to her base Physical Power, thereby reducing the strength of her early-game poking capabilities and creating a larger gap between the raw damage output of a Ranged Hero compared to a Melee Hero. The reason is largely the same for other Heroes with this style of change, so context will be skipped for other Heroes for the sake of time. While it may not appear as much of a damage loss on the surface, the damage loss adds up over the course of a lane, and better enables Melee Heroes to posture into a Ranged Hero and close the distance. It should be noted that the changes are more heavy handed for Heroes that are more likely to appear in off-roles like Offlane, and in some cases the Physical Power loss is being returned through additional Growth to ensure that Carries especially still feel functional and with agency once the mid-game rolls around.
  • Physical PowerGeneral
    6057
Drongo

Drongo

CARRY2 zmian
+1−1Karta bohatera
Komentarz deweloperóworyginał ENSee Dekker’s section for context.
  • Physical PowerGeneral
    6057
  • Physical Power GrowthGeneral
    3.63.8
Eden

Eden

CARRY4 zmian
+1−2±1Karta bohatera
Komentarz deweloperóworyginał ENAlongside the Physical Power reductions described in Dekker’s Context section, Eden is receiving a shift to her Focal Lens Augment once again, as it can result in too much proportional Cooldown Reduction, and therefore too much Tachyon Lance spam in the late-game, especially when paired with items like Solaris. Instead of a flat reduction, it is now a percentage, normalizing the value to be far healthier in these cases.
  • ±
    Tachyon Lance Cooldown RefundFocal Lens
    1s10% Total
  • Physical PowerGeneral
    5349
  • Physical Power GrowthGeneral
    3.84
  • P
    Heat Generation ModifierHelios Core
    20%/35%/50%/65%12.5%/30%/47.5%/65%
Feng Mao

Feng Mao

JUNGLEOFFLANE4 zmian
−4Karta bohatera
Komentarz deweloperóworyginał ENAs a followup to the previous Feng Mao changes, we are now making some targeted changes to reduce the strength of Feng Mao at higher-ranks. The previous change helped normalize his clear and allow him to function a little more freely in the early-game, and now we’re looking to strip back some of this damage away from his Isolation Damage as it can result in too much abnormal burst and is best utilized by experience players. Likewise, his Ultimate Reset Timer is seeing a reduction, as in high-skill lobbies, a single reset results in too much pressure for too long of a period as it allows Feng Mao to skirt the outside of a fight with ample time to find the perfect window.
  • Health GrowthGeneral
    135132
  • E
    Isolation DamageHamstring
    25/36/47/58/6925/35/45/55/65
  • E
    Bonus Physical Power ScalingHamstring
    30%25%
  • R
    Reset DurationEarth Shatter
    20s14s
Gadget

Gadget

MIDLANEPoprawka błędu
Karta bohatera
Komentarz deweloperóworyginał ENGadget is the first of a handful of cases where Shred Effects have not been functioning correctly, resulting in a significant loss in utility. This has been occurring since v1.14, and with it now resolves, we expect to see all affected Heroes and Items perform far better than before, and will be monitoring their performance moving forward.
    • Now Correctly Shreds Magical Armor.
    Greystone

    Greystone

    OFFLANEJUNGLEPoprawka błędu
    Karta bohatera
    Komentarz deweloperóworyginał ENGreystone was also affected by the Shred Bug, meaning he was only shredding Armor once, rather than 4 times. This has now been resolved.
      • Now Correctly Shreds Magical Armor.
      GRIM.exe

      GRIM.exe

      CARRY1 zmian
      −1Karta bohatera
      Komentarz deweloperóworyginał ENSee Dekker’s section for context.
      • Physical PowerGeneral
        5653
      Howitzer

      Howitzer

      MIDLANE1 zmian
      −1Karta bohatera
      Komentarz deweloperóworyginał ENSee Dekker’s section for context.
      • Physical PowerGeneral
        5755
      Ikra

      Ikra

      MIDLANE6 zmian
      +1−3±2Karta bohatera
      Komentarz deweloperóworyginał ENIkra is receiving a soft-rework to his Cascade Augment, as it continues to provide too much raw value with Items such as Oathkeeper, and is railroading his builds too hard to the point it has created a Balance Bottleneck due to how bound he is to those Items to succeed. Now that it no longer allows Brine to apply On-Hit effects, Ikra’s general strength can be better observed and tuned moving forward.
      • ±
        No longer applies On-Hit Effects.
      • ±
        [Reworked] Basic Attacks grant a stack. At 5 stacks, the next direct Brine hit deals 10 (+20% Magical Power) bonus damage. Ability hits grant Ikra 12% Attack Speed stacking up to 4 times (once per ability).
      • Cooldown RefundUndertow
        2s1.5s
      • Physical PowerGeneral
        5755
      • Q
        Stun DurationNarcosis
        1.2s1.1s
      • RMB
        Magical Power ScalingBrine
        50%45%
      Iggy & Scorch

      Iggy & Scorch

      MIDLANE2 zmian
      +1−1Karta bohatera
      Komentarz deweloperóworyginał ENSome Base Physical Power reduction for Iggy to diminish his strength further in the Offlane, in-line with the changes to other Ranged Heroes. And a quick bugfix that was resulting in him dealing an extra tick of damage with his Passive under specific circumstances.
      • Physical PowerGeneral
        5249
      • Physical Power GrowthGeneral
        3.94.1
      Khaimera

      Khaimera

      JUNGLEPoprawka błędu
      Karta bohatera
      Komentarz deweloperóworyginał ENKhaimera’s Unleash has suffered from a few bugs causing it to feel unresponsive and desynced. These have now been resolved.
        • Khaimera increased attack speed no longer liners after the effect ends.
        • Khaimera’s Basic Attacks should no longer feel desynced while Unleash is active or hitting a target after it has finished.
        Legion

        Legion

        CARRY2 zmian
        +1−1Karta bohatera
        Komentarz deweloperóworyginał ENSee Dekker’s section for context.
        • Physical PowerGeneral
          2120
        • Physical Power GrowthGeneral
          1.61.65
        Maco

        Maco

        SUPPORT1 zmian
        −1Karta bohatera
        Komentarz deweloperóworyginał ENSee Dekker’s section for context.
        • Attack SpeedGeneral
          120115
        Morigesh

        Morigesh

        MIDLANE2 zmian
        +1−1Karta bohatera
        Komentarz deweloperóworyginał ENAlongside the general reductions to early game Physical Power, Morigesh’s Spirit Shred Augment was another case that was impacted by the Shred Bug causing only 1 instance of reduction to occur. This has now been resolved.
        • Physical PowerGeneral
          5250
        • Physical Power GrowthGeneral
          3.84
        Murdock

        Murdock

        CARRY2 zmian
        +1−1Karta bohatera
        Komentarz deweloperóworyginał ENSee Dekker’s section for context.
        • Physical PowerGeneral
          5855
        • Physical Power GrowthGeneral
          3.84
        Muriel

        Muriel

        SUPPORT2 zmian
        +1−1Karta bohatera
        Komentarz deweloperóworyginał ENSee Dekker’s section for context.
        • Physical Power
          5452
        • Physical Power Growth
          3.43.55
        Narbash

        Narbash

        SUPPORTPoprawka błędu
        Karta bohatera
        Komentarz deweloperóworyginał ENNarbash’s Percussive Tear was another instance of the Shred Bug occurring, and has now been resolved.
          • Now Correctly Shreds Magical Armor.
          Neon

          Neon

          MIDLANEPoprawka błędu
          Karta bohatera
            • Fixed an issue where N3on could re-cast Final Thread while Rooted.
            Phase

            Phase

            SUPPORT2 zmian
            −2Karta bohatera
            Komentarz deweloperóworyginał ENAlongside the general Physical Power reductions for Ranged Heroes, Phase is also receiving a large change to her Psychic Flare, with it no longer reducing her Blink Cooldown as Heavily. This will allow her opponents a far better chance at catching her out and locking her down in fights, especially in higher level play where this mechanic is utilized far more aggressively.
            • Physical PowerGeneral
              5654
            • Q
              Blink Cooldown On HitPsychic Flare
              1s2.5s
            Rampage

            Rampage

            JUNGLE1 zmian
            ±1Karta bohatera
            Komentarz deweloperóworyginał ENTiny Titan continues to stand out as Rampage’s premier Augment as it is seeing a reduction in the general shrink it provides. The reason for this is that Tiny Rampage affords him a form of pseudo-durability due to being so hard to hit, especially when paired with Krix and other Shrink effects, making him near impossible to deal with once he’s on top of a target. Combined with the Minimum Size Cap described above, Tiny Rampage should be a lot more manageable to strike down in a fight, and feel far more fair to fight against.
            • ±
              Size ModifierTiny Titan
              -43%-33%
            Revenant

            Revenant

            CARRY1 zmian
            −1Karta bohatera
            Komentarz deweloperóworyginał ENSee Dekker’s section for context.
            • Physical PowerGeneral
              5553
            Riktor

            Riktor

            SUPPORTJUNGLE3 zmian
            +3Karta bohatera
            Komentarz deweloperóworyginał ENSome small but meaningful buffs for Riktor, aimed at increasing his general success in the Offlane and Jungle Roles now that he has been afforded some additional early game damage and clear speed.
            • Q
              Damage per LevelZap O’ 9-Chains
              45
            • Physical PowerGeneral
              6264
            • E
              Pulse Damage ModifierElectrocute
              50%75%
            Shinbi

            Shinbi

            OFFLANEJUNGLE3 zmian
            +2±1Karta bohatera
            Komentarz deweloperóworyginał ENShinbi, much like Argus, benefits too heavily from engaging in passive gameplay loops that can be difficult for opponents to disrupt or interact with. In her case, she has historically been heavily tuned around a limited Mana Pool to ensure that she cannot sit back and farm passively with Line Tempo with too much ease, but with various new forms of Mana Sustain entering the game since the addition of Eternals, this is even less so the case. As a result, we are adjusting her Line Tempo to deal reduced damage to Minion waves after it hits a Minion, reducing the rate at which she can blast through Minion Waves at Level 5+. In return, Line Tempo itself is receiving a damage increase, making it stronger as a dueling tool that she can leverage in aggressive trades.
            • ±Q
              Upon hitting a target, the Wolf now deals 60% damage to Minions that are hit afterwards.
            • Q
              DamageLine Tempo
              70/105/140/175/21085/125/165/205/245
            • Q
              Magical Power ScalingLine Tempo
              55%60%
            Skylar

            Skylar

            CARRY2 zmian
            +1−1Karta bohatera
            Komentarz deweloperóworyginał ENSee Dekker’s section for context.
            • Physical PowerGeneral
              5754
            • Physical Power GrowthGeneral
              2.42.55
            Sparrow

            Sparrow

            CARRY3 zmian
            +1−2Karta bohatera
            Komentarz deweloperóworyginał ENSee Dekker’s section for context.
            • Physical PowerGeneral
              6157
            • Physical Power GrowthGeneral
              3.43.6
            • P
              Max Health DamageRelentless
              0.3%0.25%
            Steel

            Steel

            OFFLANESUPPORTPoprawka błędu
            Karta bohatera
              • Fixed an issue where Steel could Blink during his Ultimate.
              Terra

              Terra

              OFFLANEJUNGLE1 zmian
              ±1Karta bohatera
              Komentarz deweloperóworyginał ENTerra’s Axe Retrieval has been underutilized for a while now, with it not really providing enough raw value to justify its use. To open up some additional playstyles, it now grants her Highland Hurl some additional damage, thereby allowing Terra to consider a more axe-orientated playstyle.
              • ±
                Now also grants Highland Hurl +15% Damage.
              The Fey

              The Fey

              MIDLANE2 zmian
              +1−1Karta bohatera
              Komentarz deweloperóworyginał ENSee Dekker’s section for context.
              • Physical PowerGeneral
                5755
              • Physical Power GrowthGeneral
                3.23.35
              TwinBlast

              TwinBlast

              CARRY5 zmian
              +3−1±1Karta bohatera
              Komentarz deweloperóworyginał ENWhile TwinBlast is receiving the general Physical Power changes that are occurring to all Heroes, the previous hit to Solaris impacted his general strength so we are granting him back some Ability up-time to ensure he can keep up with the rest of the Carry Roster
              • Physical PowerGeneral
                6663
              • Physical Power GrowthGeneral
                4.34.5
              • E
                On-Hit ModifierVaporize
                150%170%
              • ±E
                CooldownVaporize
                12.5/11/9.5/8/6.513/11.25/9.5/8.25/6
              • RMB
                CooldownVortex Grenade
                11/10/9/8/710.5/9.5/8.5/7.5/6.5
              Wraith

              Wraith

              CARRYMIDLANE2 zmian
              +1−1Karta bohatera
              Komentarz deweloperóworyginał ENSee Dekker’s section for context.
              • Physical PowerGeneral
                6057
              • Physical Power GrowthGeneral
                33.2
              Zinx

              Zinx

              SUPPORT7 zmian
              +2−5Karta bohatera
              Komentarz deweloperóworyginał ENOfflane Zinx has been causing a stir as of late, with her general ability to both run down and escape opponents being too high. For this pass we are taking some more aggressive swings at her Offlane viability especially, with her now boasting a lot less poke damage and outright durability in the early-game, and a far longer window between Triage Protocol activations.
              • Additional DoT Damage DealtTerminal Treatment
                +50%+35%
              • HealthGeneral
                685670
              • Physical PowerGeneral
                5046
              • ManaGeneral
                340320
              • Mana RegenGeneral
                1.752
              • BATGeneral
                1.351.4
              • P
                CooldownTriage Protocol
                17-4.25 (-1.75 per Level)24/17.5/11/4.5 at Levels 1/6/11/16
              Zmiany balansu

              Przedmioty

              15

              Refillable Potion

              CommonGeneral1 zmian
              −1
              Komentarz deweloperóworyginał ENWith the reduction to Basic Attack Damage for many Heroes in the early-game, we can now more comfortably reduce the amount of free sustain provided by Potions in the early game, without having to fear excessive snowballing scenarios occurring as much by doing so.
              • Healing
                135-245120-230

              Divine Potion

              EpicGeneral1 zmian
              −1
              • Healing
                165-275150-260

              Lucky Feather

              EpicGeneral2 zmian
              +1−1
              Komentarz deweloperóworyginał ENWith the addition of Satariel and its Demonic Bargain Blessing, we’re bumping up Lucky Feather’s Cost and Sell value by 50g to prevent players from purchasing it from match start as we deem that it would be an unhealthy strategy to allow.
              • Cost
                700750
              • Sell value
                400450

              Ruthless Broadsword

              RareTier 2Poprawka błędu
              Komentarz deweloperóworyginał ENRuthless Broadsword is another case of the Shred Bug occurring, essentially resulting in it, and both Viper and Basilisk respectively, Shredding no Armor. This has now been resolved.
                • Now correctly Shreds Physical Armor

                Ashbringer

                EpicCarryPoprawka błędu
                Komentarz deweloperóworyginał ENAshbringer was suffering from a bug that prevented certain multi-hit Basic Attack Damage from triggering its effect more than once per attack/burst, making it lose over half its value on certain Heroes. This has now been resolved.
                  • Now correctly Triggers its Cooldown Refund Effect multiple times for Attacks such as Skyler’s Hypercharge, and multi-hit Basic Attacks such as TwinBlast and Lt. Belica.

                  Viper

                  EpicCarryPoprawka błędu
                  Komentarz deweloperóworyginał ENSee Ruthless Broadsword for context.
                    • Now correctly Shreds Physical Armor

                    Manta Scythe

                    EpicAssassin1 zmian
                    −1
                    Komentarz deweloperóworyginał ENManta Scythe has seen a surge of play as of late, with it offering both a strong outlet of sustain, late-game scaling, and general burst potential. To ensure the Item does not cover too many bases, too strongly, we’re opting to drop its isolation damage once again, as this aspect of the Item’s effect can lead to excessive burst scenarios that go against the more sustained-fighting nature of the item.
                    • Divide & Conquer Isolation Damage
                      +10%+8%

                    Omen

                    EpicAssassin1 zmian
                    +1
                    Komentarz deweloperóworyginał ENA quick hit to Omen’s Cooldown Refund, as currently it is contributing to excessive uptime for certain Ability Combos.
                    • Bestial Momentum Cooldown Refund
                      25%20%

                    Augmentation

                    EpicFighter2 zmian
                    +2
                    Komentarz deweloperóworyginał ENAugmentation has largely fallen out of favour in the recent months, with it struggling to keep up with other Items in its Class, especially since the adjustments to Physical Power across the Carry/Assassin/Fighter Classes in 1.14. Some additional Physical Power and a slight cost reduction is therefore being granted to bring its efficiency up to more relevant levels.
                    • Cost
                      31503100
                    • Physical Power
                      3035

                    Basilisk

                    EpicFighterPoprawka błędu
                    Komentarz deweloperóworyginał ENSee Ruthless Broadsword for context.
                      • Now correctly Shreds Physical Armor.

                      Berserker's Axe

                      EpicFighter4 zmian
                      +2−2
                      Komentarz deweloperóworyginał ENBerserker’s Axe is another Fighter Item that doesn’t pull its weight in the damage department, and is struggling to serve its function as an aggressive roaming item for those that use it best. A small bump in its damage potential and sticking power are required to bring it back into contention.
                      • Physical Power
                        4045
                      • Health
                        300275
                      • Blitz Slow
                        50%45%
                      • Blitz Slow Duration
                        0.75s1s

                      Mutilator

                      EpicFighter2 zmian
                      ±2
                      Komentarz deweloperóworyginał ENMutilator’s Basic Attack Effect is now having its damage extended to all Target Types, providing Junglers with an alternative choice alongside Manta Scythe and Sky Splitter for a sustain-focused 1st buy, as previously the lack of PvE damage made the Item feel like it had too high of an opportunity cost to consider.
                      • ±
                        Mutilate now applies its Basic Attack Effect against Minions & Monsters.
                      • ±
                        Mutilate Damage is capped at 20 against Minions & Monsters.

                      Rebirth

                      EpicFighter3 zmian
                      −3
                      Komentarz deweloperóworyginał ENRebirth continues to provide a little too much general value and uptime to its Users. Once again the effect is seeing a bump down in its general efficacy, alongside an increase to its cooldown to make it less universally present throughout a match.
                      • Cost
                        29503000
                      • Health
                        300275
                      • Mechanica Cooldown
                        240270

                      Magnify

                      EpicMagePoprawka błędu
                      Komentarz deweloperóworyginał ENMagnify is the final Shred Effect that was affected by the aforementioned Shred Bug, making it only apply 1-stack of Shred. This has now been resolved.
                        • Now correctly Shreds Magical Armor

                        Cursed Scroll

                        EpicTank2 zmian
                        −2
                        Komentarz deweloperóworyginał ENCursed Scroll continues to provide too much raw damage output when paired with Krix, and is seeing another reduction in its potency to bring it down to a healthier middle-ground.
                        • Curse Of Pain Damage
                          3020
                        • Forbidden Art Attack Speed
                          2.5%2%
                        Zmiany balansu

                        Eternale

                        7

                        Vermis

                        2 zmian
                        +1±1Eternale w bazie wiedzy

                        Cauterize

                        Komentarz deweloperóworyginał ENCauterize is one of the least-used Blessings, and clogs up the Vermis Blessing set in such a way that it makes mix-ups in its 1st category way too restrictive for Ranged Users. As a result, we are removing it and replacing it with a new Blessing: Mechadrive.
                        • ±
                          Removed and replaced by Mechadrive.

                        Mechadrive

                        Komentarz deweloperóworyginał ENMechadrive is replacing Cauterize, offering a range of Heroes, from Twinblast to Boris, a new option to consider when running Vermis instead of being bound to Serration as hard.
                        • [New] Basic Attacks reduce your Secondary Ability’s Current Cooldown by 10% On-Hit.
                          5% against Non-Heroes

                        Marrow

                        3 zmian
                        ±3Eternale w bazie wiedzy

                        Major Blessing

                        Komentarz deweloperóworyginał ENMarrow is receiving a soft rework, with it no longer allowing its User to heal off of Minions Waves. Now, Marrow’s Healing is loaded far more into Hero Combat, meaning its users cannot win the lane by default by simply taking a trade and healing off the Minion Wave. In return, AoE effects now heal for 65% Effectiveness, instead of the 33% Effectiveness imposed on Omnivamp, making the Eternal more useful to a range of Heroes in general, despite being a relatively similar strength in early-game skirmishes.
                        • ±
                          [Soft-Rework] Heal for 6%/7%/8%/9% of damage dealt to Heroes, increased up to 15%/20%/25%/30% based on your Missing Health. (65% Effectiveness for AoE Attacks. 15% Effectiveness against Monsters).

                        Roses

                        Komentarz deweloperóworyginał ENRoses is receiving two changes: Firstly, it now has a cap on the amount of bonus gold it can offer, as previously it provided its Users with far too much Gold in snowball scenarios and led to absurd economic outcomes. Secondly, the previous Hero Kill Omnivamp Amplification Effect from Marrow is being granted to Roses, providing it some additional payoff now that the Gold has been limited.
                        • ±
                          Bonus Takedown Gold is now capped at +100g (5 Takedowns).
                        • ±
                          Hero Kills now also grant +50% Effectiveness of Marrow’s Major Blessing for 8s.

                        Thraex

                        2 zmian
                        −2Eternale w bazie wiedzy

                        Ferocity

                        Komentarz deweloperóworyginał ENFerocity is receiving another hit to the amount of Attack Speed it offers, in order to slow down the rate at which it ramps up and becomes oppressive when utilized by Ranged or DoT Heroes alike.
                        • Attack Speed
                          1.25%1%

                        The King

                        Komentarz deweloperóworyginał ENThe King provides a significant amount of excess gold income, especially in various Range vs Melee matchups when it can be stacked relatively safely, and contributes too heavily to snowball scenarios. As a result, it is seeing a reduction.
                        • Gold on Basic Attack
                          76

                        Nihil

                        1 zmian
                        +1Eternale w bazie wiedzy

                        Major Blessing

                        Komentarz deweloperóworyginał ENWe’re undoing the previous nerf to Nihil, as it continues to be one of the weaker performing Eternals.
                        • Stat Effectiveness per Takedown or Level
                          18%20%

                        Krix

                        1 zmian
                        −1Eternale w bazie wiedzy

                        Feeding Frenzy

                        Komentarz deweloperóworyginał ENFeeding Frenzy provides a surprising amount of Attack Speed in a fight considering how little thought its Users must put into their position. We’re reducing its radius to ensure that Heroes must actually position with purpose and sit amongst a group of targets to get its full effect, rather than it incidentally tagging everyone in a fight with ease.
                        • Radius
                          1500u1200u

                        Lotus

                        2 zmian
                        −2Eternale w bazie wiedzy

                        Immaculate

                        Komentarz deweloperóworyginał ENImmaculate continues to cause excessive stat-check scenarios, both in the early-game and in the late-game. Another reduction is required in the short-term to ensure laning dynamics and 1v1 interactions between Heroes are not warped as easily.
                        • Damage Reduction
                          15%12%

                        Masterpiece

                        Komentarz deweloperóworyginał ENMasterpiece results in rather significant snowballing for the User’s that can leverage it reliably, such as Feng Mao, and Eden. A reduction is occurring to make a single kill less-overbearing to deal with in a fight.
                        • Takedown Damage
                          5%4%

                        Aion

                        2 zmian
                        −1±1Eternale w bazie wiedzy

                        Major Blessing

                        Komentarz deweloperóworyginał ENAion is another Gold generation Eternal that is providing too much value and warping the Economy curve of the average match too heavily - often resulting in lane performances being irrelevant when playing against it. Another reduction is occurring to make sure it is less universally useful, and more tailored to the Heroes that can reliably trigger it.
                        • Gold Gained From Ability Damage
                          7%6%

                        Sacrifice

                        Komentarz deweloperóworyginał ENSacrifice is being reworked, as previously it was providing far too much free Mana Regen in the laning phase, allowing the likes of Shinbi and Argus to cheat the lane entirely with near-infinite Mana Pools simply from hitting the Wave. Now, Sacrifice User’s have to actually interact with their opponent and are rewarded by engaging in aggressive gameplay loops, preserving laning dynamics in a healthier manner.
                        • ±
                          [Reworked] Damaging an Enemy Hero with an Ability grants 2.5% Missing Mana Regeneration over 5s. Hero Kills regenerate 20% Missing Mana over 5s.
                        Zmiany balansu

                        Tryby gry

                        13

                        ARAM & Brawl Balance

                        17 zmian
                        Komentarz deweloperóworyginał ENNihil: Lotus Scarlett: Gadget: Renna: Sevarog:
                        • Major Blessing: Additional Stats per StackEternals
                          +12%+10%
                        • Major Blessing: DamageEternals
                          1%0.75%
                        • Major Blessing: Ability HasteEternals
                          43
                        • Major Blessing: Movement SpeedEternals
                          0.75%0.6%
                        • Major Blessing: Max HealthEternals
                          1.5%1.2%
                        • ±
                          +3% Damage Dealt.
                        • ±
                          6% Damage Taken.
                        • ±
                          +10 Ultimate Haste.
                        • ±
                          Brawl now generally has the same gamemode specific balance changes to Heroes, Items and Eternals as ARAM.
                        • ±
                          Stacks on Takedown were 20 now 8
                        • ±
                          Passive Small Entity Drop Chance was 50% now 90%
                        • ±
                          Passive Minute Threshold was 7 now 7.

                        Battlepass

                        0 zmian
                        Komentarz deweloperóworyginał ENThe Celestial Dawn battlepass is here! Filled to the brim with awesome rewards on both the free and paid tracks.

                          Brawl Mode

                          1 zmian
                          Komentarz deweloperóworyginał ENBrawl returns! Shiny, new, and very much improved thanks to your feedback! We’ve made some changes to the ruleset, buffs and the map itself. For those of you that are new to Brawl, it is a fast-paced, 5v5 gamemode where each team has a ticket score that gets reduced each time a Hero dies, Minions die, or when Minions are pushed into the enemy team’s portal. Be the first team to get the Enemy’s Ticket Score to zero to win! For its return, not only has the Brawl map received some changes to its layout and visuals, but various mechanics have also been switched up that aim to make the mode more fun and resolve some of the pain points raised from its previous iteration. The full details can be found below in the Brawl Mechanics Breakdown section, but the major points to note are: Known Issue: Replays do not currently work for Brawl Mode. Random Giant Buffs can spawn a coloured Giant, killing the Giant will cause it to drop a unique Buff Orb of their color at the center of the camp for 30 seconds for the team that secured the kill. Picking up the Buff Orb will grant the player the following buff based on the color.
                          • ±
                            New Buffs: Instead of Orb Prime and Lane Fangtooth, there are now 2 Buffs that appear on either side of the map, spawning every 2-minutes. The Buffs are a range of new Giant Golems that provide powerful effects to the killer's team by collecting a Buff Orb, such as super speed, increased size, Double-Ultimate, and more!

                          Daybreak Invitation Tournament

                          0 zmian
                          Komentarz deweloperóworyginał ENOn Saturday August 15th & Sunday August 16th, a 2-day Daybreak Invitational Tournament is happening. This will feature 8 Teams composed of the Top Players from NA PCC Summer! This event will showcase the Daybreak Map in a more high-stakes environment, allowing us to gather deeper feedback on all things Daybreak as the best players from the North American Region put it through its paces! For the Format, it is a Player Draft Event, meaning 8 Captains have been pre-selected from the Top NA PCC Summer Teams, who then draft the rest of their squad from the remaining PCC Player pool. The Teams are competing for the grand prize of $1,000 and representation within the Daybreak Map when it fully releases, as well as additional Platinum Prizes of 50K & 25K for 2nd and 3rd place! Finally, a Devs vs VennyVens (Reigning EU PCC Summer Champions) showmatch will be kicking off the event, so be sure to tune in to see if the VennyVens have what it takes to bring down the people’s champ, RGSACE! Event Schedule:

                            Daybreak v7

                            69 zmian
                            Komentarz deweloperóworyginał ENWe're approaching the final stages of development, and this patch introduces a significant number of gameplay and map updates, alongside the first environmental dressing pass using existing assets. Please note: This is not the final dressing pass - far from it. Everything included in this update is completely placeholder work intended to improve the map for the upcoming tournament while larger-scale visual improvements are still in progress. The primary goal of this initial dressing pass is to shift the map's focus away from its current visual simplicity and toward capturing the overall feel and atmosphere of Sanctuary. This pass is intended to establish the right mood and gameplay readability while we continue making core map changes. A complete visual overhaul and final dressing pass will take place once the gameplay layout has been finalized. Shrines are a new mini objective, with 2 being present on the map near each side-lane for teams to fight over. Killing them grants global gold, permanent Ability Haste, and bonus damage to Towers for your team! Stats: Statue States
                            • Recall Time:General Gameplay Changes
                              8s7s
                            • Teleporter Early cooldownGeneral Gameplay Changes
                              120s from 180s
                            • Teleporter Late cooldownGeneral Gameplay Changes
                              90s from 120s
                            • White Camp Respawn TimeGeneral Gameplay Changes
                              120s135s
                            • Red & Blue Buff Respawn TimeGeneral Gameplay Changes
                              250s255s
                            • Max HealthJungle Monster Changes
                              1650–25701550–2470
                            • DamageJungle Monster Changes
                              20–11022–122
                            • Out-of-combat Health RegenerationJungle Monster Changes
                              89.1–164.1178.2–328.2
                            • CS rewardJungle Monster Changes
                              32
                            • ±
                              XP reward (1–15)Jungle Monster Changes
                              150/150/153/153/169/169/199/199/229/229/259/259/289/289/319150/150/172/172/175/175/210/210/230/230/255/255/280/280/285
                            • Out-of-combat Health RegenerationJungle Monster Changes
                              51.6–86.6103.2–173.2
                            • Gold rewardJungle Monster Changes
                              3043

                            Gameplay Balance

                            56 zmian
                            Komentarz deweloperóworyginał ENEver Blinked away from a Boris just to get grabbed by him despite your Blink cooldown being eaten? Or blinked away from a Crunch Uppercut just to get knocked up anyway? While this can still happen when accounting for higher Ping, these outcomes should happen FAR less, resulting in a smoother, and more skillful gameplay experience, as before Client-based prediction would overly-favour the Hero using the Ability to confirm a hit, rather than the Hero that successfully dodged it. Getting 1-shot by the Enemy Base is a little unintuitive and poorly signposted, while also just simply being less fun than having the chance to execute a celebratory dive when a match is about to end. Now, you can dive into the Enemy’s Fountain if you wish, and instead of being 1-shot, you will take heavy true damage that ramps up over time instead (most Heroes will die within 4-7s seconds at most, so it's not super easy to do). Ever been frustrated by accidentally firing a Ground Targeted Ability at a wall due to invisible collision?! Me too! With these changes, Ground Targeting will be more consistent and accurate to where you are actually aiming, resulting in additional precision and far less accidental mis-fires that were of no fault of the Player. Ever wondered how much damage your Combustion has dealt across a match? Or how useful a variety of other Items have been?! Well now you can tell by focusing the item on the Scoreboard. However, for this pass, not every Item could be covered just yet, but we are hoping to expand this functionality further in the future where possible! Heroes can now be more easily tracked when in the air (looking at you Wukong), as they now cast a clear shadow directly beneath them when they are in the air. With the addition of various DoT effects into the game, such as Vesh’s Burn, we have decided to allow Recalls to go through even when affected by a DoT effect, as it is largely an obnoxious limitation that adds more frustration to gameplay than is necessary. Max/Min Size is being capped, helping resolve a variety of issues, including Camera issues on larger Heroes, and the strength of Heroes such as Tiny Titan Rampage who can become obnoxiously unfair to even try and hit when they are excessively small. We are removing the ability to “dirty” a Jungle camp by leaving one alive, as this can lead to excessive snowball scenarios when abused in high level play, while being a generally unintuitive and unfun mechanic for the average player to engage with. Blue and Red now drop an additional buff at 20-minutes when killed, meaning Junglers no longer have to forgo as much Gold and Experience when looking to hand off the Buff to an Ally Hero, and can still have one themselves! Oh, and it now grants Energy Regen, meaning it is valid for Energy Heroes to utilize! A quick addition to Cyan Buff to ensure it has additional value for Energy Heroes like Scarlett. Mini Prime now drops its buff on the floor at a fixed location when killed, meaning Junglers can now use their Hunt to secure the Buff without having to worry about how to hand it off to their Teammates. Be careful though, if you don't pick it up within 30s, it will disappear, meaning the Enemy Team has a chance to deny you even if you kill the Mini Prime! Like Blue Buff, Red Buff also drops an additional Buff at its spawn location when killed, post 20:00 game time! A quick addition to River Buffs to ensure it has additional value for Energy Heroes like Scarlett. Tower Platings no longer fall off at 13:00, meaning teams on the back foot still have a chance at claiming the standing gold and catching up, even when behind. Tier 2 Towers are also gaining Plates for the entire match, better allowing Tier 2 Pushes to result in some additional progress and gold gain, rather than it feeling like its not worth to even bother hitting a T2 Tower if you can't kill it in any single push (while also helping to slow down the rate that a single Split Push can destroy them, thanks to the Bonus Armors that Plates provide when destroyed). The confusion around whether an Inhibitor is “fake” or not is now a problem of the past! Once an Inhibitor respawns, it will now be a different color, making it easier to spot at a glance.
                            • ±
                              Four New Eternals added.
                            • ±
                              Reductions to the strength of Basic Attacks for the majority of Ranged Heroes at Level 1, thereby reducing the strength of Ranged Offlaners.
                            • ±
                              Recalls are no longer interrupted by DoT Damage.
                            • ±
                              Red/Blue Buff now drop a 2nd Buff on the Floor for the killing team after 20:00.
                            • ±
                              Mini Prime now drops its Buff on the floor for the killing team, instead of granting the Buff to the Killer.
                            • ±
                              Rivers/Blue/Cyan now grant Energy Regen on Kill.
                            • ±
                              Hero Size now has a Max and Min Cap.
                            • ±
                              Tower Platings no longer removed at 13:00.
                            • ±
                              Tower Platings have been added to Tier 2 (Inner) Towers.
                            • ±
                              Refillable Potions Heal less at Level 1.
                            • ±
                              Ground Targeting Improved to be more accurate
                            • ±
                              Heroes now display a team-colored Shadow beneath their location when in the air, making them easier to track.

                            Hotfixes

                            21 zmian
                            Komentarz deweloperóworyginał ENv1.16.3 - 24th August v1.16.2 - 19th August v1.16.1 - 14th August Hey Champions! It feels like only yesterday we were talking about Ikra, and now we’re here with another update already! We’ve got an awesome new Offlaner, four new Eternals, some incredible new skins, and Brawl Mode is making a comeback! Let’s take a look.
                            • MissilesWeald
                              4 (+1 per 30% Bonus Attack Speed)4 (+1 per 25% Bonus Attack Speed)
                            • Missile On-Hit ModifierWeald
                              50%30%
                            • Health ReductionSatariel
                              5%6%
                            • Bonus Health ScalingGreystone
                              5%4%
                            • Total attack SpeedRampage
                              30%/32.5%/35%25%/27.5%/30%
                            • HealthScarlett
                              680695
                            • Physical ArmorScarlett
                              3536
                            • Health RegenScarlett
                              1.82.2
                            • Physical Power GrowthScarlett
                              3.23.5
                            • Empowered Cindara Max Health DamageScarlett
                              2%/2.5%/3%/3.5%/4%3%/3.5%/4%/4.5%/5%
                            • ShieldScarlett
                              20/70/120/170/22030/80/130/180/230
                            • Final Strike Target Missing Health Damage ModifierScarlett
                              0-100%0-125%

                            New Eternals

                            0 zmian
                            Komentarz deweloperóworyginał ENFour new Eternals are joining the fray in this update! We always envisioned this system to be expandable, and seeing such a great community response to the first release, we wanted to bring some more in to keep build diversity and customisation fresh.

                              New Hero: Scarlett

                              1 zmian
                              Komentarz deweloperóworyginał ENIn a world where ancient magic intertwines with feudal tradition, a champion of light walks a dark, perilous path. Raised in the ways of combat by her grandmother, Scarlett grew to become a sworn servant of the people, a champion of justice whose kindness is matched only by her mastery of the blade. For years, her path was clear: defend the helpless and serve as a beacon of hope for those in need. But when a dark, tragic fate struck her beloved, cursing him with a beastly burden, her life was irrevocably altered. Refusing to let the darkness claim the one she loves, Scarlett now travels the land seeking a cure for his dark curse. Guided by her inquisitive nature and an unyielding knowledge of the wilds, she walks a perilous road between light and shadow. Armed with a blazing spirit, her precise rapier, and a chain lantern to light the way, Scarlett stands ready to illuminate the battlefield and destroy anyone who threatens the innocent. Effect: Scarlett uses Energy instead of Mana. Additionally, she gains 1 Physical Power for every 40 Bonus Mana she owns. Type: Melee Range: 375u Effect: Melee Basic attack dealing 61 (+80% Bonus Physical Power) Physical Damage. CD: 9/8.25/7.5/6.75/6 Cost: 50 Energy Effect: Scarlett channels for a short duration, before swinging her lantern in a wide fiery cylinder around her in a 560u radius, dealing 50/75/105/125/150 (+60% Bonus Physical Power) Physical Damage. Enemies in the outer 255u of the cylinder receive 25/50/75/100/125 (+100% Bonus Physical Power) additional Physical Damage, and are Slowed by 35%/37.5%/40%/42.5%/45% for 1.25s. If Scarlett hits an Enemy Hero or Camp Leader with the outer edge, her next Basic Attack is Empowered for 4s to deal 10 (+12% Bonus Physical Power)(+2/3/4/5/6% Target’s Max Health) additional Physical Damage to all Enemies in a 700u line in front of her. Scarlett restores 35/45/55 Energy (Levels 1/7/13) if this hits an Enemy Hero or Camp Leader. Empowered Cindara’s damage is reduced by 50% against Minions, and capped to 150/200/250/300/350 against Monsters. Ablaze: While Swan Song is Active, Empowered Cindara’s Bonus Damage is increased by 1.5x. CD: 16/15/14/13/12 Cost: 80 Energy Effect: Scarlett dashes forward 1000u with a decisive fiery strike that deals 65/85/105/125/145 (+80% Bonus Physical Power) Physical Damage to all Enemies in her path and receives a 20/70/120/170/220 (+40%/45%/50%/55%/60% Total Physical Power) Shield for 3s. Each time Scarlett hits an Enemy Hero or Camp Leader with First Intent, she refreshes her Shield’s duration and increases its size by 60%, and restores 50 Energy. CD: 7/6.25/5.5/4.75/4 Cost: 105/95/85/75/65 Energy Effect: Scarlett twirls in her current movement direction, with its speed increasing based on current momentum. Scarlett then stabs forward 3 times (610u range), with each dealing 21/31/41/51/61 (+24%/28.5%/33%/37.5%/42% Total Physical Power) Physical Damage to all Enemies in the area. The final stab deals up to 100% bonus damage based on the Target’s Missing Health. Stabs benefit from Lifesteal and can Critically Strike at 60% effectiveness. Ablaze: While Swan Song is active, the number of stabs is increased to 4, dealing +15% more damage overall. Cooldown: 125/105/85 Cost: 0 Effect: Scarlett winds up over 0.6s before thrusting forward (825u) with her Lantern, Restraining (Uncleansable Stun) the first Enemy Hero hit for 1.4s, and Slowing nearby Enemies within a 600u radius by 65% for 1s. Scarlett then backflips into the air, becoming Unstoppable for the duration of the Restrain, and ignites her blade before striking down at the target, dealing 180/280/380 (+100% Bonus Physical Power) Physical Damage. Enemies within a 600u radius of the Restrained Target take 100% of the strike’s damage. Afterwards, Scarlett’s Blade is Ablaze for the next 8/10/12s, granting her +150 Basic Attack Range, +5 Energy Regen, and +20/32/44 (+12% Bonus Physical Power) Physical Power for the duration. Additionally, Empowered Cindara and Minueta are empowered to deal more damage during this time. Related Ability: First Intent [Secondary] Type: Mobility Effect: Ability, Empowered Cindara, and Third Strike hits on Enemy Heroes & Camp Leaders reduce First Intent’s Cooldown by 8%, reduced to 5% for Minueta hits. Related Ability: Swan Song [Ultimate] Type: Dueling Effect: Swan Song marks the Restrained target. If they die within 8/10/12s, Ablaze extends by 5s, and a fiery zone appears beneath the dead target for 5s that heals Yourself and Allies by 100/150/200 (+65% Bonus Physical Power) each second. Related Ability: Ashen Vow [Primary] Type: Zone Control Effect: Enhanced Cindara leaves behind a rupture that erupts after 0.5s. The eruption deals 20 (+4 per Level) (+25% Bonus Physical Power) True Damage to all Enemies in the area and Slows them by 40% for 1.25s.
                              • Scarlett’s Final Basic Attack in her Chain restores 5 Energy On-Hit,Last Light [Passive]
                                10 against Enemy Heroes

                              Quality Of Life Improvements

                              0 zmian
                              Komentarz deweloperóworyginał ENPractice Mode has had the following adjustments and additions: The following modes have been added to Custom Games, and are available to play at any time:

                                Store News

                                0 zmian
                                Komentarz deweloperóworyginał ENSix exclusive items, no duplicates and equal drop chance.

                                  Triple Battlepass XP Weekend

                                  0 zmian
                                  Komentarz deweloperóworyginał ENTo celebrate the new update, we're dropping a huge x3 Battlepass XP weekend and it's live right now! Progress through the Harbingers of Ruin Battlepass at triple the speed before the new update launches! When: Friday 7th August - Tuesday 11th August

                                    Twitch Drops

                                    0 zmian
                                    Komentarz deweloperóworyginał ENA new set of Twitch Drops is coming with the new update as well!
                                      Zmiany balansu

                                      Poprawki błędów

                                      59
                                      • ARAM & Brawl BalanceMajor Blessing: Now grants 2 stacks at Match Start as the Player starts the Match at Level 3.
                                      • Fixed an issue where, during Ranked Draft, on Dawn Team the second User could lose their Hero Selection upon the first user locking in their pick.
                                      • Fixed an issue where Users could receive a placeholder Crest Screen if they had a removed Crest in their Loadout, such as Earth Spirit (RIP).
                                      • Fixed an issue where Narbash’s Ultimate Mesmerize could trigger multiple Immobilize events, instead of just once.
                                      • Fixed an issue where Users would be unable to change their Eternal if they had an invalid Augment selected.
                                      • Fixed an issue where Green Buff’s Explosive Shield would not state its name in the Death Recap.
                                      • Fixed an issue where the Gifting Button could flicker if hovered during Battlepass previews.
                                      • Fixed an issue where a User’s selected Eternals could be swapped out to Default when swapping Roles in Draft.
                                      • Fixed an issue where Changing Mode would display the ARAM pop-up, despite it being outdated.
                                      • Fixed an issue where Controller Users were unable to navigate the Post-Match Scoreboard.
                                      • Fixed an issue in Ranked Draft where, after picking a Hero to Ban, if the Ban does not go through, the Hero would still be highlighted and blank.
                                      • Fixed an issue where AFK Players would be required to Vote during a Surrender Vote.
                                      Treść i grafiki patcha należą do Omeda Studios. Komentarze deweloperów podajemy w oryginale (EN).