Crimson Legion
Wszystkie patche
Aktualizacja

Patch v1.14

Patch Notes: 1.14 Harbingers of RuinZaktualizowano 49 bohaterów · 637 zmian95 przedmiotów · 135 zmian14 eternali10 trybów25 poprawek

Grafika © Omeda Studios

Wpływ aktualizacji

Najwięksi wygrani

TOP 3
  1. Bayle
    1
    BayleNajwiększe wzmocnienie
    +15
  2. Greystone
    2
    GreystoneWyraźny zysk
    +14
  3. Zinx
    3
    ZinxSolidny buff
    +13

Najbardziej osłabieni

TOP 3
  1. Steel
    1
    SteelNajwiększe osłabienie
    −9
  2. Bayle
    2
    BayleMocny cios
    −8
  3. Greystone
    3
    GreystoneOdczuwalny nerf
    −8

Wynik = liczba wzmocnień lub osłabień postaci w tym patchu.

Zmiany balansu

Bohaterowie

49
Adele

Adele

SUPPORTOFFLANE13 zmian
+8−4±1Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    108130
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3638
  • Physical Armor GrowthGeneral
    4.65.4
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Physical PowerGeneral
    4543
  • Mana RegenGeneral
    1.31.4
  • E
    DamageIron Rose
    7/9/11/13/156/8/10/12/14
  • E
    CooldownIron Rose
    16/15.25/14.5/13.75/13s18/17.25/16.5/15.75/15s
  • ±RMB
    CooldownImperial Lash
    12.5/11.5/10.5/9.5/8.5s13.5/12/10.5/9/7.5s
Akeron

Akeron

OFFLANEJUNGLE13 zmian
+7−6Karta bohatera
  • HealthGeneral
    665680
  • Health GrowthGeneral
    109131
  • Health RegenGeneral
    1.61.9
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    4.45.3
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.61.9
  • Q
    CooldownHellfire
    14/13.25/12.5/11.75/11s16/15/14/13/12s
  • E
    CooldownWeb Lash
    24/21.5/19/16.5/14s25/22.5/20/17.5/15s
  • RMB
    HealingCrushing Maw
    10/15/20/25/308/12/16/20/24
  • RMB
    Healing Max Health ScalingCrushing Maw
    2/2.75/3.5/4.25/5%1.75/2.5/3.25/4/4.75%
  • RMB
    CooldownCrushing Maw
    10/8.75/7.5/6.25/5s11/10/9/8/7s
Argus

Argus

MIDLANESUPPORT11 zmian
+8−3Karta bohatera
  • HealthGeneral
    640660
  • Health GrowthGeneral
    106127
  • Health RegenGeneral
    1.41.7
  • Physical ArmorGeneral
    2224
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.51.7
  • Q
    CooldownDread Nova
    14/13/12/11/10s16/15/14/13/12s
  • E
    CooldownEther Crystal
    14/13.5/13/12.5/12s16/15.5/15/14.5/14s
  • R
    CooldownSynaptic Obliterator
    130/115/100s135/120/105s
Aurora

Aurora

OFFLANEJUNGLE12 zmian
+8−4Karta bohatera
  • HealthGeneral
    665680
  • Health GrowthGeneral
    109136
  • Health RegenGeneral
    22.3
  • Physical ArmorGeneral
    3336
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    1.21.35
  • Q
    CooldownGlacial Charge
    25/23/21/19/17s26/24/22/20/18s
  • E
    CooldownHoarfrost
    12/11.5/11/10.5/10s14/13.5/13/12.5/12s
  • RMB
    CooldownBoreal Sweep
    11.5/10.25/9/7.75/6.5s12.5/11.25/10/8.75/7.5s
  • R
    CooldownCryoseism
    135/120/105s140/125/110s
Bayle

Bayle

OFFLANEJUNGLE25 zmian
+15−8±2Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    108130
  • Health RegenGeneral
    1.41.7
  • Physical ArmorGeneral
    3133
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    11.3
  • ±P
    TenacityBerserk
    30%40
  • Q
    CooldownCursed Edge
    16.5/15/13.5/12/10.5s18/16.5/15/13.5/12s
  • ±E
    HealingDire Howl
    15/17.5/20/22.5/25%10/14/18/22/26%
  • E
    CooldownDire Howl
    14s15s
Countess

Countess

MIDLANEOFFLANE13 zmian
+8−5Karta bohatera
  • HealthGeneral
    665685
  • Health GrowthGeneral
    111130
  • Health RegenGeneral
    1.651.95
  • Physical ArmorGeneral
    3437
  • Physical Armor GrowthGeneral
    3.74.4
  • Magical ArmorGeneral
    3437
  • Magical Armor GrowthGeneral
    1.251.5
  • Mana RegenGeneral
    1.41.5
  • Q
    CooldownShadow Slip
    16/15/14/13/12s18/17/16/15/14s
  • E
    CooldownEventide
    10/9/8/7/6s11/10/9/8/7s
  • RMB
    HealingBlade Siphon
    5/7/9/11/134/6/8/10/12
  • RMB
    CooldownBlade Siphon
    10/9/8/7/6s11/10/9/8/7s
Crunch

Crunch

OFFLANEJUNGLE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    680700
  • Health GrowthGeneral
    115136
  • Health RegenGeneral
    2.22.5
  • Physical ArmorGeneral
    3538
  • Physical Armor GrowthGeneral
    4.85.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Q
    CooldownLeft Crunch
    9.5/8.5/7.5/6.5/5.5s10/9/8/7/6s
  • E
    CooldownRight Crunch
    12/11/10/9/8s13/12/11/10/9s
  • RMB
    CooldownForward Crunch
    17/16.5/16/15.5/15s19/18/17/16/15s
  • R
    HealingRe-Crunch
    25/65/10520/60/100
Dekker

Dekker

SUPPORT12 zmian
+8−4Karta bohatera
  • HealthGeneral
    665685
  • Health GrowthGeneral
    114137
  • Health RegenGeneral
    1.251.55
  • Physical ArmorGeneral
    2426
  • Physical Armor GrowthGeneral
    4.55.4
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.551.65
  • Q
    CooldownPhoton Disruptor
    12/11/10/9/8s13/12/11/10/9s
  • E
    CooldownContainment Fence
    23/21.5/20/18.5/17s25/23.5/22/20.5/19s
  • RMB
    CooldownStasis Bomb
    14/13.5/13/12.5/12s15/14.5/14/13.5/13s
  • R
    CooldownIon Strike
    110/90/70s115/95/75s
Drongo

Drongo

CARRY11 zmian
+7−4Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2527
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownGag Grenade
    20/18/16/14/12s22/20/18/16/14s
  • E
    CooldownRad Rounds
    16/14/12/10/8s17/14.75/12.5/10.25/8s
  • RMB
    CooldownOld Rusty
    11/10/9/8/7s12/11/10/9/8s
  • R
    CooldownShrapnel Cannon
    120/110/100s125/115/105s
Eden

Eden

CARRY11 zmian
+7−4Karta bohatera
  • HealthGeneral
    645665
  • Health GrowthGeneral
    110128
  • Health RegenGeneral
    1.11.4
  • Physical ArmorGeneral
    2426
  • Physical Armor GrowthGeneral
    4.65.5
  • Magical ArmorGeneral
    2325
  • Magical Armor GrowthGeneral
    0.951.15
  • CooldownTachyon Lance [Primary]
    13/11.25/9.5/7.75/614/11.75/9.5/7.25/5s
  • CooldownAxiom Strike [Primary]
    15/13/11/9/7s16/14/12/10/8s
  • CooldownSidewind [Alternate]
    22/21/20/19/18s24/23/22/21/20s
  • CooldownTalon Drive [Alternate]
    16/15/14/13/12s18/17/16/15/14s
Feng Mao

Feng Mao

JUNGLEOFFLANE13 zmian
+9−4Karta bohatera
  • HealthGeneral
    705725
  • Health GrowthGeneral
    115138
  • Health RegenGeneral
    2.22.5
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • ManaGeneral
    300320
  • Q
    Mana CostSafeguard
    8060
  • Q
    CooldownSafeguard
    20/18.5/17/15.5/14s22/20/18/16/14s
  • E
    CooldownHamstring
    8/7.25/6.5/5.75/5s9/8.25/7.5/6.75/6s
  • RMB
    CooldownReaping Dash
    20/18/16/14/12s22/20/18/16/14s
Gadget

Gadget

MIDLANE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    620640
  • Health GrowthGeneral
    103124
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2325
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownSticky Mine
    10/9.25/8.5/7.75/7s11/10.25/9.5/8.75/8s
  • E
    CooldownSecurity Gate
    20/18/16/15/14s22/20/18/16/14s
  • RMB
    CooldownSeek & Destroy
    13/12/11/10/9s14/13/12/11/10s
  • R
    CooldownTesla Dome
    120/105/90s125/110/95s
Gideon

Gideon

MIDLANE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    650670
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    1.41.7
  • Physical ArmorGeneral
    2224
  • Physical Armor GrowthGeneral
    4.15
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownCosmic Rift
    11/10.25/9.5/8.75/8s12/11.25/10.5/9.75/9s
  • E
    CooldownTorn Space
    22/19.5/17/14.5/12s24/21.5/19/16.5/14s
  • RMB
    CooldownVoid Breach
    10/9.5/9/8.5/8s11/10.5/10/9.5/9s
  • R
    CooldownBlack Hole
    130/115/100s135/120/105s
Greystone

Greystone

OFFLANEJUNGLE22 zmian
+14−8Karta bohatera
  • HealthGeneral
    680700
  • Health GrowthGeneral
    110132
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    4.55.4
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • P
    Healing Max Health ScalingStoicism
    0.12%0.1%
  • Q
    CooldownMake Way
    10/9.25/8.5/7.75/711/10.25/9.5/8.75/8s
  • E
    CooldownSacred Oath
    10/9.5/9/8.5/8s11/10.5/10/9.5/9s
  • RMB
    CooldownAssault the Gates
    16/14.75/13.5/12.25/11s18/16.5/15/13.5/12s
  • R
    CooldownStoneforged Soul
    160/145/130s165/150/135s
Grux

Grux

OFFLANEJUNGLE13 zmian
+7−5±1Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    113136
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3033
  • Physical Armor GrowthGeneral
    55.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Q
    CooldownSmash & Grab
    24/22.5/21/19.5/1825/23.5/22/20.5/19s
  • E
    CooldownStampede
    20/19/18/17/16s22/21/20/19/18s
  • RMB
    Max Health HealingDouble Pain
    3%2%
  • ±RMB
    Missing Health HealingDouble Pain
    5/7/9/11/13%4/7/10/13/16%
  • RMB
    CooldownDouble Pain
    9/8/7/6/5s10/9/8/7/6s
Howitzer

Howitzer

MIDLANE14 zmian
+10−4Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    118141
  • Health RegenGeneral
    1.351.65
  • Physical ArmorGeneral
    2224
  • Physical Armor GrowthGeneral
    4.75.65
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana GrowthGeneral
    2528
  • Mana RegenGeneral
    1.11.3
  • Q
    CooldownR2000 Missile
    10/9/8/7/611/10/9/8/7s
  • E
    CooldownLand Mine
    18/16.5/15/13.5/12s20/18/16/14/12s
  • RMB
    Mana CostH11 Cluster Grenades
    70/80/90/100/11060/70/80/90/100
Iggy & Scorch

Iggy & Scorch

MIDLANE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    109131
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    2123
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownFlame Turret
    20/19/18/17/16s22/20.5/19/17.5/16s
  • E
    CooldownOil Spill
    12s14s
  • RMB
    CooldownMolotov
    11/10/9/8/7s12/11/10/9/8s
  • R
    CooldownInferno
    120/100/80s125/105/85s
Kallari

Kallari

JUNGLE10 zmian
+7−3Karta bohatera
  • HealthGeneral
    640660
  • Health GrowthGeneral
    114137
  • Health RegenGeneral
    1.61.9
  • Physical ArmorGeneral
    3639
  • Physical Armor GrowthGeneral
    3.44.1
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • E
    CooldownShadow Dance
    17/16/15/14/13s18/17/16/15/14s
  • RMB
    CooldownCrippling Dagger
    9/8.5/8/7.5/7s10/9.5/9/8.5/8s
  • R
    CooldownGuillotine
    130/105/80s135/110/85s
Khaimera

Khaimera

JUNGLE13 zmian
+7−5±1Karta bohatera
  • HealthGeneral
    630650
  • Health GrowthGeneral
    111130
  • Health RegenGeneral
    1.41.7
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    2.53
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • P
    Health RegenerationSpirit Regeneration
    0.12-1.50.1-1.54
  • Q
    CooldownUnleash
    7/6.5/6/5.5/5s9/8.5/8/7.5/7s
  • ±E
    Healing Max Health ScalingInvigorate
    6/7.5/9/10.5/12%5/7/9/11/13%
  • E
    CooldownInvigorate
    25/24/23/22/21s28/27/26/25/24s
  • RMB
    CooldownAmbush
    14/13.25/12.5/11.75/11s15/14/13/12/11s
Kira

Kira

CARRY14 zmian
+8−4±2Karta bohatera
  • Mercy Cooldown Refund On HitBringer Of Mercy
    1s0.75s
  • HealthGeneral
    660680
  • Health GrowthGeneral
    108130
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2628
  • Physical Armor GrowthGeneral
    4.45.3
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownDusk
    12/11/10/9/8s13/12/11/10/9s
  • E
    CooldownShadow Glide
    20/19/18/17/16s22/21/20/19/18s
  • RMB
    CooldownMercy
    8/7/6/5/4s9/7.75/6.5/5.25/4s
  • ±RMB
    Now benefits from both Lifesteal and Magical Lifesteal.
Kwang

Kwang

JUNGLEOFFLANE12 zmian
+8−4Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    116139
  • Health RegenGeneral
    22.3
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    4.355
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    1.451.65
  • Q
    CooldownJudgement of the Heavens
    16/15.25/14.5/13.75/13s17/16.25/15.5/14.75/14s
  • E
    CooldownSurge of the Heavens
    14/13.25/12.5/11.75/11s15/14.25/13.5/12.75/12s
  • RMB
    CooldownLight of the Heavens
    11/10/9/8/7s12/11/10/9/8s
  • R
    CooldownFury of the Heavens
    120/100/80s125/105/85s
Lt. Belica

Lt. Belica

MIDLANESUPPORT11 zmian
+7−4Karta bohatera
  • HealthGeneral
    680700
  • Health GrowthGeneral
    117140
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    2527
  • Physical Armor GrowthGeneral
    4.65.5
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownSeismic Assault
    15/14/13/12/11s18/16.5/15/13.5/12s
  • E
    CooldownVoid Drone
    30/28/26/24/22s34/31/28/25/22s
  • RMB
    CooldownVoid Bomb
    10/9/8/7/6s11/10/9/8/7s
  • R
    CooldownNeural Disruptor
    120/100/80s125/105/85s
Maco

Maco

SUPPORT14 zmian
+8−5±1Karta bohatera
  • HealthGeneral
    630650
  • Health GrowthGeneral
    106131
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    2628
  • Physical Armor GrowthGeneral
    4.35.15
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.61.8
  • Q
    HealingMaco Gift!
    50/70/90/110/13040/60/80/100/120
  • Q
    CooldownMaco Gift!
    9/8.25/7.5/6.75/6s10/9/8/7/6s
  • E
    CooldownMaco Fly!
    15/14.25/13.5/12.75/12s16/15/14/13/12s
  • RMB
    CooldownMaco Sparkle!
    15s17s
Morigesh

Morigesh

MIDLANE13 zmian
+7−6Karta bohatera
  • HealthGeneral
    620640
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    11.3
  • Physical ArmorGeneral
    2022
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownHive
    12/11/10/9/8s14/13/12/11/10s
  • E
    HealingSwarm
    35%30%
  • E
    CooldownSwarm
    22/20.25/18.5/16.75/15s24/22/20/18/16s
  • RMB
    HealingMark
    10/20/30/40/508/18/28/38/48
  • RMB
    CooldownMark
    7.5/6.75/6/5.25/4.5s8/7.25/6.5/5.75/5s
Mourn

Mourn

SUPPORT15 zmian
+9−5±1Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    110132
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    3033
  • Physical Armor GrowthGeneral
    3.84.5
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    1.51.65
  • Mana Regen GrowthGeneral
    0.120.15
  • P
    Healing Max Health ScalingExtract
    7%6%
  • ±Q
    HealingContagion
    4/6.5/9/11.5/143/6/9/12/15
  • Q
    CooldownContagion
    14/13.25/12.5/11.75/11s15/14.25/13.5/12.75/12s
Murdock

Murdock

CARRY11 zmian
+7−4Karta bohatera
  • HealthGeneral
    650670
  • Health GrowthGeneral
    110132
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2426
  • Physical Armor GrowthGeneral
    4.55.4
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownStatic Trap
    22/18.5/15/11.5/8s24/20/16/12/8s
  • E
    CooldownHot Pursuit
    20/18/16/14/12s22/20/18/16/14s
  • RMB
    CooldownBuckshot
    14/12.5/11/9.5/8s15/13.5/12/10.5/9s
  • R
    CooldownLong Arm of the Law
    140/115/90s145/120/95s
Muriel

Muriel

SUPPORT14 zmian
+10−4Karta bohatera
  • HealthGeneral
    630650
  • Health GrowthGeneral
    103124
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    4.65.5
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • ManaGeneral
    350360
  • Q
    CooldownConsecrated Ground
    24/22.5/21/19.5/18s26/24.5/23/21.5/20s
  • E
    Shield Magical Power ScalingAlacrity
    55%60%
  • E
    CooldownAlacrity
    10/9.5/9/8.5/8s11/10.5/10/9.5/9s
  • RMB
    Mana CostSerenity
    60/65/70/75/8050/55/60/65/70
Narbash

Narbash

SUPPORT15 zmian
+12−3Karta bohatera
  • HealthGeneral
    665685
  • Health GrowthGeneral
    114132
  • Health RegenGeneral
    1.351.65
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • ManaGeneral
    340350
  • Mana RegenGeneral
    1.81.9
  • Q
    HealingMarch!
    14/21/28/4216/24/32/40/48
  • Q
    Healing Magical Power ScalingMarch!
    15%18%
  • Q
    CooldownMarch!
    14/13.5/11/9.5/8s15/13.5/11/9.5/8s
Neon

Neon

MIDLANE12 zmian
+8−4Karta bohatera
  • HealthGeneral
    630650
  • Health GrowthGeneral
    113135
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2224
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.21.35
  • Q
    CooldownL.I.N.X
    10/9.25/8.5/7.75/7s11/10.25/9.5/8.75/8s
  • E
    CooldownData Burst
    14/13.5/13/12.5/12s15/14.5/14/13.5/13s
  • RMB
    CooldownErase Vector
    16/14.5/13/11.5/10s18/16.5/15/13.5/12s
  • R
    CooldownFinal Thread
    120/105/90s125/110/95s
Phase

Phase

SUPPORT11 zmian
+7−4Karta bohatera
  • HealthGeneral
    650670
  • Health GrowthGeneral
    110134
  • Health RegenGeneral
    11.3
  • Physical ArmorGeneral
    2628
  • Physical Armor GrowthGeneral
    4.65.5
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownPsychic Flare
    13/12.25/11.5/10.75/10s14/13/12/11/10s
  • E
    CooldownEnergy Lance
    18/16/14/12/10s20/18/16/14/12s
  • RMB
    CooldownTelekinetic Link
    23/21/1917/15s24/22/20/18/16s
  • R
    CooldownHyperflux
    120/100/80s125/105/85s
Rampage

Rampage

JUNGLE15 zmian
+8−5±2Karta bohatera
  • ±
    Soft Rework: Rumble no longer has no Cooldown. Instead, Rumble’s Cooldown is now refunded when it damages an Enemy Unit.
  • Additional Damage Taken during BehemothTiny Titan
    40%45%
  • HealthGeneral
    675695
  • Health GrowthGeneral
    106127
  • Health RegenGeneral
    11.3
  • Physical ArmorGeneral
    3033
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • ±P
    TenacityKing Of The Jungle
    20%25
  • Q
    CooldownBoulder Throw
    18/16.5/15/13.5/12s20/18.5/17/15.5/14s
  • E
    CooldownRumble
    8/7/6/5/4s9/8/7/6/5s
Renna

Renna

MIDLANE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    111133
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2325
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownMortal Coil
    16/15.5/15/14.5/14s18/17.5/17/16.5/16s
  • E
    CooldownStupor
    16/15.25/14.5/13.75/13s18/17.25/16.5/15.75/15s
  • RMB
    CooldownSoulfire
    10/8.5/7/5.5/4s11/9.5/8/6.5/5s
  • R
    CooldownAbyssal Rift
    140/115/90s145/120/95s
Revenant

Revenant

CARRY10 zmian
+7−3Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    115138
  • Health RegenGeneral
    11.3
  • Physical ArmorGeneral
    2527
  • Physical Armor GrowthGeneral
    4.45.3
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownObliterate
    8s9s
  • E
    CooldownScar
    14/13.25/12.5/11.75/11s15/14.25/13.5/12.75/12s
  • R
    CooldownReckoning
    140/120/100s145/125/105s
Riktor

Riktor

SUPPORTJUNGLE12 zmian
+7−5Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    120140
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3639
  • Physical Armor GrowthGeneral
    4.75.65
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Q
    CooldownShock Therapy
    9/8.5/8/7.5/7s10/9.5/9/8.5/8s
  • E
    Shield Max Health ScalingElectrocute
    9%/11%/13%/15%/17%8%/10%/12%/14%/16%
  • E
    CooldownElectrocute
    14/12.75/11.5/10.25/9s15/13.75/12.5/11.25/10s
  • RMB
    CooldownRiplash
    18/16.5/15/13.5/12s20/18.75/17.5/16.25/15s
  • R
    CooldownSkewer
    120/100/80s125/105/85s
Serath

Serath

JUNGLEOFFLANE11 zmian
+7−4Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    112136
  • Health RegenGeneral
    22.3
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Q
    CooldownHeaven's Fury
    16/15.5/15/14.5/13s18/17.25/16.5/15.75/15s
  • E
    CooldownAscend
    15/14.5/14/13.5/13s16/15.5/15/14.5/14s
  • RMB
    CooldownChastise
    10/9.25/8.5/7.75/7s11/10.25/9.5/8.75/8s
  • R
    CooldownHeresy
    120/100/80s125/105/85s
Sevarog

Sevarog

OFFLANEJUNGLE14 zmian
+7−6±1Karta bohatera
  • HealthGeneral
    640660
  • Health GrowthGeneral
    94113
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    3234
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2831
  • Magical Armor GrowthGeneral
    1.51.8
  • P
    OmnivampReaper of Souls
    7%6%
  • Q
    Bonus Health ScalingSiphon
    5%4%
  • Q
    Additional Monster DamageSiphon
    25/30/35/40/4520/25/30/35/40
  • ±Q
    CooldownSiphon
    6.5/5.75/5/4.25/3.5s7/6/5/4/3s
  • E
    CooldownSubjugate
    15/14/13/12/11s16/15/14/13/12s
Shinbi

Shinbi

OFFLANEJUNGLE12 zmian
+8−4Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    4.45.3
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    1.31.5
  • Q
    CooldownLine Tempo
    6/5.25/4.5/3.75/3s7/6/5/4/3s
  • E
    CooldownCircle Rhythm
    15/13.5/12/10.5/9s16/14.5/13/11.5/10s
  • RMB
    CooldownRushing Beat
    13/11.5/10/8.5/7s14/12.5/11/9.5/8s
  • R
    CooldownAll-Kill
    120/100/80s125/105/85s
Skylar

Skylar

CARRY10 zmian
+7−3Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    114137
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2628
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownPlasma Grenade
    13/11.75/10.5/9.25/8s14/12.75/11.5/10.25/9s
  • E
    CooldownAir Assault
    22/20/18/16/14s24/22/20/18/16s
  • R
    CooldownAtomiser
    120/100/80s125/105/85s
Sparrow

Sparrow

CARRY12 zmian
+8−4Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    115138
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2527
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.51.6
  • Q
    CooldownHail of Arrows
    16/14.5/13/11.5/10s18/16/14/12/10s
  • E
    CooldownHeightened Senses
    21/20/19/18/17s22/21/20/19/18s
  • RMB
    CooldownPiercing Shot
    15/14/13/12/11s16/15/14/13/12s
  • R
    CooldownInner Fire
    130/115/100s135/120/105s
Steel

Steel

OFFLANESUPPORT16 zmian
+7−9Karta bohatera
  • Total Armor ScalingHeavy Metal
    12%10%
  • HealthGeneral
    675695
  • Health GrowthGeneral
    110132
  • Health RegenGeneral
    1.72
  • Physical ArmorGeneral
    3538
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2831
  • Magical Armor GrowthGeneral
    1.251.5
  • P
    Physical Armor to Magical Armor ConversionCybernetic Shell
    15%10%
  • P
    Magical Armor to Physical Armor ConversionCybernetic Shell
    15%10%
  • Q
    Bonus Health ScalingBull Rush
    6%5%
  • Q
    CooldownBull Rush
    14/13/12/11/10s15/14/13/12/11s
Terra

Terra

OFFLANEJUNGLE14 zmian
+7−6±1Karta bohatera
  • HealthGeneral
    690710
  • Health GrowthGeneral
    108130
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3235
  • Physical Armor GrowthGeneral
    4.45.2
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Q
    CooldownRuthless Assault
    12/10.75/9.5/8.25/7s13/11.75/10.5/9.25/8s
  • E
    CooldownHighland Hurl
    12.5/11.5/10.5/9.5/8.5s13.5/12.5/11.5/10.5/9.5s
  • RMB
    CooldownWild Rush
    16/15/14/13/12s18/17/16/15/14s
  • R
    Passive Bonus Physical Armor and Magical ArmorUnstoppable Force
    8/12/166/9/12
  • R
    Active Bonus Physical Armor and Magical ArmorUnstoppable Force
    20/35/5016/30/44
The Fey

The Fey

MIDLANE13 zmian
+9−4Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    114137
  • Health RegenGeneral
    1.31.6
  • Physical ArmorGeneral
    2022
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • ManaGeneral
    420435
  • Mana RegenGeneral
    1.251.35
  • Q
    CooldownBramble Patch
    11/10.5/10/9.5/9s12/11.5/11/10.5/10s
  • E
    CooldownHarvest Nettles
    4.5/4/3.5/3/2.5s5/4.5/4/3.5/3s
  • RMB
    CooldownUntamed Growth
    13/11.5/10/8.5/7s14/12.5/11/9.5/8s
TwinBlast

TwinBlast

CARRY12 zmian
+8−4Karta bohatera
  • HealthGeneral
    680700
  • Health GrowthGeneral
    115138
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Mana RegenGeneral
    1.41.6
  • Q
    CooldownVaporize
    11.5/10/8.5/7/5.5s12.5/11/9.5/8/6.5s
  • E
    CooldownRocket Dash
    20s22s
  • RMB
    CooldownVortex Grenade
    10/9/8/7/6s11/10/9/8/7s
  • R
    CooldownVentilate
    120/100/80s125/105/85s
Wraith

Wraith

CARRYMIDLANE14 zmian
+8−4±2Karta bohatera
  • HealthGeneral
    620655
  • Health GrowthGeneral
    110132
  • Health RegenGeneral
    1.31.6
  • Physical ArmorGeneral
    2628
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    11.2
  • Mana RegenGeneral
    1.41.6
  • Q
    CooldownPeekaboo!
    12/11.25/10.5/9.75/9s13/12.25/11.5/10.75/10s
  • E
    CooldownSurprise, Surprise!
    24/22/20/18/16s26/24/22/20/18s
  • ±RMB
    CooldownKnock, Knock!
    10/9.25/8.5/7.75/7s11/9.75/8.5/7.25/6s
  • RMB
    Cooldown Refund on Mark/KillKnock, Knock!
    70%75%
Wukong

Wukong

JUNGLE13 zmian
+7−4±2Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    3.84.5
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • CooldownCloudwalker [Primary]
    22/21/20/19/18/17s24/23/22/21/20/19s
  • CooldownCyclebreaker [Secondary]
    19/18/17/16/15/14s21/20/19/18/17/16s
  • CooldownHigh Impact [Secondary]
    13/12/11/10/9/8s14/13/12/11/10/9s
  • Minion Damage ModifierWindsurge [Alternate]
    50%40%
  • ±
    CooldownWindsurge [Alternate]
    16/15.4/14.8/14.2/13.6/13s18/17.2/16.4/15.6/14.8/14s
Yin

Yin

JUNGLE10 zmian
+7−3Karta bohatera
  • HealthGeneral
    670690
  • Health GrowthGeneral
    113134
  • Health RegenGeneral
    1.51.8
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    3.24
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • Q
    CooldownLash Kick
    21/18/15/12/9s23/20/17/14/11s
  • RMB
    CooldownBacklash
    10.5/9.75/9/8.25/7.5s11.5/10.75/10/9.25/8.5s
  • R
    CooldownQuelling Gale
    120/100/80s125/105/85s
Yurei

Yurei

JUNGLE15 zmian
+8−7Karta bohatera
  • HealthGeneral
    660680
  • Health GrowthGeneral
    109131
  • Health RegenGeneral
    1.41.7
  • Physical ArmorGeneral
    2830
  • Physical Armor GrowthGeneral
    44.8
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • P
    Total Physical Power ScalingHallowed Strikes
    10%8%
  • Q
    HealingAnima Burst
    25/40/55/70/8520/35/50/65/80
  • Q
    CooldownAnima Burst
    12s13s
  • E
    DamageSeverance
    60/90/120/150/18060/85/110/135/160
  • E
    Bonus Physical Power ScalingSeverance
    105%110%
Zarus

Zarus

OFFLANEJUNGLE13 zmian
+9−3±1Karta bohatera
  • HealthGeneral
    675695
  • Health GrowthGeneral
    111135
  • Health RegenGeneral
    1.82.1
  • Physical ArmorGeneral
    3437
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    3033
  • Magical Armor GrowthGeneral
    1.41.7
  • Mana RegenGeneral
    1.51.6
  • Mana Regen GrowthGeneral
    0.10.15
  • Q
    CooldownBarricade
    19/18/17/16/15s21/20/19/18/17s
  • E
    CooldownEvade
    15/14/13/12/11s16/15/14/13/12s
  • RMB
    CooldownSpear of Nyr
    12/11.25/10.5/9.75/9s13/12.25/11.5/10.75/10s
Zinx

Zinx

SUPPORT18 zmian
+13−4±1Karta bohatera
  • HealthGeneral
    665685
  • Health GrowthGeneral
    112134
  • Health RegenGeneral
    1.21.5
  • Physical ArmorGeneral
    2426
  • Physical Armor GrowthGeneral
    4.25
  • Magical ArmorGeneral
    2729
  • Magical Armor GrowthGeneral
    0.951.15
  • ManaGeneral
    320340
  • Mana RegenGeneral
    1.651.75
  • Q
    CooldownRicochet
    16/15.5/15/14.5/14s17/16.5/16/15.5/15s
  • E
    CooldownBad Medicine
    9/8/7/6/5s10/9/8/7/6s
  • ±RMB
    HealingInfuse
    65/95/125/155/18560/95/130/165/200
Zmiany balansu

Przedmioty

95

Tenacious Gem

UncommonTier 11 zmian
±1
  • ±
    Tenacity
    8%10

Divine Pouch

RareTier 21 zmian
+1
  • Heal & Shield Power
    5%6%

Divine Wreath

RareTier 21 zmian
+1
  • Heal & Shield Power
    5%6%

Heroic Guard

RareTier 21 zmian
±1
  • ±
    Tenacity
    15%15

Tenacious Drape

RareTier 21 zmian
±1
  • ±
    Tenacity
    15%15

Ashbringer

EpicCarry1 zmian
+1
  • Physical Power
    4045

Cursed Ring

EpicCarry2 zmian
+2
  • Physical Power
    3035
  • Attack Speed
    3035

Demolisher

EpicCarry1 zmian
+1
  • Physical Power
    3545

Dust Devil

EpicCarry1 zmian
+1
  • Attack Speed
    2530

Equinox

EpicCarry2 zmian
+1±1
  • Physical Power
    3540
  • ±
    Tenacity
    15%20

Imperator

EpicCarry1 zmian
+1
  • Physical Power
    5565

Lightning Hawk

EpicCarry1 zmian
+1
  • Physical Power
    4555

Necrosis

EpicCarry2 zmian
+2
  • Physical Power
    3540
  • Attack Speed
    3035

Nuclear Rounds

EpicCarry2 zmian
+2
  • Cost
    27502650
  • Attack Speed
    4550

Onixian Quiver

EpicCarry1 zmian
+1
  • Attack Speed
    4555

Plasma Blade

EpicCarry2 zmian
+2
  • Physical Power
    3035
  • Attack Speed
    2530

Resolution

EpicCarry2 zmian
+2
  • Physical Power
    3540
  • Physical Penetration
    79

Ruination

EpicCarry1 zmian
+1
  • Physical Power
    6070

Scattershot

EpicCarry2 zmian
+2
  • Physical Power
    4550
  • Attack Speed
    2025

Sky Splitter

EpicCarry2 zmian
+2
  • Physical Power
    3540
  • Attack Speed
    2530

Solaris

EpicCarry1 zmian
+1
  • Physical Power
    4555

Spectra

EpicCarry1 zmian
+1
  • Attack Speed
    4050

Storm Breaker

EpicCarry2 zmian
+2
  • Physical Power
    4045
  • Attack Speed
    3035

Tainted Rounds

EpicCarry2 zmian
+2
  • Physical Power
    3035
  • Attack Speed
    2530

Terminus

EpicCarry1 zmian
+1
  • Physical Power
    5060

Vanquisher

EpicCarry2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    1012

Viper

EpicCarry2 zmian
+2
  • Physical Penetration
    68
  • Attack Speed
    2530

Alternator

EpicAssassin2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    810

Alternata

EpicAssassin2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    1012

Deathstalker

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    79

Demon Edge

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    810

Dread

EpicAssassin2 zmian
+2
  • Physical Power
    5055
  • Physical Penetration
    1012

Echelon Cloak

EpicAssassin2 zmian
+2
  • Physical Power
    3540
  • Attack Speed
    2025

Envy

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    810

Infernum

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    79

Malady

EpicAssassin2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    1012

Manta Scythe

EpicAssassin2 zmian
+2
  • Physical Power
    2530
  • Physical Penetration
    710

Mesmer

EpicAssassin2 zmian
+2
  • Physical Power
    5055
  • Physical Penetration
    810

Mindrazor

EpicAssassin1 zmian
+1
  • Physical Power
    4045

Nightfall

EpicAssassin2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    810

Omen

EpicAssassin2 zmian
+2
  • Physical Power
    4550
  • Physical Penetration
    810

Painweaver

EpicAssassin2 zmian
+2
  • Physical Power
    5055
  • Physical Penetration
    810

Penumbra

EpicAssassin2 zmian
+2
  • Physical Power
    4050
  • Physical Penetration
    78

Spear Of Desolation

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    1012

Syonic Echo

EpicAssassin1 zmian
+1
  • Physical Power
    5055

Tainted Trident

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    911

The Perforator

EpicAssassin2 zmian
+2
  • Physical Power
    4045
  • Physical Penetration
    68

Absolution

EpicFighter1 zmian
±1
  • ±
    Tenacity
    20%25

Legacy

EpicFighter1 zmian
±1
  • ±
    Tenacity
    20%25

Salvation

EpicFighter1 zmian
±1
  • ±
    Tenacity
    20%25

Amulet Of Chaos

EpicMage2 zmian
+2
  • Magical Power
    8595
  • Magical Penetration
    1011

Astral Catalyst

EpicMage1 zmian
+1
  • Magical Power
    7580

Caustica

EpicMage1 zmian
+1
  • Magical Power
    7075

Claw Of Hermes

EpicMage1 zmian
+1
  • Magical Power
    8090

Combustion

EpicMage2 zmian
+2
  • Magical Power
    8085
  • Magical Penetration
    89

Dreambinder

EpicMage1 zmian
+1
  • Magical Power
    7580

Entropy

EpicMage1 zmian
+1
  • Magical Power
    6570

Gaussian Greaves

EpicMage1 zmian
+1
  • Magical Power
    5055

Golem's Gift

EpicMage1 zmian
+1
  • Magical Power
    7075

Lifebinder

EpicMage1 zmian
+1
  • Magical Power
    7580

Lifecore

EpicMage2 zmian
+2
  • Magical Power
    8085
  • Mana
    300350

Magnify

EpicMage1 zmian
+1
  • Magical Power
    5560

Megacosm

EpicMage1 zmian
+1
  • Magical Power
    6065

Noxia

EpicMage1 zmian
+1
  • Magical Power
    8590

Oathkeeper

EpicMage1 zmian
+1
  • Magical Power
    7580

Oblivion Crown

EpicMage1 zmian
+1
  • Magical Power
    110120

Orb Of Growth

EpicMage1 zmian
+1
  • Magical Power
    6570

Orb Of Enlightenment

EpicMage1 zmian
+1
  • Magical Power
    6570

Orion

EpicMage2 zmian
+1±1
  • Magical Power
    7580
  • ±
    Haste adjusted to only give Bonus Attack Speed from Item sourced Ability Haste. Hero Effect Ability Haste sources no longer count.

Overseer

EpicMage2 zmian
+2
  • Magical Power
    7585
  • Magical Penetration
    78

Prophecy

EpicMage1 zmian
+1
  • Magical Power
    7075

Soulbinder

EpicMage1 zmian
+1
  • Magical Power
    8085

Spectral Schematics

EpicMage1 zmian
+1
  • Magical Power
    5055

Spellbreaker

EpicMage1 zmian
+1
  • Magical Power
    7075

Spirit Of Amir

EpicMage1 zmian
+1
  • Magical Power
    7580

Tainted Scepter

EpicMage1 zmian
+1
  • Magical Power
    7075

Timewarp

EpicMage1 zmian
+1
  • Magical Power
    7075

Wraith Leggings

EpicMage2 zmian
+2
  • Magical Power
    90100
  • Magical Penetration
    1011

World Breaker

EpicMage2 zmian
+1±1
  • Magical Power
    4045
  • ±
    Tenacity
    20%20

Crystal Tear

EpicSupport1 zmian
+1
  • Heal & Shield Power
    10%12%

Everbloom

EpicSupport2 zmian
+1±1
  • Heal & Shield Power
    8%10%
  • ±
    Divine Protection Tenacity
    15%20

Hexbound Bracers

EpicSupport1 zmian
+1
  • Heal & Shield Power
    8%10%

Lunaria

EpicSupport1 zmian
+1
  • Heal & Shield Power
    12%15%

Tainted Charm

EpicSupport1 zmian
±1
  • ±
    Tenacity
    20%25

Truesilver Bracelet

EpicSupport1 zmian
+1
  • Heal & Shield Power
    8%10%

Vanguardian

EpicSupport1 zmian
±1
  • ±
    Tenacity
    20%20

Windcaller

EpicSupport1 zmian
+1
  • Heal & Shield Power
    10%12%

Protection Tonic

EpicTank1 zmian
±1
  • ±
    Tenacity
    30%50

Elafrost

EpicTank3 zmian
+2−1
  • Frostblade Bonus Health Scaling
    2.5%2%
  • Frostblade Slow Duration
    1s1.25s
  • Base Mana Regen
    100%125%

Fire Blossom

EpicTank1 zmian
−1
  • Heatwave Bonus Health Scaling
    0.8%0.7%

Fist Of Razuul

EpicTank1 zmian
−1
  • Razuul’s Might Max Health Scaling
    3%2.5%

Flux Matrix

EpicTank1 zmian
±1
  • ±
    Unstable Shackles Tenacity reduction
    10%50%

Inquisition

EpicTank1 zmian
−1
  • Psywave Bonus Health Scaling
    2%1.5%

Raiment of Renewal

EpicTank1 zmian
±1
  • ±
    Tenacity
    15%20

Unbroken Will

EpicTank1 zmian
±1
  • ±
    Tenacity
    20%25
Zmiany balansu

Eternale

14

How Eternals Works

3 zmian
±3

How Eternals Works

Komentarz deweloperóworyginał ENEternals are a new gameplay customization feature, replacing the Minor Augments. Eternals allow Players to select one of twelve Deities during the Draft Phase of a Match, based on their gameplay preferences. Each Deity offers the Player that selects them a powerful unique Major Blessing which is a Passive Effect that persists throughout a match. Additionally, after choosing an Eternal, Players can choose 2 additional Minor Blessings from 2 sets of 3 Minor Blessings that are unique to that specific Eternal. Eternal Blessings, like Augments, are active from Match start and, once selected for the first time, will be remembered across matches on a per Hero, per role basis, unless you change them. This means if you pick Eternals for Argus in Midlane, and want to play him again in your next match in the same role, the system will remember. If you take him into Support instead, it will go back to the recommended until you change your Eternals for Argus in Support. In simpler terms, you now start the match with:
  • ±
    1 Hero Augment.
  • ±
    1 Eternal Major Blessing.
  • ±
    2 Eternal Minor Blessings.

Unlocking Eternals

0 zmian

Unlocking Eternals

Komentarz deweloperóworyginał ENAll 12 Eternals will be unlocked when a player reaches level 10. Players that have not yet reached Level 10 will automatically be given pre-determined Eternals, and respective Minor Blessings, based on their Hero/Role chosen.

    Types of Eternals

    0 zmian

    Types of Eternals

    Komentarz deweloperóworyginał ENEternals are thematically grouped based on gameplay archetypes and lore. However, these groupings are not prescriptive for gameplay, so we encourage Players to experiment with the Eternals. In other words, this means that you do not necessarily need to take a “Carry Eternal” while playing as a Carry in order to find success, and could try a “Fighter” or “Supportive” Eternal instead if they synergize well with your Hero or Build!

      Harbingers

      Eternals Breakdown2 zmian
      ±2

      Harbingers

      • ±
        Description: Cataclysmic entities of finality, existing solely to unravel the tapestry of creation with cold, relentless efficiency
      • ±
        Harbingers are best suited to Heroes looking to increase their combat capabilities through sustained attacks and drawn out combat engagements.

      Major Blessing

      Eternals Breakdown1 zmian
      ±1

      Major Blessing

      • ±
        Every 3rd consecutive Basic Attack against the same Enemy Hero within 2.5s, deals 3% (+0.25% per Level) of their Max Health as bonus Physical Damage.

      Vermis

      Eternals Breakdown31 zmian
      ±31Eternale w bazie wiedzy

      Minor Blessings (1)

      • ±
        Serration: Vermis’ Major Blessing is 65% more effective on Basic Attacks that Critically Strike.
      • ±
        Crush: When you Immobilize an Enemy Hero, deal 5% of their Maximum Health as bonus Physical Damage.
      • ±
        Cauterize: When damaged by a DoT, gain 2 (+0.5 per level) Health Regeneration for 1s.

      Minor Blessings (2)

      • ±
        Melting Point: Deal 10% bonus Damage to targets with more than 125 Physical Armor.
      • ±
        Breach: Damaging an Enemy Hero with your Ultimate Ability decreases their Physical Armor by 30% for 3s.
      • ±
        Sub-Surface: Take 10% less damage from AoE Abilities.

      Major Blessing

      • ±
        Gain 0.5% (+0.05% per level) Omnivamp per 5% Missing Health. This bonus doubles for 8s upon killing an Enemy Hero.

      Minor Blessings (1)

      • ±
        The Maw: Critical Strikes deal an additional 20% Bonus True Damage to targets below 25% maximum health.
      • ±
        Blood Bank: Gain 100% of damage dealt to Heroes as charges for 3s. Gain 1% Lifesteal per 100 charges.
      • ±
        Taste of Iron: Damaging an Enemy Hero with a DoT increases your damage dealt by 6% for 3s.

      Minor Blessings (2)

      • ±
        Roses: Achieving a Takedown grants 20 Bonus Gold per previous Takedown.
      • ±
        Jealousy: Deal 10% bonus damage against Enemy Heroes with more current health than you.
      • ±
        Leech: Enemy Heroes within 400 units have their base Health Regeneration decreased by 100%, granting it to yourself.

      Primarchs

      • ±
        Description: Domineering entities known for their raw strength and unquenchable thirst for conquest, standing alone as the supreme arbiters of war.
      • ±
        Primarchs are best suited to Heroes looking to dive into the fray of battle, offering a healthy mix of durability and damage.

      Major Blessing

      • ±
        Mark the last Enemy Hero damaged by your Basic Attack for 3s, increasing your damage against them by 3% (+0.5% per level) and decreasing damage taken by them by 1.5% (+0.4% per level).

      Minor Blessings (1)

      • ±
        Alpha's Court: Deal 6% Bonus Damage when there is no Allied hero within 800 units.
      • ±
        Savage Strikes: Deal 1.5 (+0.4 per Level) physical damage On-Hit, increasing by 100% for 3s when you attack an Enemy Hero, stacking up to 3 times. Heal equal to the damage dealt.
      • ±
        The King: Basic Attacks against Enemy Heroes grant you 7 gold.

      Minor Blessings (2)

      • ±
        Ferocity: Gain 2% Total Attack Speed for every 1s spent in Hero Combat, stacking infinitely. Stacks are lost upon exiting Hero Combat.
      • ±
        Rallying Roar: Upon casting your ultimate, yourself and Allied Units within 1500 units gain 20% movement speed for 4s.
      • ±
        Golden Mane: Take 12% less damage from non-AoE abilities.

      Major Blessing

      • ±
        Damage a Hero to gain Doom for 3s. Doom grants 1 Physical Power, 2 Magical Power, 1 Physical Armor & 1 Magical Armor for every 3s it persists. Upon levelling up, or achieving a Takedown, the stats offered by Doom are permanently increased by 20%.

      Minor Blessings (1)

      • ±
        Growing Threat: At 18 minutes, gain +15% Bonus Damage permanently.
      • ±
        From the Abyss: Restore 0.6% of your Maximum Health per second while in Hero Combat or standing out of Enemy Vision.
      • ±
        Mana Siphon: Every time you hit an Enemy Hero with an Ability, steal 10 (+1% Target's Maximum Mana) Mana from them.

      Minor Blessings (2)

      • ±
        Adaptive Plating: Taking Physical Damage grants 1% Physical Armor (Stacks 8 times). Taking Magical Damage grants 1% Magical Armor (Stacks 8 times). Stacks reset out of Hero Combat.
      • ±
        Inescapable: Enemy Heroes within 800u that dash, leap or blink are Slowed by 20% for 1.5s.
      • ±
        Terror: Minions and Monsters deal 30% less damage to you. Towers deal 15% less instead.

      Dreadnoughts

      • ±
        Description: Enduring entities known for their boundless resilience and absolute power, standing against the stars as immovable forces of nature.
      • ±
        Dreadnoughts are best suited to Heroes looking to increase their durability, disruption capabilities, better allowing them to thrive in the thick of combat.

      Krix

      Eternals Breakdown7 zmian
      ±7Eternale w bazie wiedzy

      Major Blessing

      • ±
        Krix: Gain 10% (+1% per Level) increased Maximum Health and gain bonus size equal to 0.5% of your Maximum Health.

      Minor Blessings (1)

      • ±
        Voracity: Upon Killing an Enemy Unit, restore for 1.25% of your Maximum Health.
      • ±
        Regenerative Tissue: If you haven't taken damage from a Hero for 8s, regenerate 0.6% Maximum Health per second.
      • ±
        Festering Wounds: Enemy Heroes damaged by your DoT ability effects receive 45% less Healing for 2s.

      Minor Blessings (2)

      • ±
        Cannibalism: Takedowns permanently increases your Maximum Health by 30.
      • ±
        Feeding Frenzy: Gain +12% Attack Speed for every Enemy Hero within 1500 units.
      • ±
        Predator: Camp Leader kills grant 8% Bonus Damage for 20s. Duration is 2x longer for Epic Monsters kills.

      Idrisil

      Eternals Breakdown9 zmian
      ±9Eternale w bazie wiedzy

      Major Blessing

      • ±
        Idrisil: While off cooldown and above 30% Max Health, gain 15% increased Physical and Magical Armor. Falling below 30% Health consumes this bonus, granting a 4s Shield equal to 150% of your total Armors. (CD: 75-32.5s)

      Minor Blessings (1)

      • ±
        Cold Hearted: Enemy Heroes that basic attack you have their movement speed decreased by 2% for 2s, stacking up to 5 times.
      • ±
        Mending: After taking damage from an Enemy Hero, restore 8% of your missing health over 3s.
      • ±
        Frost Snap: Deal 10% Bonus Damage to Immobilized Targets.

      Minor Blessings (2)

      • ±
        Icy Touch: Your Basic Attacks decrease Enemy Hero Attack Speed by 3% for 3s, stacking up to 4 times.
      • ±
        Glacier: Permanently Gain 1 Increased Magical Armor per every 300 total gold earned.
      • ±
        Diamond Tip: Gain 4% increased Physical Penetration and Magical Penetration per finished item.

      Sovereigns

      • ±
        Description: Imperious entities of astral lineage, celebrated for their terrifying grandeur and their command over the primordial forces of chaos and order.
      • ±
        Sovereigns are Best suited to Heroes looking to increase their proficiency in combat via increased ability damage and burst potential.

      Vesh

      Eternals Breakdown7 zmian
      ±7Eternale w bazie wiedzy

      Major Blessing

      • ±
        Vesh: Damaging an Enemy Hero with an ability, deals 6% (+0.5% per Minute) of the damage as a DoT over 3s.

      Minor Blessings (1)

      • ±
        Lich: Gain 8% (+0.5% per Level) Magical Lifesteal.
      • ±
        Tithe of Death: Takedowns grant 2 Ability Haste.
      • ±
        The Tenth Seal: Upon reaching Level 10, gain 5% Ultimate Damage and 25 Ultimate Ability Haste.

      Minor Blessings (2)

      • ±
        Mind Rot: Vesh’s Major Blessing additionally deals 2% of the target's Current Health as bonus damage.
      • ±
        Phylactery: After casting your Ultimate Ability, gain a Shield equal to 15% of your Maximum Mana for 4s.
      • ±
        Millennia: Every 60s, increase your Ultimate Ability Damage by 1%.

      Xyris

      Eternals Breakdown9 zmian
      ±9Eternale w bazie wiedzy

      Major Blessing

      • ±
        Xyris: Permanently gain 0.75% Bonus Damage per 10 Units killed.

      Minor Blessings (1)

      • ±
        Furor: Entering Hero Combat grants 20% Total Attack Speed for 4s.
      • ±
        Dominance: Takedowns heal you for 50 (+15% Missing Health).
      • ±
        Iron Will: Heal for 12% of the damage dealt by your Critical Strikes.

      Minor Blessings (2)

      • ±
        Cull the Weak: Deal +10% Bonus Damage to Minions and Monsters.
      • ±
        Bone Collector: Takedowns permanently grant you +1.5 Physical Power and +3 Magical Power (Caps at 20 stacks).
      • ±
        Eviscerate: Deal +20% Bonus Damage to targets who are above 85% Health.

      Divines

      • ±
        Description: Radiant entities known for their unyielding preservation and transcendent aura, standing as the bastions of absolute light against the encroachment of the void
      • ±
        Divines are best suited to Heroes that thrive on miraculous empowerment & general utility, be that for sustaining and enhancing themselves, or their allies.

      Exarch

      Eternals Breakdown7 zmian
      ±7Eternale w bazie wiedzy

      Major Blessing

      • ±
        Exarch: Healing or Shielding a target (including yourself) grants them 10% Total Attack Speed and empowers their Basic Attacks to deal 10% bonus Magical Damage On-Hit for 4s.

      Minor Blessings (1)

      • ±
        Illumination: Gain Health Regeneration equal to your Bonus Mana Regeneration.
      • ±
        Preservation: Any Healing or Shielding you receive is increased by 15%.
      • ±
        Revelation: Casting an Ability decreases current Basic Ability Cooldowns by 0.3s.

      Minor Blessings (2)

      • ±
        Fervour: Your Basic Attacks against Enemy Heroes restore 2 (+0.5 per level)(+6% Magical Power) Health to Yourself and Allied Heroes within 1000 units.
      • ±
        Omnipresent: Gain 8% Movement Speed when out of combat.
      • ±
        Delayed Fate: 25% of the Ability Damage you take is stored and dealt to yourself as a DoT effect over 3s instead.

      Lotus

      Eternals Breakdown9 zmian
      ±9Eternale w bazie wiedzy

      Major Blessing

      • ±
        Lotus: Every 2 minutes and every Takedown you achieve randomly grants +1.75% Damage, +4 Ability Haste, +0.75% Move Speed, or +2% Max Health.

      Minor Blessings (1)

      • ±
        Early Bloom: Gain an additional Level upon reaching Level 10.
      • ±
        Flawless: Damaging an Enemy Hero with an Ability heals yourself and Allied Heroes within 1000 units for 8 (+10% Magical Power) health (once per cast).
      • ±
        Masterpiece: Kills grant +5% Damage and +6% Move Speed for 12s, stacking up to 5 times.

      Minor Blessings (2)

      • ±
        Immaculate: Gain 35% Damage Reduction above 90% current health.
      • ±
        Prima Donna: You deal 14% increased damage to all Enemy Heroes, but you also take 7% increased damage.
      • ±
        Fragrance: Your True Damage is increased by 15% against Enemy Heroes within 800 units.

      Anomalies

      • ±
        Description: Enigmatic entities known for their unconventional manipulation of reality, often evoking confusion and paranoia in those who dare oppose them.
      • ±
        Anomalies are best suited to any Hero looking to defy conventional logic, enhancing them with a broad range of unconventional, specialized effects.

      Demiurge

      Eternals Breakdown7 zmian
      ±7Eternale w bazie wiedzy

      Major Blessing

      • ±
        Demiurge: Increase Stats gained from Items (Not including Passive Effects/Crests) by 15%, and damage dealt by Items Effects by 12%.

      Minor Blessings (1)

      • ±
        Tri-Core: Deal 6% Bonus Damage On-Hit, with its damage type randomly choosing from Physical, Magical and True Damage each attack.
      • ±
        Bloatware: Gain +1% Increased Damage and +1% Damage Reduction for each Item owned.
      • ±
        Bio-Mechanical Fusion: Gain +1 Physical Power for every 5 Magical Power you possess.

      Minor Blessings (2)

      • ±
        Cursed Corrupted: Convert every 1% Critical Strike Chance into 1 Ability Haste. (This causes you to lose the Critical Chance Stat you buy.)
      • ±
        Memory Leak: On Ability Cast, Gain 6% of the Mana Cost as Permanent Maximum Mana. Upon gaining 600 Maximum Mana, permanently gain +5% Movement Speed.
      • ±
        Construct: Gain 1% increased Base Health, Mana and Physical Power. Increase the Growth of these Stats by the same amount as you Level Up.

      Aion

      Eternals Breakdown7 zmian
      ±7Eternale w bazie wiedzy

      Major Blessing

      • ±
        Aion: Casting a spell grants 1 Mana Regeneration for 8s, stacking up to 5 times. Additionally your spells grant gold equal to 8% of damage dealt to Enemy Heroes.

      Minor Blessings (1)

      • ±
        Philosopher: Every 10s, generate 5 gold. This time reduces by a percentage, based on your Ability Haste.
      • ±
        Sacrifice: Gain +2 Mana Regen for 5s when killing an Enemy Unit. The Mana Regen gained is 30x more effective when killing an Enemy Hero.
      • ±
        Bottomless Vial: Killing a River Buff restores a Potion charge and permanently grants you +4 Magical Power.

      Minor Blessings (2)

      • ±
        Arcane Resonance: Your Basic Ability Cooldowns and Philosopher progress 1% faster for every 1 Mana Regeneration you possess (Max: +75% progression).
      • ±
        Perfection: Whilst above 90% Health, gain 30 Ability Haste.
      • ±
        Runic Focus: Gain 0.15% increased Magical Power per 1% current Mana
      Zmiany balansu

      Tryby gry

      10

      ARAM Balance

      0 zmian
      Komentarz deweloperóworyginał ENNihil - Nihil Major Blessing: - Stat Increase per Level/Takedown decreased from 20% to 12%. - Growing Threat: - Time to activate decreased from 18 Minutes to 9 minutes. Krix - Voracity: - Maximum Health Healing increased from 1.25% to 2.5%. - Cannibalism: - Maximum Health per Takedown decreased from 30 to 20. - Feeding Frenzy: - Attack Speed per nearby Enemy hero decreased from 12% to 8%. Vesh - Vesh Major Blessing: - Damage per Minute increased from 0.5% to 0.75%. - Tithe of Death: - Ability Haste per Takedown decreased from 2 to 1. - Millennia: - Ultimate Damage per Minute increased from 1% to 1.5%. Xyris - Xyris Major Blessing: - Additionally gain 1 Stack per 6s. - Bone Collector: - Physical Power per Stack decreased from 1.5 to 1. - Magical Power per Stack decreased from 3 to 2. - Max Stacks increased from 20 to 30. Lotus - Flawless: - Base Healing decreased from 8 to 5. - Healing Magical Power Scaling decreased from 10% to 6%. - Masterpiece: - Damage Dealt on Kill decreased from 5% to 4%. - Movement Speed on Kill decreased from 6% to 4%. Demiurge - Memory Leak: - Additionally gain 5 stacks every 10s. Aion - Philosopher: - Gold Gained per Interval increased from 5 to 12. - Sacrifice: - Mana Regen on Hero Kill decreased from 60 to 30. - Bottomless Vial: - Permanent Magical Power per River Buff Kill increased from 4 to 15. Adele - Damage Dealt decreased from 100% to 95%. Akeron - Damage Dealt increased from 100% to 105%. Bayle - Damage Dealt increased from 100% to 105%. Boris - Damage Dealt increased from 100% to 105%. Crunch - Damage Dealt increased from 100% to 108%. Feng Mao - Damage Taken decreased from 95% to 92%. - Ultimate Haste increased from 0 to 10. Gadget - Damage Dealt decreased from 100% to 92%. Gideon - Damage Dealt decreased from 95% to 92%. Greystone - Damage Dealt increased from 90% to 98%. - Ultimate Haste increased from 0 to 10. Kallari - Damage Taken decreased from 100% to 95%. Kwang - Ultimate Haste increased from 0 to 10. Mourn - Damage Dealt decreased from 110% to 105%. - Damage Taken decreased from 110% to 105%. - Healing Effectiveness decreased 90% to 85%. Muriel - Ultimate Haste increased from 0 to 10. Narbash - Damage Dealt increased from 100% to 105%. - Healing Effectiveness decreased 90% to 85%. - [Bug Fix] Now correctly has reduced Healing & Shielding Effectiveness for Allies, not just himself. Neon - Damage Dealt increased from 100% to 102%. - Damage Taken decreased from 100% to 98%. Rampage - Damage Taken increased from 90% to 92%. Renna - Damage Dealt decreased from 95% to 92%. Riktor - Damage Taken increased from 90% to 92%. Serath - Damage Taken decreased from 95% to 92%. Sevarog - Damage Taken increased from 90% to 92%. Shinbi - Damage Dealt increased from 100% to 102%. Sparrow - Damage Dealt decreased from 95% to 92%. Steel - Damage Taken increased from 90% to 95%. Terra - Damage Dealt increased from 100% to 105%. The Fey - Damage Dealt decreased from 95% to 92%. - Damage Taken increased from 100% to 105%. - Healing Effectiveness decreased from 100% to 85%. TwinBlast - Damage Dealt increased from 95% to 98%. Wukong - Damage Dealt increased from 105% to 110%. Yurei - Damage Taken decreased from 100% to 95%. Zarus - Damage Dealt increased from 100% to 105%. - Damage Taken decreased from 95% to 92%. Zinx - Damage Dealt decreased from 110% to 108%. - Healing Effectiveness decreased from 90% to 80%. Astral Catalyst - Ravenous Ultimate Refund decreased from 20% to 15%. Raiment of Renewal - Regenerator Missing Health decreased from 3% to 2%.

        Battlepass

        0 zmian
        Komentarz deweloperóworyginał ENThe Harbingers of Ruin battlepass is here! Filled to the brim with awesome rewards on both the free and paid tracks. To celebrate this massive, new update, we're dropping a huge x3 Battlepass XP weekend and it's live right now! Progress through the Neon Renegades Battlepass at triple the speed before the new update launches! When: Friday 15th May - Tuesday 19th May

          Daybreak V5

          1 zmian
          Komentarz deweloperóworyginał ENWe’ve got another substantial update coming to Daybreak, our new WIP map! We’ve been hard at work going through your feedback from the last version to bring a bunch of highly requested additions and changes to improve the flow and overall gameplay experience. V5 should improve the following core pain points: Overall, by taking our learnings from the feedback offered on v3/v4, and actioning the largest pain points expressed by Players in previous tests, with Daybreak v5 we have hopefully created something that Players enjoy a lot more, both in terms of moment-to-moment gameplay and how it feels to explore and navigate. So be sure to let us know what you think on Discord and Reddit!
          • ±
            Added New Objective: Shrines

          Gameplay Balance Changes

          28 zmian
          Komentarz deweloperóworyginał ENIndividual Hero/Item Balance is on the lighter end for this pass due to the nature of the Eternal Systems and how much it will shift the Balance landscape. Due to this, this Balance Pass primarily has general/global changes that have occurred in the context of balancing gameplay alongside the Eternals system, rather than too many targeted buffs/nerfs. On top of this, there are some general Quality of Life improvements, such as the changes to the Tenacity and Shred formula, that make Balance easier to achieve in the long-run. For the sake of brevity, minimal developer context will be given beyond this as it has all primarily been done with the goal of harmonizing the previous Balance State with the new Eternal System. However, to set the expectation, the addition of any large system such as Eternals will naturally result in balance volatility - the system is simply far too expansive and deep to spot all the issues through limited internal testing sessions alone. As a result, we expect some extreme balance outliers to emerge once players get their hands on the update and begin cooking up new & unique strategies. But rest assured, with the help of your feedback, we will do our best to swiftly resolve any balance issues present in the following updates! This bugfix improves many strange interactions, such as Kallari Double Jumping without motion after she Cleanses a Knockup effect. Tenacity has had its formula changes to match that of Armors/Haste. This means that each point of Tenacity is no longer a raw Percent of Crowd Control Reduction (CCR), and instead increases on a proportional curve. The primary reasoning for this change is that we were previously restricted from adding more Tenacity to the game due to the nature of Asymptotic Scaling and how powerful CCR once it approaches 60%+ values, and yet having to ensure the amount each Item offers feels significant enough as a standalone pickup. With the change to the formula, we can now offer larger amounts of it across Abilities and Items in the future, remove the 60% cap, while also being able to more accurately ensure it does not approach the overpowered 60% Threshold as easily when stacking a couple of Tenacity Items together. Percent Armor Penetration and Percent Armor Shred is also seeing a Stat Formula change, with the result being that it is now multiplicative when stacked, instead of additive. Similar to Tenacity, this means that stacking sources of these effects will no longer grant extreme amounts of penetration where each point has more relative value than the last, and thereby allows it to be offered in more places in the future without Balance concerns of a Target having their Armor 100% shredded or ignored. We have reworked the Omnivamp Stat under the hood. Formerly, it would simply grant you the equivalent amount of Lifesteal and Magical Lifesteal stats. Now, it is a standalone stat. Functionality remains the same for the Omnivamp Stat as far as Players are concerned (E.g: 10% Omnvamp is still 10% Healing when dealing damage). However, this change allows us to let Lifesteal Abilities, such as Wraith’s Knock, to now also benefit from Magical Lifesteal simultaneously. This was not possible before as it previously doubled up the healing values due to the way Omnivamp worked in code, meaning that we had to pick one or the other to avoid balance issues. Jungle Boss Monsters are seeing an increase to their Health to ensure their durability keeps up with the various damage sources offered by Eternals, while also ensuring there is a larger window of interaction for teams to contest Objectives in general. Likewise, the Bonus Armors available on Mini Prime’s Buff are seeing a reduction, making it less oppressive to fight again, especially in the Offlane where it can singlehandedly flip matchups.
          • ±
            Minor Augments: Removed and replaced by Eternals.
          • ±
            All Heroes have received a large increase to base durability, to both help offset the increased power from Eternals, and to ensure that TTK is in a healthier spot with their inclusion.
          • ±
            All Heroes have received increases to their Cooldowns where relevant, to ensure that Ability Haste present from the Eternals is not overly powerful, while also helping to make gameplay feel slightly more methodical.
          • ±
            Percent Physical Penetration: Calculation adjusted to be multiplicative, making it less potent when stacked.
          • ±
            Tenacity Stat: Formula reworked to calculate using the same formula as Armors/Ability Haste, meaning it is less potent when stacked, but is no longer capped at 60%.
          • ±
            Boss Monster Health increased: Fang/Orb etc.
          • ±
            Various Carry, Mage & Assassin Items all receive slight approximately 5-10% increases to the Power Stats they offer, ensuring they appropriately match the durability increases, while differentiating them from Fighter Items further.
          • ±
            Heal & Shield Power Items all received slight increases to the stat now that Divination (Minor Augment) has been removed.
          • ±
            Smaller amounts of General Balance and Bugfixes.
          • ±
            ARAM Balance Pass to address outliers and incorporate unique balance values for specific Eternals that require them.
          • ±
            Removed and replaced by Eternals.
          • ±
            Tenacity Stat FormulaTenacity
            act like Armors & Ability Haste

          New Hero: Legion

          0 zmian
          Komentarz deweloperóworyginał ENFrom the world of Aresium comes the highly decorated shock trooper, Legion. A fanatical hand of an empire dedicated to bringing the galaxy under a single, united rule. Produced for absolute loyalty and peak efficiency, he has survived countless battles as a disciplined instrument of the Aresium Empire, a force that seeks to "liberate" the stars from the chaos of tyrannical freedom. For generations, his batch-engineered brothers have served as a righteous hand of order, mastering the arts of battlefield logistics and ballistic weaponry to crush any who would oppose their mandate. As a total believer in the cause, Legion revels in the destruction of his enemies, finding his greatest joy in fighting and dying for the glorious empire that gave him life. Legion’s newest mission has seen him deployed as a heavy-weapons anchor to far-flung battlefields, tasked with enforcing imperial doctrine by any means necessary. He descends upon the front line not as a mere soldier, but as a siege engine of order, stopping at nothing to ensure total purification and the expansion of the Empire’s reach. Effect: Trooper converts 1% Bonus Attack Speed into 0.75 Ability Haste. He also gains bonuses based on the Stat Thresholds he reaches: Type: Ranged Range: 1500u Effect: Legion’s K-75 Storm Rifle fires at a fixed rate of 1 Round every 0.2s, with a 15 Round Mag. Legion’s Rifle Regenerates Ammo at a rate of 1 per 0.2s after not attacking for 1.25s, and he will automatically Reload if his Mag’ is fully exhausted. Each shot deals 20 (+17% Bonus Physical Power) Physical Damage, increased by 1.25% per 1 Physical Penetration Legion possesses. CD: 20/19/18/17/16s Cost: 70/75/80/85/90 Mana Effect: Legion fires a heavy payload that deploys 10 Cluster Mines upon hitting the world or upon reactivation. Each Cluster Mine deals 35/45/55/65/75 (+50% Bonus Physical Power)(+40% Magical Power) Physical Damage and Slows targets hit by 40% for 1s. Cluster Mine damage is decreased to 25% against the same Target for subsequent Mine hits beyond the first. CD: 30/28.5/27/25.5/24s Cost: 35 Mana Effect: Legion becomes Unstoppable for 0.5s and slams his Standard into the ground at his feet, dealing 20/25/30/35/40 (+20% Bonus Physical Power) Physical Damage and Knocking Back nearby enemies. The Standard creates a large zone that lasts for 8s. While in the zone, Legion gains Infinite Ammo. Legion and Allied Heroes also gain 8% Movement Speed and 5/8/11/14/17 (+110% Physical Penetration)(+10% Magical Power) Health Regeneration while in the zone. The Standard also provides Vision and reveals Enemy Wards in its local area. CD: 16/15/14/13/12s Cost: 50 Effect: Legion prepares a grenade with a 2.2s fuse, able to hold it to cook the grenade, reducing the time before its detonation. Upon releasing, Legion lobs the grenade to a target location, dealing 70/110/150/190/230 (+60/65/70/75/80% Bonus Physical Power)(+40% Magical Power) Physical Damage upon detonation. The grenade will automatically explode after 0.2s if it detects an Enemy Unit within a 300u radius. If Legion is caught in the explosion, he will be displaced upwards. If Legion holds the grenade for the full 2.2s, it explodes in his hand. If Legion is Stunned or Killed while cooking the grenade, it will drop to the floor. CD: 140/125/110s Cost: 100 Effect: Legion lobs a target designator that deploys upon landing. After a 0.75s delay, a beam of energy emanating from the atmosphere will blast the location and follow the nearest target (prioritising Heroes) for 6/7.5/9s. If no targets are within 2000 units of the Beam, it will remain stationary. Enemy Units caught in the beam take 30/50/70 (+28% Bonus Physical Power)(+10% Magical Power) Physical Damage every 0.25s. Relevant Ability: K-75 Storm Rifle [Basic Attack] Type: Basic Attacks Effect: Legion’s rate of fire is decreased to 0.75s and his Mag’ Size is reduced from 15 to 6. However, his shots deal 440% damage and have +100 Range. Relevant Ability: General Type: Zone Control Effect: Frag Order and Saturation Charge’s Mine create 300u radius Napalm zones upon exploding, and Orbital Sanction creates one at its location every 0.5s. Napalm zones last for 3s and deal 5 (+6% Bonus Physical Power) Physical Damage every 0.5s to Enemies in the area. Relevant Ability: Rally Point [Secondary] Type: Attack Speed Effect: Upon achieving a Takedown, a Standard is spawned at the dead target's location. Rally Point no longer grants Health Regeneration, but increases Legion’s Fire Rate by 10/12.5/15/17.5/20% and grants Allies 10/12.5/15/17.5/20% Attack Speed.

            Store News

            0 zmian
            Komentarz deweloperóworyginał EN- All opal store content is now available for limited time only and will start rotating each patch - Opal Epic skin variant price has increased from 850 to 1200. We’re also adding a bunch of Eternals Icons and Banners into Ion Cores as temporarily exclusive drops! These cosmetics will be available in the store at a later date and will be available for purchase with Amber.

              v1.14 Patch Notes

              0 zmian
              Komentarz deweloperóworyginał ENHey Champions! V1.14: Harbingers of Ruin is almost upon us, an update which is sure to redefine the meta with Eternals, our biggest Hero customisation system ever, as well as an incredible new Hero and more! Let’s dive in.

                v1.14.1 Patch Notes

                34 zmian
                Komentarz deweloperóworyginał ENToday’s Patch is aimed at balancing some of the extreme outliers since update 1.14 launched. We’ll have a bigger balance pass coming up in the next proper balance update, but for now these fixes should help to alleviate some of the biggest issues, as well as some bug fixes and stability improvements! Thraex: Nihil: Krix: Lotus: Demiurge: Construct: Adele: Countess: Legion: Narbash: Rampage: Wraith: Bug Fixes: - Fixed an issue where killing Cyan Buff could result in a Server Crash. - Fixed an issue where invalid Loadouts could be loaded in Draft and result in a Server Crash - Fixed an issue where Rally Point’s Cooldown would begin immediately if Legion used Epoch’s Stasis Device effect while it is in the world. - Fixed an issue where Everbloom’s Divine Protection effect would give less Tenacity than intended. - Fixed an issue where Idrisil’s Glacier Minor Blessing would not grant the correct amount of Magical Armor. - Fixed an issue where Daily Recommended in the store would not display. - Fixed an issue where Eternals tooltips would persist into the loading screen.
                • Total Attack SpeedEternals
                  2%1.5%
                • HealingEternals
                  0.6%0.4%
                • HealingEternals
                  0.6%0.4%
                • Damage DealtEternals
                  14%12%
                • Damage TakenEternals
                  7%6%
                • Item Stat ModifierEternals
                  15%12%
                • Item Damage ModifierEternals
                  12%10%
                • Magical Power ThresholdEternals
                  58
                • Bonus StatsEternals
                  1%0.8%
                • True DamageHeroes
                  6 (+1 per Level)5 (+1 per Level)
                • Slam Damage Bonus Health ScalingHeroes
                  8%7%
                • Damage Bonus Health ScalingHeroes
                  0.8%0.7%

                v1.14.2 Patch Notes

                Poprawka błędu
                Komentarz deweloperóworyginał ENA small hotfix to resolve a couple of Hero/Eternal specific issues:
                  • Fixed an issue with Demiurge's "Memory Leak" where it wouldn't give max mana stacks on Crunch
                  • Fixed an issue where Shinbi stacks would not be gained against Heroes using Lotus' "Fragrance" minor blessing

                  v1.14.3 Patch Notes

                  Poprawka błędu
                    • Fixed an issue where Hero HP bars could disappear after skipping time in a replay
                    Zmiany balansu

                    Poprawki błędów

                    25
                    • Fixed an issue where the Store Content Widgets would sometimes fail to automatically rotate.
                    • Fixed an issue where Battle Passes could sometimes display a Price even if the User already owned them.
                    • Fixed an issue where Narbash’s Bash O’ Lantern Skin would not display the Color States for Song Of My People.
                    • Fixed an issue where the Scoreboard could sometimes show duplicate Heroes after a Re-roll has occurred.
                    • Fixed an issue where Kwang would rarely be unable to cast Light Of The Heavens if it was used immediately after other Abilities.
                    • Fixed an issue where Disconnected Users in a Match would not be displayed while watching a Replay.
                    • Fixed an issue where XP Progress would not be shown on the Scoreboard while watching a Replay.
                    • Fixed an issue where Wukong’s Clones could sometimes crash a match server.
                    • Fixed an issue where specific Ultimates such as Steel’s Shield Slam could cast prematurely when using Epoch’s Stasis Device.
                    • Fixed a rare issue where Users would sometimes not be awarded VP for finishing a Ranked Match.
                    • Fixed an issue where Zinx could sometimes regain her Neural Regenesis Cooldown when Resurrecting herself.
                    • Fixed an issue where Khaimera’s Basic Attack would sometimes fail to deal damage if used immediately after Ambush.
                    Treść i grafiki patcha należą do Omeda Studios. Komentarze deweloperów podajemy w oryginale (EN).